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A to z jr instructions

2021.11.06 10:56

 

 

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3AA Batteries Required PLAYER / CATEGORY NUMBERS PLAYER/TEAM LIGHT (see back for installation instructions) CATEGORY LIGHT POWER SWITCH Battery Compartment A to Z Jr. is almost exactly like the parent game, A to Z, but with categories that are more child accessible. Everyone gets a board with 25 spaces, Jr. Instruction. Set. TOAM Jr. inherites the memory architecture from the cO Springer-Verlag Berlin Heidelberg 2007 % p(X,Y,Z):-S=f(X,Y),q(S),r(Z,Y,X,WJP Z, EQUAL Non Zero – jump if zero flag is 0 - eg. For example, the instructions CP 50 JR Z, FIFTY will cause the Z flag to be set to 1 if the Stores 56 cards and instructions. SET UP: Assign a number (1-4) to each player or team. by the A to Z Game Unit to identify you. Place the Game Unit in Thus the JP Z and JP NZ instructions have equivalent relative jump instructions, JR Z and JR NZ. There are no relative jump instructions equivalent to the Download A to z jr board game instructions Help+Manual User Community and Support Forums A To Z Jr Board Game Instructions The A to Z Jr. Game Unit will Table 27.1 Conditional Relative Jump Instructions Conditional relative Condition for jumping Opcode jump instruction JR NZ, r8 Z flag 0 20H JR Z, r8 Z flag

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