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GPU Parallel Program Development Using CUDA by Tolga Soyata
- GPU Parallel Program Development Using CUDA
- Tolga Soyata
- Page: 476
- Format: pdf, ePub, mobi, fb2
- ISBN: 9781498750752
- Publisher: Taylor & Francis
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GPU Parallel Program Development Using CUDA by Tolga Soyata GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple’s Swift and Metal,) and the deep learning library cuDNN.
Scalable Parallel Programming with CUDA - ACM Queue
The advent of multicore CPUs and manycore GPUs means that mainstream processor chips are now parallel systems. Furthermore, their parallelism continues to scale with Moore's law. The challenge is to develop mainstreamapplication software that transparently scales its parallelism to leverage the
Udacity CS344: Intro to Parallel Programming | NVIDIA Developer
In this class you will learn the fundamentals of parallel computing using theCUDA parallel computing platform and programming model. Who: This class is for developers, scientists, engineers, researchers and students who want to learn about GPU programming, algorithms, and optimization techniques. Why: Learn new
Heterogeneous Parallel Programming: Dive into the World of
A previous article in this series titled 'Introducing NVIDIAs CUDA' covered the basics of the NVIDIA CUDA device architecture. This article covers parallelprogramming using CUDA C with sequential and parallel implementations of a vector addition program. Parallel programming and general-purpose GPU
Alea GPU
NET and Mono applications in a simple and efficient way on Windows, Linux and Mac OS X. You develop your GPU code with the . CUDA. For maximal flexibility , Alea GPU implements the CUDA programming model. It is designed to execute data-parallel workloads with a very large number of threads. CUDA exposes
CUDA FAQ | NVIDIA Developer
Q: Can I transfer data and run a kernel in parallel (for streaming applications)? Yes, CUDA supports overlapping GPU computation and data transfers usingCUDA streams. See the Asynchronous Concurrent Execution section of theCUDA C Programming Guide for more details.
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Teaching Accelerated CUDA Programming with GPUs | NVIDIA
This page is a “Getting Started” guide for educators looking to teach introductory massively parallel programming on GPUs with the CUDA Platform.
An Easy Introduction to CUDA C and C++ - NVIDIA Developer Blog
This first post in a series on CUDA C and C++ covers the basic concepts ofparallel programming on the CUDA platform with C/C++. C” as shorthand for “CUDA C and C++”. CUDA C is essentially C/C++ with a few extensions that allow one to execute functions on the GPU using many threads in parallel.
CUDA Parallel Computing | What is CUDA?|NVIDIA UK
WHAT IS CUDA? CUDA is NVIDIA's parallel computing architecture that enables dramatic increases in computing performance by harnessing the power of theGPU (graphics processing unit). With millions of CUDA-enabled GPUs sold to date, software developers, scientists and researchers are finding broad-ranginguses
Parallel Computing with CUDA | Pluralsight
An entry-level course on CUDA - a GPU programming technology from NVIDIA. 16m 52s. Tools Overview 5m 4s Using NSight 2m 59s Running CUDA Apps 3m 29s Debugging 2m 49s Profiling 2m 29s. Introduction to CUDA C. 30m 14s Dmitri is a developer, speaker, podcaster, technical evangelist and wannabe quant.
Trainings - Applied Parallel Computing LLC | GPU/CUDA Training
Applied Parallel Computing LLC delivered the 5-day Course on GPU Computing at IT-Designers GmbH, Esslingen, Germany. Workshop program . Overview ofGPU applications development using Eclipse Che IDE • Hands-on: Compile Specifying detailed parallelization parameters for each loop with loop directive.
NVIDIA CUDA for Android - NVIDIA Developer Documentation
CUDA™ is a parallel computing platform and programming model invented by NVIDIA. It enables dramatic increases in computing performance by harnessing the power of the graphics processing unit (GPU). CUDA was developed with several design goals in mind: Provide a small set of extensions to standard
GPU Parallel Program Development Using CUDA by - Waterstones
GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than
Using CUDA device functions from OpenACC - Applied Parallel
The performance power of GPUs could be exposed to applications using two principal kinds of programming interfaces: with manual parallel programming (CUDA or OpenCL), or with directive-based extensions relying on compiler's capabilities of semi-automatic parallelization (OpenACC and OpenMP4). Unlike for GPUs
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