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2021.12.16 17:25






















And Nintendo's decision to stick with cartridge media was hugely controversial. Software support dried up as developers flocked to Sony; a pitifully small launch line-up was followed by a year-long drought, and another agonising wait, for The Legend of Zelda: Ocarina of Time. On the other hand, N64 was clearly powerful - the solidity of its 3D rendering wowed at the time - and its weird trident-shaped controller introduced the world to analogue controls. Oh, and it released with Super Mario 64, nothing less than a visionary masterpiece of game design that exploded the possibilities of 3D gaming.


Nintendo 64's lifetime sales were respectable, and kept Nintendo's skin in the game during a fiercely competitive time in a market whose rulebook had been ripped apart by Sony. But it was certainly a step back for Nintendo, and it's fair to say that its relations with third-party publishers never recovered from that fateful decision not to sell games on discs.


Nintendo is still paying the price for that move 20 years later, with weak third-party game support a given on every one of its consoles since. For better and worse, this was the beginning of the Nintendo we still recognise today: stubborn, proudly innovative, somewhat sidelined - and betting everything on in-house games of peerless quality.


Arriving very shortly before GameCube, Game Boy Advance was probably Nintendo's most low-risk console launch ever: a nicely designed, but cautious and rather unspectacular replacement for the ageing Game Boy platform.


Nintendo enjoyed such a complete hegemony over handheld gaming at this point that it needed to take no risks - and it didn't, allowing for faster and more colourful 2D gaming, a safe price point, nothing remarkable in the way of new features, and a software line-up bulging with third-party contributions but no killer app.


The most unusual thing about it was the choice of an unloved mongrel Mario game, Super Mario Bros. Fans complained about the very dim screen with no backlight, which already looked a bit backward at the time and inspired many an unofficial mod.


But nothing could realistically stop it. Is GBA Nintendo's most boring console? Perhaps: by the company's wacky standards, it was a very conservative design, while its software catalogue leaned heavily on the past glories of the NES, SNES and Game Boy. Innovation mostly came in the form of a cavalcade of accessories, including the rarely used but ahead-of-their-time GameCube link cable and e-Reader scanning device.


It saw a handful of great original games, including Intelligent Systems' flawless strategy classic Advance Wars and the almost postmodern madness that was WarioWare, Inc. Luigi's Mansion was criticised for not being the Mario game many wanted alongside their new console, but Super Mario Sunshine was only a few months off, and Nintendo had the GameCube's release schedule well-stocked until then with Super Smash Bros.


Melee and Pikmin. Third-party support was also decent, with platform exclusives such as the superlative Super Monkey Ball and Rogue Leader - both reasons to pick up the console by themselves.


From a software point of view, it was a very strong start, and the machine also boasted a tempting price tag, a unique, charming design and a superb controller. But strategically, Nintendo was still off the pace. The console took too long to get to market again, and though it did leave cartridges behind, Nintendo couldn't let go of esoteric bespoke media entirely - snubbing industry-standard DVDs in favour of GameCube's cute, but storage-limited, miniature discs.


Regarded as a failure in terms of hardware sales, GameCube suffered from competition with the already well-established PlayStation 2, and its purple-lunchbox looks branded it as the 'kiddie' choice - which of course left it forever uncool among kids. Older players, meanwhile, frequently bemoaned its lack of multimedia functions.


GameCube ended up selling only slightly less than the upstart Xbox, but its sales and reputation were dwarfed by Sony's console. Its software line-up remains one of Nintendo's finest, an all-too-brief run of genuine classics: Smash Bros. Melee is still a fixture of the world's top fighting game events; Pikmin and Animal Crossing, both born on GameCube, now rank among Nintendo's most prized IP; Zelda: The Wind Waker, reviled before launch for its dramatic change of art style, now rightfully places among the series' finest entries; and then there's Retro Studios' lonely masterpiece, Metroid Prime.


Many complained about GameCube's ineffectual marketing and the eventual drought of software towards the end of its life but, looking back, we never realised how good we had it. Nintendo, for its part, appeared quickly to decide that even the quirky GameCube was too close in style and substance to its rivals. From now on it would pursue its own, third way.


DS was the first Nintendo launch under new president Satoru Iwata, so all eyes were on it for any perceived weakness or changes of direction - and before launch, it was met with nothing short of ridicule.


A Frankenstein's monster seemingly cobbled together randomly from a parts bin, nobody understood the appeal of its dual screens or believed that touch-screen gaming could possibly work. Also, it was a pretty homely-looking thing. We could scarcely have been more wrong. A nominally impressive port of Super Mario 64 gave no indication of the machine's real talents, but the included stylus-controlled mini-games gave some hint, as did WarioWare Touched!


In an age before smartphones, Nintendo's new handheld brought this new, instinctive type of gaming to the masses - although there was no knowing how successful this would turn out to be. The less said about the "sexy" advertising targeting young men with the eyebrow-raising phrase "Touch Me", the better, mind.


DS is Nintendo's best-selling games machine of any kind, and the best-selling games handheld from any manufacturer. This success was not instant: it took a year or so to gain momentum, but when it did, DS was unstoppable. Nintendogs, Brain Training, and Level-5's Professor Layton carried the handheld to an audience far wider than that of even the Game Boy, accompanied by some genius marketing aiming it at older buyers who would never consider a traditional video game console.


It's also important to remember DS as the first Nintendo device to dip its toe in the internet, offering play over Wi-Fi, a paid browser, and on the DSi, Nintendo's first digital game downloads. Iwata had made his mark - and he had similarly unconventional plans for the living room. We didn't learn our lesson from DS, and sniggered again - though mostly, and forgivably, at the still rather silly name. Beyond that, there was a lot of excitement about the TV-remote-shaped motion controller, but a fair measure of suspicion too - how would we be able to play the Nintendo games we loved on it?


Nintendo's choice of codename, Revolution, seemed a bit hubristic. There was a big launch line-up, but a great deal of it was worthless shovelware, which unfortunately turned out to be an accurate preview of how third-parties would treat the machine. Even sceptics had to admit that the launch was perfectly executed, though, with an attractive price point and an unthreatening, almost deliberately bland marketing campaign that landed squarely with the DS' new demographic.


Nintendo's two big launch titles were poetic justice of a kind: a huge but ultimately rather drab Zelda game that pandered to the desires of hardcore fans, and the revolutionary Wii Sports, included with the machine, which gamers dismissed as simplistic, and the rest of the world quite rightly considered a marvel. Nintendo's greatest home console success, Wii sold more consoles than its rivals Xbox and PlayStation 3, whilst remaining an outsider throughout.


It was hugely popular with families, kids, and curious non-gamers who enjoyed Wii Sports and the lifestyle application Wii Fit, but gamers never quite made their peace with it, despite the stellar Super Mario Galaxy games. The machine never quite shed the stigma of novelty, and for good reason: the motion control was inexact and developers outside Nintendo struggled to get it right. Even Nintendo itself could hardly top Wii Sports, a game that perhaps did too good a job of distilling everything great about the console.


You can hardly sniff at a smash hit console that boasts more than its fair share of the biggest-selling games of all time, including the likes of Mario Kart Wii - but while Wii was a revolution of sorts, it would also prove to be a dead-end.


Nintendo's most curious system since the Virtual Boy had a gimmick powerful enough that seeing, quite literally, was believing, its stereoscopic 3D screen taking the technological fad of its time and running with it in a strange new direction. Good job the gimmick was strong, because the launch line-up was very limited in quality, even if the quantity was there. Third-party support ranged from mediocrity like Asphalt 3D, Super Monkey Ball 3D and a poor Splinter Cell port to enjoyable curios such as Ghost Recon: Shadow Wars - a turn-based tactical game headed up by none other than Julian Gollop - and Ridge Racer 3D, which would have been a series highlight for Namco's racer if it hadn't been few years too late.


Nintendo's own efforts were equally uneven, from the overdue and entertaining revival of Pilotwings to the throwaway thrills of Nintendogs. It'd take a while before anything truly noteworthy launched for the 3DS, ensuring it took time to gain momentum and provided plenty of frustration for early adopters. Test your connection using a laptop or desktop computer by going to Speedtest. Browse All iPhone Articles Browse All Mac Articles Do I need one?


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Skip to main content Try our corporate solution for free! Single Accounts Corporate Solutions Universities. Premium statistics. Read more. Since its launch on March 3, , the Nintendo Switch has sold over 91 million consoles worldwide.


Following the poor sales of its predecessor, the Wii U , the Switch was seen as the new hope for Nintendo in the ongoing battle with other console giants, Xbox and PlayStation. The Switch sets itself apart from its competitors by the fact that it can be used as both a stationary console and a portable device, meaning that gamers can play from the comfort of their own homes or on the go.


Unsurprisingly, these Nintendo exclusive games dominate the list of top selling Switch titles worldwide, with Mario Kart 8 Deluxe sitting top of the pile. Can Nintendo keep up with Microsoft and Sony? Thanks to the success of the Switch, Nintendo has once again been able to stake its claim as one of the big players in the console gaming market. However, Sony can still claim to be king of the consoles, with unit sales of its PlayStation 4 exceeding the million mark in In December , the Nintendo Switch surpassed the Xbox One in terms of lifetime console sales and, with new consoles for both Sony and Microsoft in the pipeline, Nintendo will have top spot firmly in its sights.


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