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It is one of the fastest simulators because it can use tens of thousands of GPU threads to simulate photons in parallel. Please check out MCX Wiki to find video tutorials and detailed documentations. The full technical details of MCX Cloud are described in this paper preprint. This year, we have 34 participants coming from 7 different countries. Six students have received travel grants after a competitive selection.


See agenda and past workshops. Seats limited. Travel grant available for students. Express, vol. Express, 11 11 pp. We have gathered a team including experts in GPU computing and optical imaging. Our project is among one of the few open-source optical imaging packages officially funded by the National Institute of Health. Click on each member to read more. Fang is currently an Associate Professor in the Dept.


He enjoys programming, and interactions with the users. Kaeli and Fang. Xavier Intes and Fang. Ruoyang is our lead developer for our next generation MMC software. He is our imaging master, will help us make sure our algorithm and software are up to real world experimental tests. Simon Arridge is a Professor at Univ. College London, UK. He is a well-known pioneer of optical tomography, and will help us pack more of the latest optical imaging methods into our software.


Shijie Yan is a PhD student in Dr. Fang's lab. Yaoshen Yuan is a PhD student in Dr. He has been contributing to the development of MMC since Sitemap: MCX. Give it a try! JSON is a text-based data format derived from Javascript. It is human-readable and easy to extend. Preparation: Define the volume The volume file is a binary file, representing the tissue information of a 3D volume. Each byte of the file is a label of a voxel - the label value is the index of the voxel's tissue type.


If one uses the legacy input file, the volume file is specified in the 4th line. Preparation: Legacy input file Historically, MCX supports an extended version of the input file format. However, we are phasing out the.


The legacy input file looks like below total photon, use -n to overwrite in the command line RNG seed, negative to generate Alternatively, if a user specifies "-O F", the output volume is the fluence; if "-O E" is used, the output volume is the energy deposit; if "-O J" or "-O T" is used, the output is the absorption sensitivity profile, i. Year Year. Collection Collection. Creator Creator. Language Language. IC Datasheet: Radiotron Designers Handbook Topics: voltage, frequency, grid, circuit, plate, output, input, resistance, valve, current, plate current, IC Datasheet: Mostek Topics: data, output, input, address, figure, interrupt, pin, cycle, clock, min max, power supply, hold IC Datasheet: signetics cross reference Topics: signetics, drawings, outline, ordering, manufacturers, max, gemini, mmi, quote, stock, signetics IC Datasheet: 1kx4 Static RAM Topics: output, data, write, vcc, min, chip, address, parameter, inputs, select, chip select, write enable, IC Datasheet: F8 Microcomputer Data Book Topics: data, port, serial, output, interrupt, input, clock, figure, mode, serial port, baud rate, time IC Datasheet: Silicon Systems Data Book Topics: ssi, input, output, data, voltage, current, mode, pin, write, signal, write current, test IC Datasheet: LM Topics: typ, input, semiconductor, amax, tamin, voltage, offset, package, max, min, national semiconductor, IC Datasheet: Sharp Microcomputer Data Book Topics: output, interrupt, clock, input, timer, pin, sharp, mode, data, control register, system clock, IC Datasheet: r Topics: memory, interrupt, clock, accumulator, implied, irq, addressing, instruction, abs, byte, program IC Datasheet: Mass Storage Handbook 01 Topics: input, output, pulse, voltage, amplifier, pin, channel, gain, agc, signal, gain controlled, channel IC Datasheet: 84 Components Data Book Topics: data, interrupt, cpu, address, port, clock, memory, input, dst, setup time, min max, interrupt IC Datasheet: 74LS Topics: low, input, voltage, inputs, output, enable, high, ttl, vcc, tttttttt, active low, high speed, tplh However this requires the Pi to be successfully booted.


With sdcard problems, you may not get that far, so can try a manual udpate. If you have a Linux machine, rpi-update can be run on that in an offline mode. Use this to download rpi-update:. You can download the latest GPU firmware version here. Click on view raw , then save it, and put the new start.


Similarly, the latest kernel is here. After updating these files you should be able to boot. As this noting system was causing trouble if the amount of RAM was not always the same. Make sure your editor doesn't change the first letter of the line into an uppercase letter, as some editors do. The entry is case sensitive.


Luckily, if you have this problem, most built-in card readers are easy to pull apart and repair; some users have even reported succesfully unjamming the switch with a blast of compressed air from a can into the SD-card slot without having to dislodge anything.


You may also be able to temporarily get round the problem by putting the write-protect tab in a half-way position - this pushes on a different part of the strip and may break the contact - it's worth trying a few, slightly different positions.


This is often caused by inadequate power. More often than not, however, the reverse is true with cheap hubs—the Pi draws just enough power backwards from the powered hub to unsuccessfully attempt booting. There is an ongoing issue with the Ethernet connection being lost when low-speed devices, such as mice or keyboards are connected via a powered USB hub.


The simplest way to solve this is to connect your mouse and keyboard directly into the 2 USB ports on the R-Pi assuming they draw less than mA apiece. The LED in the corner of the board labelled "10M" is mislabeled on the rev 1. It is correctly labeled "" on the rev 2. You can confirm the true transfer rate using a network benchmark such as iperf. You can also read the current network speed with:.


In the Debian image, ssh is disabled by default. This is normal. This is too hot to touch for more than a few seconds, but it is not unusually hot for the chip. The LAN data sheet in Table 4. It uses mW at 3. Estudio de sus temperaturas en funcionamiento Is the Raspberry Pi computer getting hot? A study of its operational temperature. The Spanish article has numerous color temperature images of RasPi in various operational modes, with the highest LAN case temperature measured as The USB driver allocates memory from the kernel, and when traffic is very high e.


Crashes with high network load can also be related to your power supply, try a powered usb hub. You should have a line like:. Try increasing that number to If the above fixes do not work, you can prevent the crashes by limiting the bandwidth This is also working sometimes if the crashes are related to power supply.


The network connection may fail when the command startx is used to enter a Graphical User Interface. As of 1 September , this fault is fixed in the latest firmware. While using Debian, some programs may ask for your password but refuse to accept a valid password. This is a fault in old Debian images previous to September If you are using an image with this fault, upgrade to a more modern image or enter the following command on the command line.


Please enter this command carefully, the spaces are important. The command should be accepted without any response or errors. There is no root password set by default on Debian. You are expected to do everything through sudo.


You can set one with "sudo passwd root" - just make sure you know what you are doing with a root account. Firstly, it seems that some HD TVs mute audible sound output when there is no digital input, and slowly fade the sound up and down at the start and end of digital input. This means that short duration sounds will not be heard.


A work around is to play longer duration wav files. Secondly, it seems that some HD TVs mute audible sound output when there is only one channel of digital input. ALSA aplay uses the file information header to configure its digital output. And the aplay -c 2 option does not over-ride the settings aplay picks up from the file information header. So, if your HD TV doesn't accept just one channel of digital input, you cannot use aplay to hear a mono wav file.


However, with the command speaker-test, the -c2 option does work, and sets 2 channels in the digital stream. For example. But note that the command speaker-test seems only to like mono wav files, and seems not to play stereo wav files. The command aplay plays 2 channel stereo wav files in stereo sound without problem provided they last longer than the time it takes the TV to unmute and remute.


If no sound is being produced, and alsamixer is unable to show you any controls, the GPU may have disabled audio. Run this command to check:. This issue can be experienced when upgrading the kernel, due to changes in how the device tree defaulting has changed. This can be unused along with other 'dtparam' settings, on the same line or different lines.


Reboot, then check the amixer command again. Enter the command 'alsamixer' and use the control to check that the volume is up arrow keys and that the output is not muted M key. To install support for sound, type the following from a command line from the command prompt before "startx" or in a terminal window.


Next try:. The user can toggle the frame used to draw the shadow with the A button on the Genesis or the X button on the Dreamcast. Backgrounds can be switched with the A button and the B button toggles sprites. There are actually deinterlacers out there which can display the drop shadows correctly and still interpreted p as i.


With a striped sprite it should be easy to tell if a processor tries to deinterlace plus interpolate or not. This test is designed to be used with two displays connected at the same time. One being a CRT, or a display with a known lag as reference, and the other the display to test. Using a camera, a picture should be taken of both screens at the same time. The picture will show the frame discrepancy between them. The main intention is to show a changing pattern on the screen, and given a visual and repetitive cue, play a beep alternating speakers.


This can help you notice how you react to any lag if present when processing the signal. It must be stated that this is not a lag test. As an added feature, the user can click the A button when the sprite is aligned with the one on the background, and the offset in frames form the actual intersection will be shown on screen. This can be repeated ten times and the software will calculate the average.


Whenever the button was pressed before the actual intersection frame, the result will be ignored but still shown onscreen. The B button can be used to change the direction of the sprite from vertical to horizontal, or display both at the same time. The C button on the Genesis and the X button on the Dreamcast can be used to turn off the audio cue.


In the case of the Dreamcast, if a Purupuru Jump pack is found, it will be used as well. The visual and audio cues are the more revealing aspects which the user should consider, of course the interactive factor can give an experienced player the hang of the system when testing it via different connections.


This test can be used to very accurately measure display lag, if both video and audio follow the same chain. You need a Dreamcast microphone in order to access this test, fortunately they are neither rare nor expensive. The L and R triggers allow you to change the frame accuracy of the FFT used to estimate the audio delay.


The smaller the frame accuracy, the higher the probability of small errors; since the Dreamcast's microphone samples rate is 11Khz. This test uses the "Fastest Fourier Transform in the West" library for its calculations.


This test shows a two layer background from Sonic the Hedgehog. The speed can be varied with the d-pad, and change direction with the B button. The A button stops the scroll. A grid is scrolled vertically or horizontally, which can be used to test linearity of the signal and how well the display copes with scrolling. The C or X buttons can be used to toggle between horizontal and vertical, while the d-pad regulates speed, the A button stops and the B button changes direction.


A pattern consisting of a full screen of horizontal black and white stripes, one pixel tall each. This is a taxing pattern, specially when pressing the A button which enables alternating each frame the color of the lines. A good p video processor should show all frames. On several displays we've observed that the screen stays static on the first pattern displayed on screen and no change is shown.


For this a Frame counter is present, which can be enabled with the C button on Genesis or the X button on Dreamcast. The user can also change the frames with the B button, which alternates the even and odd frame cadence for the automatic switching of patterns. When using the i resolution on the Dreamcast version, this pattern makes evident the way the upscaler is processing the signal as well. An even more taxing pattern, a one pixel black and one pixel white alternating pattern.


Exactly the same commands apply as with the Horizontal Stripes. This pattern also makes obvious if all lines are being scaled equally, if some appear thicker than other the scaler or display is not displaying them equally. This test is designed to evaluate how a display deals with dark scenes. A single sprite of variable size can be controlled by the user on top of a completely black background. The dimming zones can be easily spotted while doing this and the rest of the screen should - in theory - remain off.