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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media by Marie-Laure Ryan
- Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media
- Marie-Laure Ryan
- Page: 304
- Format: pdf, ePub, mobi, fb2
- ISBN: 9781421417974
- Publisher: Johns Hopkins University Press
Downloading books to ipod nano Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media 9781421417974 (English literature) RTF iBook by Marie-Laure Ryan
Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story. Johns Hopkins University Press
Intermediality and Storytelling: Marina Grishakova, Marie-Laure
Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Marie-Laure Ryan. Paperback. CDN$ 46.61 Prime.
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Ryan, M.-L., Narrative as Virtual Reality. Immersion and Interactivity in Literature and Electronic Media. 2001,. Baltimore: The Johns Hopkins University Press.
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Youtube: Online Video and Participatory Culture (Digital Media and Society). Posted on July Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society).
Mangen, A. (2008). Hypertext fiction reading: haptics and immersion
By Anne Mangen in Haptics and Literary reading on paper and screen. providing a sense of agency)2 rather than by our mental acts of imagination. In Narrative as Virtual Reality she concludes that 'the hypertext format could Narrative as virtual reality: Immersion and interactivity in literature and electronic media.
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Social Science / Media Studies / Computers / Virtual Worlds / Performing Arts Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic
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Suck: Worst-Case Scenarios in Media, Culture, Advertising, and the Internet. Technopolitics," Special Issue of Angelaki: Journal of the Theoretical Humanities (4:2). The Gutenberg Elegies : The Fate of Reading in an Electronic Age. Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic
Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity
Marie-Laure Ryan. Narrative as Virtual Reality II: Revisiting Immersion and Interactivity. Table of Contents. List of Figures and Tables. Preface to the Second
Readings | Special Topics in Cinematic Storytelling | Media Arts and
Chatman, S. Coming to Terms: The Rhetoric of Narrative in Fiction and Film. Genette, G. Narrative Discourse Revisited. 1, and 2. New York: Penguin, 1968. Lipman, D. Improving Your Storytelling: Beyond the Basics Ryan, M. L. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media.
Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity
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Narrative As Virtual Reality: Revisiting Immersion and Interactivity in Sara Gwenllian Jones, Intensities: The Journal of Cult Media One of the best books about electronic literature 2012/11/29 Amazon.com のカスタマーレビューを見る(2 ).
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