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{steamAPI Registercallresult}
The Steam API is a powerful, versatile library that lets you access the gaming network from inside your application. With this library as a foundation, you can easily open up a new world of possibilities for your app. In this tutorial, we will use the Steam API to write some code that pulls information from players on your servers and displays it in a web view. Before we get started, grab the full source on Github and read through some of the comments to make sure you know what's going on before following along with us!In our last tutorial, we built an app that let users chat with one another while playing on our servers. It's actually really cool, but it has one problem. When people connect they only see the one message including the person who connected. We need to make it so that everyone can see everyone else's messages as they come in. That's where the Steam API comes in.First, let's look at how we actually interact with steam. We will do this by adding a new file under your "integration_controller" folder called "SteamController.h". Open it up and type in this code:#pragma once #include
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