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Star wars d20 revised core rulebook pdf download free

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Still utilizing the d20 system, the game incorporates new, stream-lined mechanics and presents new information. It features a foreword by Stephen J. A long time age in a galaxy far, far away…. Immerse yourself in the excitement of the greatest space fantasy of all time. You can struggle to preserve the peace and order of the Republic , join the Rebellion against the oppressive might of the Empire , or defend the New Republic against the tyranny of the Yuuzhan Vong.


The only limit to the adventure is your imagination. Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars Attack of the Clones material. Become a Fan. Extended out-of-character arguments over rules are very rarely fun.


Just to give a basic overview of the process which may help when we get to doing it for real. Generate Ability Scores 1. Characters generally begin play at 1st level and attain additional levels as they complete adventures.


I thought i'd walk through character creation for Saga Edition. I found an excel character shee called SagaSheet. There are currently possible name combinations in the database!


Thus, you have millions of potential characters, but today we'll focus on your species. Assign Ability Scores 1. Select A Talent 1. Star Wars Saga Edition is the final roleplaying game system released by Wizards of the Coast in with its production lasting until Make sure you review all the sections in the Character Creation category before using this overview when creating a Star Wars character. Select Skills 1. West End Games. Do you have any character sheets, GM screens, sheet sheets, etc.?


I'm working on a Star Wars Saga Edition game, and I was wandering if anyone has any good encounter or adventure sized resources? Select Feats 1. More details. You have remained in right site to begin getting this info. Need a name fast? Pathfinder Character Sheet fillable November Thursday, June 21, My goal is to make this all encompassing for the current and any House Rules which may come up. A favored archetype of long-time Star Wars gamers, the tech specialist is a character that focuses on modifying and enhanced fantastic technology to fit his or her needs.


The generator is a tool to generate random Star War Characters. I'm not going into too much detail but hopefully it will give you a flavour. Download Star Wars Character Sheet 2. I've recently came back to Saga after a few years of break, and I'm tentatively looking at ideas for suport characters.


The file extension - PDF and ranks to the Documents category. From to , the Pennsylvania based company West End Games released official Star Wars roleplaying game sourcebooks, adventure supplements, guides, and the Star Wars Adventure Journal, all of which contained new stories set in the Star Wars universe, some as prose, but most as adventure scenarios for use in the game. Once an Imperial officer discharged for saving the life of a Wookiee slave, Han Solo goes on to become one of the best pilots and smugglers in the galaxy.


Generate 50 random names now! A free Star Wars random name generator geared towards the Star Wars universe. Be willing to compromise your own views on Star Wars' morality in service of what will be fun for the group yourself most certainly included here. Whether you want to be a player or the Gamemaster, this Wikia Guide is your portal to the action-packed Star Wars galaxy. Select Your Species 1. I'm just getting back into Star Wars with the Saga Edition.


Except for the copyright holder and its official licencesees of course It is Thomas Kathmann's original creation, intended for use with the Star Wars Roleplaying Game by Wizards of the Coast. Edited January 16, by Gryphynx SagaSheet 1. They do display fear in the face of obviously superior opponent, however, considering such a display to be prudent and even rational Physical Description: Gamorreans average about 1.


They can learn to under- stand other languages, but Gamorteans lack the mechanism to speak any tongue but their own, Example Names: Gartogg, Jubnuk; Ortugg, Ugmush Venora, Warlug, Adventurers: Gamorreans leave their homeworld for a variety of reasons, So aken as saves and later «scape of buy out their contracts.


Others sell thet contracts on the open market, finding employment as bodyguards, mercenaries, and professional soldiers. A Gamorrean is constantly at war, no matter where he or she resides in the galany; i's often only 2 matter of figur ing out who the enemy is, Gamorrean heroes tend to select the finger or soldier classes. To date, there are no known examples of Gamorrean Force-users.


The rare Ankura Gungan has recessed «ys, green skin, and a heavier, shorter frame. Except For the physical characteristics, there are no genetic differences between the two Gungan races. Usually distrustful of strangers and slow to accept aid, Gungans are nevertheless brave strong, and confident oftheir own traditions. Personality: Gungans tend to be inquisitive, cautious and suspicious.


Physical Description: Gungsins range from 1. Adventurers: Gungan adventurers have a strong wantor tradition. There are no examples of Gunga elas yet, though there have heen legends of Force aiepis among these people. Medium-size: As Medium-size creatures, Gungans have no special bonuses or penalties due to thelr size.


Also known as Hammerheads by the galaxy at lage, Mhorians area peace Ful people. A gentle people, Ithorians have great love of art. Personality ihorians tend to be calm, peaceful, trat- dquil, and gente Physical Description: Ithorians ate humanoid, ranging in height from 1. Adventurars: Ithorians tend to concentrate on peaceful professions, They ove to meet new beings and see new places. They enjoy negotiating deals and finding peaceful solutions to conflict.


However, hey are also relatively slow to react, with helow aver age coordination, Medium-size: As Medium. Kel Dor The Kel Dor originate on the planet Dorin, where they evcloped in an atmosphere of helium and a gas unique to their world. Consequently, more common atmospheres ineluding those that consist of exygen, nitrogen, and bon dioxide, are deadly to the Kel Dor, Those Kel Dor that operate beyond the confines of thelr homeworld mast wear breath masks and protective goggles.


The Kel Dor have a long and proud Force tradition, though they have adapted i to the Jedi tradition since join ing the Republic over sx thousand years ago.


Kind-hearted, the Kel Dor nevertheless believe in Swift justice. Personality: Even-tempered and kind-hearted, the Kel Dor never turn away a eing in need. At the same time, the average Kel Dor believes in quick, simple justice and Isn't averse to taking the law into his oF her own hands Physical Descrintin: The average Kel Dor stands between 1. Your Oe ing adventures. The Gamemaster assign XP othe heroes at the end ofeach adventure based on what they have accomplished.


AL Ist level, she get ints. They use their dexterity, wisdom, and strength to survive whatever the galaxy throws at them. This means the fringe faster at making Slapdash repairs, even in extreme situations, ut less likely to Fully repair an item.


The finger at home inthe hinterlands of space, abe to get by without the conveniences of chvlization. They have excellent survival instincts and an. They may be tured from their home word by the promise of ices. They may be escaping fiom slavery or sere, They cod be recrued to aera they bee s worth following, or driven fom ther home ty imaders They usualy think of themsehes not a fines Buta whatever career they apt a, suchas space, mechani, pot, or colons Examples of Fringers in Star Wars Lake Skyvaler atthe beginning of Episode Vs A New Hope Anakin Skywalker Episode I: The Phantom Menate.


The characters Costnution madifier applies. This feat must be selected from the Following lis, and the finger must meet any prerequisites. The skill must be one relatively common to the campaign, For instance, iF the campaign is Himited to a single star system, Astrogate ould be an inappropriate cholee. From trae royally to elected officials, military commanders to crime lords, taders, merchants, ambassadors, holovid stars, and influential corporate magnates, character types who appear inthe noble cass are varied and numerous, Some bring honor to the name.


With a winning smile a golden tongue, a Powerful message, ora knack for making compromises, the noble commands respect, makes fends, and inevitably influences peopl.


Exploits Most nobles wind up in dangerous situations because of something they believe in or because their job cals Frit. Whatever ther inital motiva- tions, nobles usually wind up taking to a cause and a goal that Sustains them through the roughest missions. An adven turing noble might be a senator's ade, a fee trader 2 diploma, 9 true prince or princess, or an outlaw'sleutenant.


OF al the classes, nobles have the best diplomatic and bargaining sil Table The Noble They're good talkers, negotiators, and blufers, They have a knack for inspiring others, and they make good leaders. Background Nobles come to their profession ina variety of way. Altus nobles bleve its their duty and responsibilty to serve aed lead. More selfs nobles seek te fares tealh ad power often sssociated withthe pot they aspire to.


Game Rule Information Nobles have the following game statsties. Vitality Nobles gain vitalty points per level. The characters Constitution modifier apples. Hl Class Features ofthe following are class features of the noble. The DC ranges from 10 for a simple for to 25 high as 25 for highly dangerous, expensive, or le- 43 for. The success trfalue of a mission shouldn't hinge on the use of a fio, and calling in favors shouldn't replace good roleplay: Jag or the use of other skis.


The GM may dsallow any favor deemed to be disruptive to the game. See Chapter Twehe: Gamemastering for addtional information on fos and contacts Inspire Confidence Binning at 2nd level, a noble can use oratory to inspire torfidence in allies, bolstering them and improving their hanes of success.


The ability onl aids her allies Credits Aisctevel noble tars play with x 1, credits Scoundrel Scandies are roguesgood, bad, and neutral—who either Ive outside the law or fight against itm order to get the per hand.


They can come from any world or region of the tala Most use their inteligence and dexterity to accom- pl tats, and many rely on charisma as fallback wher ll the fas. The scoundrel gets by with bravado, cunning, ily, and trickery. They lve by their wits, ving, cheat ing, stealing, and even fighting when the need arses. Game Rule Information Scoundrels have the following game statistes.


Abilities: Deterty and Inteligence are a scoundrels most important sii scores, because he must have quick reflexes and a Sharp wit to Survie. Charisma i important for talking one's vay out of trouble, and Wisdom is useful for spotting trou- Die efore it finds the scoundrel. At 2nd level, the scoundrel can use lucky once per day; at 18th level, he can seit up to four times in a day but only once in any encounter Precise Attack very round, the scoundrel can ad this bons ether to one attack roll or one damage roll using a Dexterity-based attack, but not to both.


Ths feat may be applied t0 any class sil. The scoundrel may not select the same ski twice Bonus Feats AALS, 10th, and 15th level, the scoundrel gains a bonus feat. Scouts tend to be independent, Signing on when the credits are good and thei skis are bes lized and tested, Scouts understand the lay of the land and the orbit of the star. They know how to recog rize danger and locate the baste necessities for survival. Une the fringer, who is bom to the frontier and often wants to escape ftom It, the scout consefously embraces, the wid regions and understands the sil he or she possesses instead of coming to them by innate ability and hanpersiance.


Adventurous scouts call themsehes rangers, outriders, hunters, explorer ides, ahenturous scholars, and vanguards. Characteristics Scouts temper insatiable curiosity with excellent survival Instines.


They make use of dexterity and intelligence, as wel a wisdom, to spot and avoid dangers. They can be gruff or silent, jovial or talkative They are confident and brave, and they often appreciate the wonders thatthe galaxy has to offer Background cous come to their profession in search of something, usually knowledge or secrets or the answers to the mysteries of the ages.


Many scouts develop into bounty hunters, especially those who combine military skills with their tracking and searching abilities. Abilities Most of the scout's key skills rely on Dexterity, Inteligence, and Wisdom.


This aspect of uncanny dodge does not negate Tank attacks. When making 2 4 check with this ski the scout may take 10 even if sq and distractions would normally prevent him from fing so. He becomes so certain in the use of this sil that econ nse it reliably even under adverse conditions. Extreme Effort Thx scot can push himself to make an extreme effort a umber of times per day based on the character's set level but only once in any encounter.


Soldiers can be stalwart defenders of those in ned, crue! They can be hired guns, noble champions, or cold-hearted killer. Whatever ther initial motivation, most soldiers wind up living for the thrill of combat and the excitement of adventure. They seek to help people oF gain knowledge, to create technical gadgets or develop new Scientific theories.


Every adventuring team benefits from the talents ofa tech specialist Exploits Sane tech specialists become adhentres forthe ees and the gry. Others se the fl asthe best place to test ther sks and ad to their body of knowledge and traning, Some elec itis he dy to prove te kindof hep tats avaale nowhere che, A tech spelt might be a doctor or 2 renobiclogi a stanhip mechan ora weapon, 2 computer programme oa cold engine: Characteristics Tech specialists hae the best all-around technical abies, and an individual specialist develops sills and techniques that set hm par from his peers.


A given tech specialst inght be especialy capable Ina certain eld of stud, another tained to use a specifi set of tols. As tech specais gain experience, they get more opportunites to develop thet techni! Unie most Of the other earples ofthe hero clases, the average tech spesatcant wal to get back is wottshop or abr toy. Game Rule Information Tech specialists have the following game statistics, Abilities Inceligence, by fa. Research The ech specialist has a knack for finding technical infor ration ofall types.


Tech Specialty As, Bh, 11th, 14th, 17th, and 19th level the tech Sess gain a tech specialty. Each time, the tech speciale ise a specialty from among those deserbed below. I ante a different specialty ch time, or the tech specialist fan choose the same specialty as many as three times over the course of the sx selections. For more information, see Mastercraft Hem page Each time, he must select a diferent sil.


To the Force adept, the Force is more mysterious and more supernatural, and the ad It provides has a magical quality. There are precious few Force adepts and the mumber who become adventures even smaller Some call the Force by its familiar name, while others refer to it by some ather term that reflects their own trations. Is your Force adept an alien sturlent of the Force?


A shaman from a primitive culture? A follower of one specific aspect of the Force such 3s the J ecological priests of Ithor? A Force mage from an folate planet sueh as the witches of Dathomin?


A lightsider? A darksider? The choice is yours and it wil affect the way your character interacts with the campaign, Exploits Sim exe bcp compe ventures ws prt ot Gey learn mote about the Fore or whatever they eal i Oth oso out of neces.


Thy te forced rom ter wo Irate ty erscrspulows opens or oe intersted the galaxy might have to offer them. Force aes might called wizatds, shar, witches, or prophets, depending rf ie Bey coe rom lahat tts trey Co Test Force opi il the ight se rat eat He vero oft but some fully erbrce the dark side Characteristics The Force adept masters the ability to affect the extemal world, as typified by the Alter feat, and usually starts her Force training with this dlscipline.


The adept might be 2 shaman, an alien from an out-of-the-way world, ota Fore sersitive hero who never received the benetit of Jedi training. These ast Fe ec ss lets dancer hss de the posession fe. If the wieder ofa lightsaber attempts to strike a Force-imbued weapon wielded by an opponent see Attack an Object, page , the lightsaber does not ignore the damage reduction of the Foree-imbued weapon.


The Force adept cant speak any languages through this ability, only understand them. Force Secret Te Force adept discovers a Force secret at 11th and 16th level. Healers and researchers seck to better understand fhe nature of the Force and their conneetion to it.


Mentors tnd teachers hope to instruct others and pass on what they Tae earned, Negotiators and mediators are skilled at baraining and striking compromises. Consuls t sees to be versatile, able to handle many situations rithot reaching for a weapon.


Exploits ate Ji consis explore the golay to farther thei own Inolege and mastery of the Fore. Most Je consuas flo he ight se, bt some become daisies and use he Force for el or sesh inert. Those who succumb to the dark side use every fontge a their pos, wielding the Force against chal- Foes noble would spend a sal fortune to bed of a them Characteristics The Jedi consular often starts out by mastering the bility Inf the living Force i the world around him 3s typified Iy the Sense feat.


Wisdom and Charisma are the most Inporiant abilities for the Jed consular, followed closely by Inhienc. Background Axed consular typically stats out as a Padawan learnet Alached to a higher-ranking Jedi Master. Those who expect to fll back on their combat prowess should also have high Strength and Constitution scores Vitality Jedi consulars gain vitality points per level.


The charac- ter's Constitution modifier applies. When used in this fashion, the Jedi gains the dodge bonus against all ranged attacks directed at him in the round, For example, if Sen Udo-Mal uses his activated Tightsaber to deflect any number of blaster attacks in round three of combat, in round four Sen Udo-Mal loses 4 move action to aecount for the effort expended to deflect the attacks in round three Each time the Jedi gains deflect defense.


In this case, deflect defense isn't reaction; it's an attack action used in a round when the Jedi expects to come under heavy fire. See page for more information on total defense. The type of blaster determines the range increment.


You must be carrying an activated lightsaber to use this special ability Table The Jedi Consular eee eer rete Peer ge tere tid eee oer se tr a Se ane ances eer ee eta see ett es een ree rn cee ee ee ae ee te ee See ber rr tt ie er eT errr Defleting and redirecting an attack is a reaction that costs the Jedi a mave action in his next round. You must be carrying an activated lightsaber fo use this special ability "Now the Jedi can provide a dadge bonus to anyone within 2 meters of his position, and he can deflect and red rect ranged attacks made against anyone within 2 meters o his position, Al ules associated with delct defense and deflect attack apply the only difference is that now the Jedi can extend this ability to help those nearby.


Increase Lightsaber Damage AAs a Jedi consular gains levels, the amount of damage tne can deal with his lightsaber increases. So, at 6th level his lightsaber deals , at 12th level it deals , and at ath level it deals 5d8 points of damage dedi Knight [At 7th level, the Jedi consular graduates from Pada leaner to Jed Knight and gets honvs knight Feat.


This bonus knight feat must be drawn from the following list, and the Jedi consular must meet any prerequisite. Light saber Defense, Knight Defense, Force Mastery, Force Mind, Knight Mind, Weapon Focus lightsaber Healing Beginning at ath level, aed consular may spend vitality points to increase the effect of Heal Self or Heal Another when he uses these Force sil: For every 2 vitality pints he gives up, he can add 1 to the numberof vitality points he heals, For every 3 vitality points he spends, he can add 1 to the number of wound points or ability points he heals Skill Emphasis AvOth, 14th, and 19th level, the Jedi consular gains a Skill Emphass bonus feat.


Block This i a modified version of deflect defense that allows the Jed to deflect a ranged attack without the use of a lightsaber. The Jed! The dodge bonus provided by deflect defense is used when a Jed blocks a ranged attack without a lightsaber. They walkin a larger word than those who neither feel nor heed the Force. This character often masters the ably to fee! Constitution and Strength are the most important abilities forthe Jedi guardian, followed by Inteligence Background Addl guardian typical strts out asa Padawan camer attached toa Je Master.


Prior to Tat evel the character trad as a student with the Jal coun She begins her roe carer at Ia eve! Dexterity is abo useful. Detlect Defense Adedi learns to deflect blaster bolts and other projectiles with he lightsaber, thereby providing a dodge bonus to Dense against such attacks. The type of blaster determines the range inerement, You must be carrying an activated lightsaber to use this special ability Deflecting and redirecting an attack isa reaction that costs the Jedi a move action in her next round.


You must be carrying an activated lightsaber to use this special ability. Jedi Knight AU Tth level, the Jed guardian graduates from Padawan Jearmer to Jedi Knight and gets a bonus knight feat, This bonus knight feat must be drawn from the following Fist and the Jedi guardian must meet any prerequisites. The Jedi must have some form of protective gear such as armored gauntlets or an item that can withstand the ranged attack.


The dodge bonus provide hy deflect defense is used when a Jedi blocks a ranged attack without a lightsaber. Saving Throws Aad the base save bonuses for each cass together. The exception to this is Force skill. When level's sil points as a member of th multiclass hero gains a level in a class, he spend class. The GM may restrict the thoices available according to how be of she handles Ades, hls, experience, and training.