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If you want all your games with analog support to work correctly, you will have to manually fix the Digital-Only games one by one. After a complete exit back to EmulationStation, the game you've manually fixed will function correctly plus you will be able to use the left analog stick for up to 8-way movement if you want to.
Keep in mind the "Analog To Digital" step is completely optional and included for those that may want to still use an analog stick for movement in games that didn't support it originally. For a decent list of which games are Digital-Only, check the spreadsheet and website found in the "Game Specific Control Information" section below.
The negcon setting found between pad type is for the NeGcon. If you have a limited input method such as an SNES-style controller or handheld, then the spreadsheet below will also help you figure out which games you will be able to play.
If you want to improve the spreadsheet, then request editing permission and you will be approved in a timely manner. For a more complete resource, please check the PlayStation DataCenter. Set the Core Options for Pad 3 Type , Pad 4 Type and so on, depending on how many players are supported by the game to the relevant Controller Type that the game supports. While the default setting of 57 is decent, it does cause some games to exceed their intended frame rate and the setting of 55 is recommended to reduce this from happening in more games.
Vibration is known to cause slowdown in some games. Disabling vibration in-game if possible is recommended if you notice this happen, or don't have a controller with vibration ability. Instances in-game where vibration occurs may still cause the slowdown even if vibration is disabled. It can present some sometimes game-breaking visual glitches. It should be used in tandem with the Enhanced Resolution Speed Hack for best performance, but this can increase the glitches.
On a Pi 2 it can introduce performance issues, even with the speed hack, but on a Pi 3 and up it should be perform better, sometimes even without the speed hack. To disable these options for games which exhibit issues, or to only enable it for games that perform well, see Setting Core Options per-ROM.
The PSX had a dithering trick that blended colors together in an attempt to make games look more colorful. On modern TVs this effect can be less desirable. To disable, set the Core Option Enable Dithering to disabled. Some games like "Spyro: Year of the Dragon" have audio corruption issues using the default Core Option Sound: Interpolation value of simple.
The alternative gaussian setting fixes audio issue with minimal cost to performance. A new memory card. Their naming convention is cardX. Numbers 0 and 1 represent the first 2 Memory Card slots respectively. Different emulators often use different save file formats, so you must convert such files to a suitable format. One such tool is Memory Card Manager 1.
DLL , and run MemManager. For example, if you are using Diablo. In the new pane, press the Hopefully you'll see valid memory card blocks, similar to what you'd see on an actual PSX. The screenshot above demonstrates the way to select the correct block and the correct button to press. In your memory card on the left, click Save As and save over the blank card you just created. Quit MemManager and rename your new memory card from. Following our example above, we'd now have a file called Diablo.