Xcom longwar mod download
Showing 1 - 15 of 20 comments. Warspace was abandoned a while ago. I am not sure it exists, anymore. Which is fine, because now there iss Longwar, which is much better than Warspace ever was. Just go google the Longwar mod. Select All the Mods that should be enabled below: LWModManager will scan the Mods folder for any mod txt files and display them in a list.
Simply select the mods you'd like to be installed by placing a tick in each checkbox. Any mods that are not ticked will automatically be removed by the update process.
Click on the "Refresh" button to rescan the folder and update the list. The "Select All" and "Select None" buttons will tick or untick all the mods in the list. Preserve Current Configuration no config files will be updated Enable this option if you don't want any of your existing Long War config files to be updated. This is handy if you've modded certain files and don't want to lose your changes. If this option is not selected then all config files will be reverted to the original "installed" version by the update process.
Update LongWar! I am trying to install the long war mod but am having same problem have checked game cache but says game is fine,My X-Com is instalded on secondary harddrive could that be the problem,I have tryed to manualy target location but not even sure where it is supposed to go.
Originally posted by graphics :. Last edited by sheep from hell ; 9 Jul, am. Jbob View Profile View Posts. I've been having the same problem and I think I solved it. I got the this folder already exists error and then the mod installed. It seems to be an issue if the game is installed on a separate drive from steam.
The added download speed is just a bonas. They have great mods for soooo many games. Originally posted by sheep from hell :. Luke View Profile View Posts. Remember, this is a very long war! Read the UFOwiki [ufopaedia. See the wiki. A few tips for each class when it comes to builds Rocketeers have only one good build.
Also if a rocket has a chance to deviate, make sure that it doesn't say "Rocket is blocked" when your firing it. If the rocket is NOT blocked, it will go through all objects and cover until it hits the spot it deviated to.
Gunners have many builds. Infantry have a couple builds. My favorite build is the crit build, as it allows them to kill bigger units later on. Snipers have many builds, and due to their sharpshooter rifle, can move with the rest of the squad if you want.
Usually for disable snipers. I'd also advise making one or two disable snipers. They need more aim than normal snipers due to disabling shots acc penalty, but are very useful when your assaulting bases. Make Sectopods and Bosses much easier. Medics make great PSI units as they usually have the highest will out of everyone. Engineers also make decent PSI units, but they'll be mostly throwing grenades with Sapper to blow away enemy cover or capturing aliens.
Assaults and Scouts are pretty straightforward. Both make pretty decent Covert Ops. Scouts additionally can use Concealment to give your squad sight of a pod without activating it if you keep them to high cover.
Do note that Lightning Reflexes ony gives the scout 90 def instead of making reaction shots miss. Check the wiki for MEC classes. Alien Research Aliens in this mod have research just like you! This means that as the game goes on, they will get stronger just as you get stronger. This could mean that they push out new units, or old units get upgraded with more health, armor, or even abilities! Out of all of these, you can manage quite a few of them, although as the game starts, you wont be able to shoot down every UFO, so aliens will get research that way.
That is normal. You can lower alien research by quite a bit if you assault an alien base, but other than that, you can't really lower it, just reduce the amount that they can get. Alien Resources Additionally Aliens have Resources. Both of these take a lot of resources from the aliens to do however. They will also prefer to do these missions in countries where you don't have satellite coverage. This is normal. However if you see a UFO land, there is a good chance that if its not an abductor or one of the bigger UFOs, its a resource mission.
Disrupting alien resource missions means that next month you may not get as many alien attacks as you did in the current month, which is great as it slows down their research and gives you breathing room. Of course this also might mean they will try more to shoot down your satellites so they can gain more resources.
UFOs and the air game are much more important in Long War. Interceptors Remember to name Intercepters to see thier level! This is normal, and as the campaign goes on, eventually you'll be able to take down every kind of UFO. Because of how important the air game is, you can now have 6 interceptors per continent, and aliens will eventually assault your hanger bases near the start of the next year if they don't assault XCOM HQ.
Additionally you shouldn't engage every UFO. If a UFO is NoE Nap of Earth and it isn't a bomber, there is a high chance that it'll land, meaning you can just assault it when its landed and save yourself possible interceptor damage. If a UFO is High, that means its hunting your satellites and should be intercepted.
If its a large or very large in early game though, say goodbye to that satellite. You don't need to down a High UFO, bringing it to half yellow explosions appear around it means that it failed its mission. If a UFO is low, it could be doing a ton of things. You should assault small low flying UFOs as they are pretty easy to take down Except maybe in the first month or so when your trying to get your infrastructure up.
Also if you don't engage a UFO, you will get a small bit more panic than if you engaged it, but this is negligible as its better to protect your satellites than having a country gain 2 more panic.
But if you have more than 2 active interceptors, then it might be worth it to take out all the UFOs you can, as they reduce alien research and resources. Dealing with Interceptor Repair Times Due to the longer repair times of Long War, a heavily damaged interceptor could be out for over a month!
For this reason if an interceptor is doing poorly vs a UFO, you can hit the Abort button to bring it back to base. You definitely do not want an interceptor to die if you can help it, as they cost dollars to replace, plus an additional week to put a cannon on them. So how do you deal with interceptors being damaged? You build additional ones on continents that you don't have satellites on and swap the interceptors between the continents so you can keep a couple interceptors ready to defend your satellites.
Upgrading Interceptors You can upgrade interceptors by a few methods. The biggest upgrades come from the Advanced Aerospace Concepts research and a few alien autopsy's. These give a global upgrade to all your interceptors. You can also craft temporary upgrades called Modules in the Engineering interface upon researching the correct research.
Finally remember to name your interceptors so you can see their ranks. Every few UFO kills an interceptor gets, the better its aim. For more interceptor information, check the wiki. Read up on them in the wiki. You can start shooting them down later when your interceptors are upgraded and the like.
You might be able to discourage medium UFOs as well, but that might be costly. Near late game you can shoot these down, but early game you should expect the satellite to go down so begin building a new one.
What this means is that a small UFO, instead of having like 10 units, might have more than 20 with units you wont see until next month like cyber discs or whatnot. Additionally the crashed UFO mission will not spawn since you destroyed it. If you don't want this to happen, it might be worth it in the late game to have some interceptors with lower tiered cannons to take down smaller UFOs.
The first thing you will notice when starting a Long War game is the massive amount of countries you can start in. Unless you desperately want to start in a country, some country bonuses are better than others.
Here is the list of country bonuses, what they do, and if they're good or not. On Our Own means you get no bonus if you want a harder game.
Here is a list of all the continent bonuses. Takes 4 satellites for full coverage Since these are continent bonuses, they're all useful. The most useful one though is probably Air Superiority due to the fact that it reduces interceptor costs from to and reduces the maintenance cost of them per month, saving you tons of money over the course of the game.
Additionally Asia's bonus is very useful if you can get it early enough as it reduces the cost of foundry projects, and foundry projects get very expensive very fast. Nothing is as bad as On Our Own which is no bonus, but not all bonuses are made equally.
Point distribution is random. Still decent though.