Kobold press prepared 2 pdf download
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Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Products found in this section Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition!
Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts.
Welcome to the City of Cats, where some very ambitious people have their paws and claws out, where thieves prowl, and where the goddess Bastet herself walks the streets! This city gazetteer and adventure collection is a perfect introduction to the Southlands campaign setting.
It also fits neatly into any desert setting where cats are sacred and rats are cautious This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect A 5th Edition planar adventure for 7th- to 10th-level characters pages of action and adventure by Wizards of the Coast designer Dan Dillon and award-winning RPG veteran Wolfgang Baur The Free City of Zobeck has thrived since overthrowing the tyrannical Stross family.
But an ancient bargain gives the Queen of Night and Magic a claim This must be a wizard with a map to a dungeon! No matter how you slice it, magic is at the heart of fantasy—and nothing says magic like a massive tome of spells. This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for Fifth Edition series—more than new and revised spells. And it adds a lot more: 19 divine domains from Beer to Mountain and Speed to Winter; 13 new wizard Deep Magic: Illumination Masters of Starlight and Shadow As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending.
For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes. Deep Magic: Illumination brings the secrets of illumination magic Magic flows like an invisible river, wending across the landscape.
Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon. Deep Magic: Ley Lines brings the secrets of ley line magic Read Not the Glyphs! The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars.
Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you are To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! Catacombs beneath the streets may provide answers, but what lurks in them may not enjoy company Who will uncover and stop the foul and ghoulish workings? Will your adventurers have the fortitude and ambition—or the greed and cunning—it takes to put a stop to them?
Empire of the Ghouls In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!
The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details Magic pervades all of Midgard, and ley lines are its wellspring. Those who know how to tap into these rivers of magical power find great reward—and of course risk. Brimming with this new potential, you are able to manipulate this magic like no other, boosting magical effects and powering new spells and items, even traveling the span of the world.
There is no limit to It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the The roads to the shadow realm are open again, and the fey have returned A rotting wind has blighted the capital city of the Empire of the Iron Falcon, followed by an invasion force of long-dead warriors.
Before the undead phalanxes tore down the Tower of Triumph, the Council of Six divined that the source of the siege was the Necropolis of the Mailed Fist. For thirteen generations, the Empire interred its sacred dead and mythic In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past.
The Tomb of Mercy was built centuries ago to house arks that would preserve the souls of humanity from an infernal invasion.
Now you must travel to the Wasted West, unseal the Tomb, and send the last ark safely on its journey. Fail, and humanity faces extinction! They lead the party to ruins but retreat at the smallest sign of danger. Earlier today he still had his dog, Liz. He carries a very heavy walking stick. Plot Hook: Liz is barking loudly from a cave nearby.
The cave is home to a very large bear…. You can get Prepared! Your email address will not be published. Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Prepared 2! Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.
General Disposition Toward Strangers: Suspicious, ranging to ambivalent. The disbanded circus workers fear the spiders have been stalking them… Well Diggers Who They Are: Sania, Emel, and Rofro are three hard-working well diggers.
What They Want: The three workers want to go home. The spores want to infect the party. What They Want: To feel they are getting an authentic wilderness survival experience. General Disposition Toward Strangers: Enthusiastic over-sharers with a penchant for bragging. What They Want: To find that damnable hound. General Disposition Toward Strangers: Cranky, but genuine.