Adventure path pdf download
Pathfinder Adventure Path Author : F. A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the uprising and keep the town from falling to the knights rebellion. A selection of new monsters, a gazetteer of the town of Longacre, details on the knightly order of the Glorious Reclamation, and the first installment of a new Pathfinder s Journal round out this volume of the Pathfinder Adventure Path!
Your villainous adventurers, now official agents of House Thrune, must retake the town, which is a holy site to the knights. Can your evil characters earn greater infamy and prestige for themselves by issuing the Glorious Reclamation a serious defeat in their greatest territorial gain so far, or will the rebellion continue unchecked across Cheliax? The adventure continues the Hell's Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire.
A selection of new monsters, a gazetteer of the town of Kantaria, a look at the Thrice-Damned House of Thrune, and the next installment of the Pathfinder's Journal round out this volume of the Pathfinder Adventure Path! To perform the required ritual, they must acquire key components held by a hellspawn thieves guild and the Hellknight Order of the Pike, as well as battle angelic foes and the knights of the Glorious Reclamation.
But before they can complete the ritual, the characters face betrayal at the hands of one of their closest allies. Will the villains defeat this traitor in their midst and close the gate to Hell or better yet, make a deal with a devil for control of the portal or will they become sacrifices to the Inferno Gate?
Several new monsters, an exploration of extraplanar portals and gates, details of the faith of the archdevil Moloch, and the next installment of the Pathfinder s Journal round out this volume of the Pathfinder Adventure Path!
In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid - both were just distractions from a wider conspiracy involving a giant chieftain, who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town.
A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder's Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path. When the god Aroden died on the eve of his prophesied return to the mortal world, the empire fell into a vicious civil war. The victors of this conflict were the Thrice-Damned House of Thrune, who made pacts with the denizens of Hell to wrest control of Cheliax.
In the decades since, many of the empire's holdings have fallen away, but at its core Cheliax remains a powerful nation, now both subservient to and allied with the legions of the Pit.
Explore the vast nation and its inhabitants, from the gnomes of Brastlewark to the xenophobic, winged strix of Devil's Perch; from the rebellious citizens of Kintargo to Thrune loyalists in the heart of Egorian.
Pathfinder Vol 6 Runescars Author : F. The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. With the help of a cagey adventuring detective, the heroes race down the perilous trail of a brutal murderer—only to realize that the next target might be one of their own!
Dare the magic and monsters of gothic Korvosa in this adventure from Pathfinder co-creators F. His historical romances of frontier and Indian life in the early American days created a unique form of American literature. Before embarking on his career as a writer, Cooper served in the U. Navy as a Midshipman, which greatly influenced many of his novels and other writings. The novel that launched his career was The Spy, a tale about counterespionage set during the Revolutionary War. The Beast of Lepidstadt, a savagely cunning flesh golem, has long terrorized the simple folk of the land.
Once captured though, rather than destroy the monster, the enlightened council of the city of Lepidstadt insists the obviously thinking creature face a lawful trial. While on the trail of the Whispering Way the heroes are enlisted to guard it against infuriated townsfolk, scholars of the macabre, and the slaves of its mad creator.
When a violent attack releases the berserker, its trail leads to the laboratory lair of a mad scientist and his blasphemous creations, crazed conspirators in the maniacal plot of the Whispering Way.
A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories. This advanture also includes an in-depth look at Pharasma, mysterious goddess of fate, along with details on the Eternal Order of the Palatine Eye, one of Ustalav's most manipulative and mysterious secret societies, plus five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more!
A Ship Without a Crew When a brutal gang war breaks out on adocking bay in Absalom Station, the player characters are recruited by theStarfinder Society to investigate the unexpected bloodshed. Delving into thestation's seedy Spike neighborhoods, the heroes confront the gangs and discoverthat both were paid to start the riot and that the true conflict is between tworival mining companies battling over a new arrival in orbit around the station:a mysteriously deserted ship and the strange asteroid it recovered from theDrift.
To head off further violence, the heroes are asked to investigate theship and discover what happened to its crew, as well as the nature of theasteroid it tows. But what the players find there will set in motion events thatcould threaten the entirety of the Pact Worlds and change the face of the galaxyforever The Tyrant's Grasp Adventure Path reaches its world-shaping conclusion!
The heroes learn that the keys to stopping Tar-Baphon's deadly Radiant Fire are the shards of the Shattered Shield still lodged in their souls--the only things dangling their lives above the grasp of the Boneyard. The heroes return to Lastwall to confront the Whispering Tyrant, but discover that he has led his army to the fields outside the city of Absalom. There, the Whispering Tyrant plans to blast his way through the city and crack the Starstone Cathedral open, transforming himself into a true god!
The PCs must battle the lich's most powerful allies, turn the power of the Radiant Fire back on the Whispering Tyrant, and end the threat he now poses to the world. This volume also includes an extensive article showcasing the final material written by Paizo's developers for the first edition of the Pathfinder RPG. A series of connected adventures for the Pathfinder game in the city of Kintargo, a formerly free city under the rule of devils. Driven to battle by a maniacal warlord, the once-peaceful Stone Giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint.
Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes. Once they've broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants.
Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. With more than a hundred characters straight from the Inner Sea region, Game Masters and Pathfinder RPG players alike will find the perfect pawns to represent their player characters and noteworthy NPCs.
Including both major characters from the Pathfinder world and members of iconic organizations - like the merciless Hellknights and daring members of the Pathfinder Society - this set provides all the Pathfinder Pawns you need to truly bring the Pathfinder Campaign Setting to life.
Price includes VAT. The colorful characters of the Pathfinder Roleplaying Game's Inner Sea setting come alive on your tabletop with this box-busting collection of more than character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!
Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a specialized character from one of the diverse nations and cultures of the Inner Sea region.
Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for common character types and over distinct character images, the Inner Sea Pawn Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever!
Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master.
A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters. Skip to content. Reign of Winter. Reign of Winter Book Review:. Stolen Land. Stolen Land Book Review:. Pathfinder Chronicles. Pathfinder Chronicles Book Review:. Pathfinder Adventure Path Pathfinder Adventure Path 45 Book Review:. Adventure Path. Adventure Path Book Review:.
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