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Xcode tutorial pdf free download

2021.12.15 22:41






















Animations play a key role in modern mobile apps. SwiftUI made it very easy to animate objects and view transitions. You will learn how to create fluid animated effects with implicit and explicit animations. I can legitimately say that if it wasn't for AppCoda, I don't know if I could have gotten a job as an iOS developer and maintain that job. That is how significant AppCoda has been to my career. You don't need any other books if you're looking to start into iOS.


Mobile Developer. What's Inside? It is a good companion book if you want to dive deeper into iOS app development. The book is fully updated for iOS 15 and Xcode All projects will be migrated to SwiftUI and provide you as a free update. I tried multiple learning sources including the Stanford training. Although I already did learn some topics like auto layout, delegates, segues, etc through other sources, your book was the first one that really made me understand them!


The Beginning iOS Programming with Swift textbook is extremely easy to follow and really helps set the framework for developing apps for your own needs. Ready to Get Started? The sale ends on 31 Dec PST. Everything included in the basic package, plus the following. Everything included in the starter package, plus the following. What People Say About the Book.


I am enrolled in several online courses about SwiftUI but I consider your book the best ever for clarity and completeness. Gives a good foundation by delivering the basics. Then building on with the advanced items and engineer real applications to show how all the elements work.


It is as complete as a book can be and builds confidence, knowledge and skills. This book is every bit as good as the books from the "Beginning iOS Programming" collection when it comes to explanation and understanding. By the time writing this review, I finished one third of the book after two days reading and coding its examples. It is amazing how this book trapped me.


The concepts of SwiftUI been explained in a smooth and plain way, with great App examples to show how to use those concepts in a real app. So far the book has been amazing. Due to work needs, I needed to be as functional as possible in SwiftUI in 2 weeks and this book helped me to have fluency in handling important issues. Your questions answered What version of Xcode and iOS do you support? All the content and source code of the ebooks supports Xcode 12, Swift 5.


During the first year of your purchase, we will continue to update the books and release them as free updates for eligible customers. Can I pay via PayPal? After clicking the Buy button, simply select Paypal to proceed with the payment.


Alternatively, you can just send the payment in USD to [email protected] You'll receive a download link of the package within 24 hours. Or simply email us at [email protected] and tell us which package you want to buy. By clicking sign up, I agree that I would like information, tips, and offers about Microsoft Store and other Microsoft products and services. Privacy Statement. XCode and Swift Full Course. See System Requirements.


Available on HoloLens. Show More. People also like. Fluent Screen Recorder Free. Cool Screen Recorder Free. Additional information Published by Better courses. Published by Better courses. Approximate size Age rating For all ages. You can download previous versions of Xcode as well as betas versions. Check out my guide for options! I highly recommend you use Xcode if at all possible. The reason is that when Apple announces new changes like they did this year with SwiftUI , they build support for those new technologies directly into Xcode.


Having said that, if you still want to check out some alternatives to building iOS apps with Xcode, check out the following:. I have an awesome cheatsheet that I created for referencing all the keyboard shortcuts I use! You can download the cheatsheet here. Before we dive in, keep this Apple Documentation for Xcode handy. If your interface looks different, make sure you have Xcode 11 and not an earlier version.


Keep in mind that you can adjust the size of each of those panes by hovering your cursor over the boundaries of each area and dragging. Then you can use the View buttons to hide those 2 panes to give your editor more visible space.


In this pane, there are a bunch of different navigators that you can switch between using the Navigator Selector Tab Bar see screenshot below.


Since there are so many eight! Within the Project Navigator, you can also create Groups to organize your files in. Think of them like folders. You can create a new Group and then drag your files into them to organize your project a little bit. You can also right click on the Project Navigator and create new files or add existing files to your project. Or you can drag folders or files from your computer directly onto the Project Navigator and will popup a dialog asking how you want to add the files.


If you click on a file in the Project Navigator, it will display the contents of that file in the Editor Area so that you can edit that file. Hitting these keys is going to switch to the Search Navigator to perform a project-wide search.


This really helps when you need to make a change in multiple places in a project. It will also show yellow Warnings in the issue navigator. This is where all the coding, configuration and user interface building happens. If you want to show line numbers in the gutter to the left of the editor, you can enable line numbers in the Xcode preferences.


The Dark theme can also be enabled in the preferences. There are these little back and forward arrows in the upper left corner of the editor area. These guys are actually pretty useful. They act like the back and forward buttons on your browser and they let you navigate to previously viewed files. Another way to quickly get to the file you need is to use the Jump Bar.


Just hit Command-F to bring up a search popup in the upper right corner that will look for whatever you type in within the current file. This is also a great way to jump to various areas of your file. You can also use this popup to do replacements within your file. A breakpoint is an Xcode debugging feature that lets you pause the execution of code at a specific line of code.


The breakpoint gutter where the line numbers are is where you can click to set breakpoints at certain lines of code. To turn off a breakpoint, just click the blue indicator again and it will dim out. If you want to completely remove the breakpoint, you can click and drag the blue indicator off of the breakpoint gutter. The root node of the project navigator is your Xcode project file indicated by the blue icon.


If you click that, the project properties will open in the editor area. In this screen, you can configure things like:. Storyboards are interfaces built with visual drag and drop in the Editor Area using Interface Builder. SwiftUI was released in late September as a new way to build user interfaces by writing code. Xcode 11 has a special Preview Canvas pane that shows your user interface change in real time as you write the code to modify your user interface. Most of my tutorials are based on Storyboards because it was the easiest way for beginners to grasp.


If you chose Storyboards as your UI building option when you created the Xcode project, then your project will have a file called Main. These elements are things like buttons, sliders, labels and textfields.


You can drag and drop them onto the view but in order to size and position them, you need to use the Auto Layout system. For example, you might add a constraint saying that an element should be 20pt below the element above it. I have an introduction video to the Xcode Auto Layout system here:. With enough constraints in place, the Auto Layout system has enough information to lay out the user interface.


However, having too many constraints may result in conflicts where two or more constraints have opposing demands. The visibility of the Document Outline can also be to toggled with this small button in the lower left corner of Interface Builder:. It looks like a two pane view. Each pane also has independent jump bars, so you can also use that to change what file each pane is displaying. For more practice using Storyboards, check out my beginner series on YouTube.


Note that it needs at least macOS The File Inspector is the first tab in the Utility Area and it shows details about the current highlighted file in the File Navigator. Information such as the physical location of where the file is on your hard drive and other file properties:.


The Quick Help Inspector shows you documentation about the method, class or keyword that your typing cursor is currently on. Suffice to say, this inspector will draw a blank unless your typing cursor is in the code editor over a valid method, class or keyword.


The left-most button is the run button. This will build and run your application and launch your app in the iOS Simulator. The button beside it will stop the execution of your application and return you to Xcode. Profile to measure various aspects of your application such as performance, memory usage and more.


The dropdown beside the Stop button indicates which build target you want to run your can run an Apple Watch target too and you can also choose if you want to run it under the iPhone or iPad simulators or different version if you have them installed. The status bar will show you what Xcode is currently doing. The debug area will show you console output and the state of various variables when you run your application. I have a detailed guide on how to deploy your app on an iOS device.


An Xcode Playground is a light weight editor for you to try out some code. This brings up a separate window where you can do various activities related to your app in the App Store. An archive is what Xcode calls a build of your app. Selecting one of your archives will give you an option to do various things with it, including sending it to the App Store.


These three sections in the Organizer will show you various metrics collected from your app being used by real users. This information is really valuable to use for improving your app in regards to making it more robust less crashing and more efficient using less resources.


If this guide helped you, please let me know by leaving a quick comment below. Talk soon! Oh man did you hear the announcement from Apple? New Airpod Pro!


Great explanation, thanks for sharing such informative and valuable blog post so keep posting. Thanks for your all your efforts with keeping us up to date with the latest!


I really appreciate it! I have recently updated my Xcode to 11, and I am also learning Xcode so please bear with me. Trying to follow along on your youtube channel.


Just created the project and cannot located main. I see AppDelegate. Hello, i think that i saw you visited my weblog so i got here to go back the choose?. I suppose its adequate to make use of some of your concepts!! Chris, I am new to this Xcode stuff and I have searched and searched for the answer I hope you can help.


Thanks in advance. Hello chris.. Hi Chris, you have been asked this many times already, but do you have a quick resorce guide pdf that i can reference to?