Ck2 mod download
An exiled decadent family member can be almost as much trouble away as in the realm, as they will otherwise plot and scheme and ask for money and estates. A system for Martyrs and Saints. Christians who die during a Crusade or executed by an infidel may become Martyrs. Rulers who die with very high Piety or with other qualifications, such as being a Martyr or having mended the Schism may be declared Saints -- this changes the portrait and provides Piety to their family. Tribal rulers feudalize similar to the pre-Horse Lords manner -- they must upgrade their capital holding's hillfort or market city, and must have Absolute Tribal Organization or reach a sufficient tech level.
Their non-upgraded holdings do not turn into castles, but can be once they're upgraded, and they do not instantly get cities and temples in every province. Cities and temples can be built prior to feudalization, with difficulty, and that process speeds up for the first century after feudalization in provinces of the ruler's culture. A new tyranny system similar to EU: Rome.
Kings cannot wantonly revoke titles, imprison, banish or execute subjects any more without incurring Tyranny. The "Tyrant" trait lowers relationships with everyone and in turn makes it more likely for vassals to revolt, and sufficiently high tyranny can cause a "dynastic stain" which is passed on to descendants.
A unique map with many more provinces and territories, along with a revamped setup for de jure kingdoms and empires. One thing experienced players will immediately notice is the scarcity of de jure empires -- most empires are formed as titular titles first, and gain de jure territory through the course of the game. A revamped system of demesne laws. Crown Authority has also been changed, having the effects of the vanilla Centralization law folded into it while simultaneously making it more difficult to raise requiring a certain prestige score.
Kingdoms and empires require a medium level of Crown Authority in order to enforce their de jure claims. This only requires that the religion has a religion head, and works even if the "main" religion has been replaced with a heresy. The episcopal sees Rome, Constantinople, Jerusalem, Antioch, Alexandria have ducal patriarchate titles which are gained when a Catholic or autocephaly religion like Orthodox gains the temple barony. For autocephaly religions, it's this title which constitutes the actual pentarchy Adds a greater list of ambitions and plots, including: "Get a lover", "Break out of prison", "Convert a province", "Win a war", etc.
A completely revamped set-up for the historical transition between Charlemagne and the Carolingian Empire to the Holy Roman Empire, with events allowing for this to occur even with the AI at the helm or in a completely ahistorical manner. The de jure set-up for the Holy Roman Empire has also changed, with the former kingdom of Germany broken up into its individual "stem duchies" while under Holy Roman rule.
Expanded mechanics for female heirs and rulers. Women can now have their claims enforced by war even on agnatic titles, can have a martial trait which allows them to lead armies though only in certain cultures, or at certain levels of gender law , and have special versions of some events such as hunting and tournaments which apply only to them.
Changing succession laws requires prestige, and can cause anger not only among your vassals but particularly among those who find themselves disinherited as a result of the change. Some laws, like Feudal Elective or Tanistry, require the agreement of your vassals in order to change them at all. While tribal rulers cannot build new holdings normally, they will have pious characters sometimes ask to found a temple with their support.
Their steward may also use the "Settle Tribe" ability in provinces of their culture to find a site for a new city -- which will require support and many years to build. The ability to disinherit an heir -- though an angry former heir may take arms against you, if he can find support. Expanded events for pagans, including new pagan religions such as Celtic and Ancient Egyptian -- many of which were adapted from the Ancient Religions mod.
A "New World Order" function, usable at the beginning of any game, which allows you to break up every kingdom or even duchy in the world and start everyone at the same level.
It also has a function which allows you to change the world's starting religion set-up, making pagans dominant in many areas and all but removing Christianity entirely. Ruler Designer reworked to allow creation of more powerful rulers. Additionaly it allows the choice of assuming one of the existing dynasties. Many new additional start dates, focusing on characters and periods throughout the era.
A host of improvements for the AI, insofar as how they run their realms and how they use the existing events and wars a little more intelligently. Spoiler 1 First find your installation directory. Make sure you delete anything related to CK2Plus prior to the manual installation -- this includes any old versions of the mod, anything that was installed by Steam Workshop which we no longer use , etc. You want a clean slate when installing, even if you're just updating to a new mod version.
Once you have that, you should be able to just click to open the. Alternatively, you can use the extractor program to select the. Check the "CK2Plus" box in the list of mods. When the title screen comes up make sure the checksum the four-letter code to the left of the title scree buttons matches the one listed for that CK2Plus version. If so, you're good to go. If not, you've either made some other alterations, installed some other mods, or made a mistake.
Spoiler Pagan Reformation may not work as expected on non-vanilla religions Final months trait may stick around after birth vanilla issue Wonders may not appear in the correct location due to Map changes vanilla-ish issue. Spoiler This mod for Crusader Kings 2 is offered as is. CK2Plus Team, hereinafter referred to as "modder", takes no responsibility for harm done in using this mod or its installer. Modder makes no guarantee of support or update of this mod. Modder does not take any responsibility for results of further modification.
Last edited: Oct 18, Last edited: Apr 2, Province Map. Last edited: Apr 3, Last edited: Apr 19, Threadmarks Most Recent Download Index. Most Recent Download. AndryB07 Corporal 1 Badges. Dec 8, 28 0. The Caesar of Gaming Corporal 88 Badges. Jul 6, 40 6. Glad to see the mod is finally in a Beta version. Can't wait to try it out and give feedback, While I am downloading it, one thing I noticed I wanted to ask: Is there a reason why the Central Africa region wasn't ported over into the mod from the HF update?
Looked at the blank province map provided UPDATE: Nevermind, the in game map is a lot different, there are provinces there in central africa, but also there are wastelands that aren't showing up on the province map but are in game.
Masterror Corporal 84 Badges. Jan 13, 32 Thank you for the update. Mar 6, 8 0. Should this be compatible with the patch tomorrow? Thank you for updating it! Zukhani First Lieutenant 16 Badges.
Jan 26, Nice Sorry for my bad English. Jul 29, 3. The Caesar of Gaming said:. Is there a reason why the Central Africa region wasn't ported over into the mod from the HF update?
Looked at the blank province map provided. Click to expand Jun 15, Jun 26, As with some previous Paradox games, CK3 was very much built with mods in mind, with some content creators even getting early access to make sure their wares were ready when launch rolled around. It's been over a year since the game came out, but the Crusader Kings 3 mod mill is still hard at work, improving quality of life, adding desirable features, and re-imaginning the game in oft strange and unexpected ways.
So we've compiled some of the best options, everything from a silly skate-themed mod to a version of the game set in Feudal Japan. CK3's modding potential is pretty vast, with everything from a Lord of the Ring total conversion mod, to character changes, to little quality of life fixes for the base game. With that in mind, expect for more mods to be added to this list as time goes on. But for now, here are some of our favourite mods to get you started. When it comes to strategy games, Lord of the Rings and Game of Thrones are two staple mods that you'll consistently see, and Crusader Kings 3 is no different.
Lord of the Rings: Realms in Exile is a total conversion mod that reimagines CK3 in Middle Earth, along with its very own map, and iconic characters from the setting. If you're an LoTR or fantasy fan, this mod might well be for you. Ever wanted to embroil yourself in the machinations of 16th century Japan?
Shogunate is a total conversion mod that moves Crusader Kings 3 to Japan's Sengoku jidai, and includes famous families and figures from the era. CK3's scheming and push for power and political supremacy translate extremely well to this historical period. Crusader Kings lends itself to any intrigue-laden setting, which is why the CK2 Game of Thrones mod was such a perfect fit. But if you're looking for intrigue, you'll find just as much in the World of Darkness.
Princes of Darkness lets you play as a vampire in the universe of Vampire: The Masquerade, immortal and thirsty. You can feed on mortals, sire new vampires, develop mental and magical powers, and even craft your own undead culture. Based on a CK2 mod, it's already fairly developed, and it really takes advantage of CK3's religious system, which is how you'll set the rules and rituals of your vampire society.
It's a historical total conversion that whisks us back another couple of thousand years to a custom map focusing on the Aegean and Near East. That means new cultures and religions, with unique mechanics and innovations to match them. You can rule Egypt as a pharaoh, consult the oracles, send chariots into combat, and the team's also started designing new outfits for your characters.
When it comes to quality of life, even small changes can make a big difference. As Crusader Kings 3 mods go, Nameplates is a pretty simple one, making it easier to identify characters in events by listing their name, title, and relations. It's a tiny change, but it means you don't have to remember a million faces and who everyone is when making decisions.
Do be aware that this mod disables achievements and character tooltips, though. CK3's barbershop lets you dress up your ruler and give them a haircut, and thanks to Fullscreen Barbershop you can now show off your character in all their glory. You can tweak their appearance from a dropdown menu, as well as selecting their pose and background. Add your spouse and heir, move them around, and pose them too. It's fun! The mod also comes with Barbershop for Everyone, which lets you change the appearance of anyone, not just your ruler.
You've already forged an empire, so what's next? How about discovering the secret of immortality, and the power to bestow it on others? The Immortality mod gives you a bunch of decisions, including granting and taking away immortality from yourself and others, setting your visual age and curing diseases and wounds.
From there, you might as well start your own religion. Shattered World was an official CK2 mode and, before that, a CK2 mod that broke up the map into independent counties.
No more kingdoms. Just countless tiny realms vying for supremacy. CK3's Shattered World mod does the same, and once again you can choose how shattered it actually is, so you can split everything up into duchies instead of counties. It levels the playing field a bit and makes everything a lot more unpredictable. Cities of Wonders 2 introduces another type of holding to your counties: the metropolis. It's a hybrid that's part castle, part city, so you can finally have a holding that makes you gold and has nice thick walls.
A metropolis also nets you more unique buildings, and depending on who you're playing, you might start with one already on the map.