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2021.12.20 17:19






















PlayStation Plus members may be eligible for additional discounts. If you've found any deals we might have missed or there's a specific one you wish to highlight, be sure to join the conversation and let us know in the comments. Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years.


But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke? Already have an account? We plan to make a post with information on testing for the 0.


We have published the Gang Beasts 0. Please see the post at beef. For more information on Multiplay please see the Press press release at beef. Since the last Gang Beasts build was published in July we have been working with Coatsink to migrate the official Gang Beasts servers to a scalable low latency hosting solution, we have also made a series of significant optimisations and modifications to progress the performance and stability of the matchmaking , UI, and character systems.


We have been testing potential 0. Currently we are working on standardising the optimised UI, localisations for French, Italian, German, Spanish, Brazilian Portuguese support for other languages is planned , costume fixes, post processing, achievements, a modified implementation of the current camera system built on Unity Cinemachine procedural camera system , and additional game modes the 0.


Please note the 0. We are testing stage wins in preference to stage rounds in the 0. Patch notes for the Gang Beasts 0. We have finished testing on the 0. We have identified an issue with the 0. We have pushed a patch release in the last hour to address issues identified with the 0.


The Gang Beasts 0. We are still working on other stability fixes and minimising in-game exploits and other annoyances and expect to have more examples of this work in coming builds. Following the 0. We have also started work on a full rebuild of the UI, localising for multiple languages, and a more standardised testing process with additional resources working with us to identify and fix issues. We have pushed a server fix for the glue hand issue and patched 0. Please tell us if you still have issue with the 0.


Since the 0. We are working on making a number of guides to give more instructive information on using and customising the Gang Beasts Server Tool and will be adding a specific sub-forum for the server tool the previous Server Tool forum was made inaccessible when the tool was associated with Gang Beasts on Steam.


To revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu. For reference switching between 'unstable' and 'stable' branches of the game forces the selected build to download to the Steam client replacing the previously selected build.


A number of issues have impacted online multiplayer gameplay since the 0. A high number of player hosted servers registered or attempted to register with the master server in the days immediately following the release of the Gang Beasts server tool on 23 December , this negatively impacted on the performance of the Master Server.


A significant percentage of player hosted servers that successfully registered with the master server player hosted servers that were shown in the server browser list did not have port forwarding configured or were otherwise inaccessible stopping other players from joining them. To address these issues we have temporarily stopped player hosted servers from registering as public servers until the implementation can be modified remote players can still connect to player hosted servers with the Direct Connection option in the online menu.


We have been testing to identify the source of the physics inconsistencies introduced in the 0. We have been testing a potential fix for this issue and are publishing this as the 0.


The modifications to the characters physics which are listed in the change log in the 0. We are working on the Quick Join implementation to improve the management of contention for server slots with less frequent disconnections; if you have frequent issues connecting to servers with Quick Join please connect with the Server List with geographical filters to index servers in proximate geographies until improvements to the Quick Join implementation are published. A number of issues have impacted online multiplayer gameplay in the last days, the following paragraph summarises the issues with information on what work has been done to address the issues until full solutions are tested and published summarised in the next paragraph.


The volume of player hosted servers trying to register with the master server since the server tool was approved on 23 December has been impacting the performance of the Master Server. A significant percentage of these registered servers that were shown in the server list did not have port forwarding configured preventing them from being joined by other players.


To address these issues we have temporarily stopped player hosted servers from registering as public servers players can still connect to player hosted servers with the Direct Connection option in the online menu.


Servers will be intermittently unavailable for the next hour as servers are modified the 0. Online multiplayer support in Gang Beasts has had numerous iterations since the online beta started in May and is now sufficiently stable and scalable to release in the default Early Access builds on Steam. For reference latency will be lower if you are can connect to servers close to your location you can use the server filter to show proximate servers , if there are no servers in close proximity to your location please email support boneloaf.


If you are playing from a location that is not close to the currently supported servers please test the dedicated server tool published with this post as a temporary solution until the server infrastructure is expanded to support your locality the server tool should be available through the Steam tools section and support Windows and Linux currently, please read the readme.


The list of modifications and fixes made to the online and server implementation in the 0. Local multiplayer support in Gang Beasts has seen a number of improvements and fixes including, an provisional support for in game camera modification single player only , support for playing online with multiple local players, provisional support for debug spawning we plan to expand debug spawning support to form the template for sandbox modes in later builds , and a basic version of the revised waves game mode currently limited to the grind stage.


We are still working to finish modified geometry for stages but are close to having final geometry on most stages excluding colour grading and post effects , the list of stages modified for the 0.


Character movement, force parameters, concussion system, and targeting hierarchies have been modified to improve game play and the character customisation system has been exposed for testing, the full list of modifications to the character and character costume systems are:. To download the "unstable" branch on Steam right-click on the "Gang Beasts" game name on the Steam library page and select "Properties" from the window that opens, from this window select the "BETAS" tab and then the "unstable" option from the dropdown menu the menu labelled "Select the beta you would like to opt into:".


To revert back to the last 'stable' branch select "NONE- Opt out of all beta programs" from the same menu. For reference switching between unstable and stable branches of the game forces the selected build to download to the Steam client replacing the previously selected build.


Please post issues you identify with the 0. We plan to publish the 0. To force server compatibility we need to publish the 0. Currently we're working with Coatsink and SuperGenius to fix some stability issues with character costume parts and part combinations, other work has also been done to optimise the audio system, fix missing SFX, music and other audio, and fix issues with the character system.


We have also been working to standardise game menus and in game messaging. We have also been working with Coatsink to test Steam achievements and localisations, and to make the online multiplayer more stable and accessible including key work on server automation, polyinstancing, local and online lobbies, VoIP, and support for concurrent local and online multiplayer game sessions.


We will make a post with specific information on modifications and content in the 0. The character costume system has been populated with the costume parts examples are shown in the image made for the game to date, it is still missing some older costumes that need geometry modifying to make them compatible with the new costume system.


Please note some costume parts have been made specifically for enemy AI gangs we plan to make these parts unlock-able in AI game modes. Online gameplay in Gang Beasts is only supported in the "unstable" alpha builds on Steam Early Access, online support will be added to the default Steam builds when the 0.


Online gameplay in Gang Beasts is currently supported in the "unstable" alpha builds on Steam Early Access online support will be added to the default Steam builds when the local multiplayer versions of the 'buoy' and 'fans' stages have been restored to the game. Please note there is no "stable" alpha build release with this post, the next stable release will be published soon when the 'buoy' and 'fans' stages have been restored to the default local game mode.


Online gameplay in Gang Beasts is currently supported in the "unstable" alpha builds on Steam Early Access support for online gameplay in the default Gang Beasts Early Access builds is scheduled for a later stage of development.


Please note there is no "stable" alpha build release with this post, the next stable release will be published when the 'buoy' and 'fans' stages have been restored to the default local game mode.


Please note there is no "stable" alpha build release with this post the next stable release will be published when more optimisations and fixes have been made to the 0.


For the last month we have been working with Coatsink to implement online support in the 0. The information in this post summarise a number of the key differences between the 0. The structure of the 0.


In the 0. Downloading 'unstable' builds The instructions for updating from 0. The rest of this post is a series of paragraphs with current information and summaries on what progress has been made to date on content for the game. Default game mode The default game mode in the 0. Online Beta The signup process for the online beta ended at the start of July, the online beta itself is scheduled to end and be removed from Steam on Friday 5 August at GMT as support for online game modes is now included in the 0.


Private Servers Support for hosting private servers will be released when the 0. Couch mode Support for playing online with local players players on the same system has been tested internally and will be added for testing in a coming build. Linux Support Currently there is no Linux version of the 0. There is no setting to enable or disable Xinput support in the 0.


For reference the 0. The Loading Screen Bug We are happy to announce we have fixed the notorious loading screen bug, that has been plaguing some people, and we wanted to explain a few things to help shed some light on why it took so long for us t o fix it.


The Elimination Bug Another bug people have been experiencing lately is the characters not getting eliminated when thrown out of stages. Aquarium Optimised the bubble particles Fixed bubbles crashing the game!


Added blockers to prevent players from getting stuck in doors Moved pool knockout volume up Small physics optimisations Boneloaf. Ensure the PlayStation 4 is running software v3. Press the Power Button on your PS4 for a certain amount of time until it switches off completely. Wait for the connection. Sign up for a free trial or a paid PS Now subscription. If using a headset where the audio and microphone are on two separate cords, you will need an adaptor to convert to a single 3.


Customize your PS4 controller in our builder. Sony PlayStation Account Recovery. On the left, click on Change adapter settings. You need to enable JavaScript to run this app. You need to be getting at least 5mbs to use Remote Play and getting 15mbs or well above is ideal for maintaining a smooth, hiccup-free connection. Luckily, there appears to be a very easy way to do this without using the cloud services!


From the official Playstation blog: 1. Select the clip you'd like to upload and choose YouTube. Step 4: Extract to your Folder. Click Here for a detailed guide on how to do that. Start Remote Play. Step 5: Then PS4 will restart. It should turn your PS4 on. First, make sure both your existing PS4 and your PS4 Pro have been updated to the latest system software. Yeah, found that out playing Lego Marvel. Down 12 times. There's also a power button on the console. You should see your PS4 controller listed.


Once there, scroll down until you find the download link that corresponds to your operating system Windows or Mac and click on it. Scroll down to Devices.


Using Remote Play Together, one player owns and runs the game, then up to four players — or even more with fast connections — can quickly join in the fun. Select Network. Open the Spotify app on your console, then choose one of these ways to log in: Enter your Spotify email address and password. Save Data on the PS4 also cannot be shared to the Switch, and vice versa. Make sure you are signed into your account.


Adjust Dead Zone Once you have activated the fake Keyboard and Mouse controller, streaming Xbox One via the Windows Xbox app will no longer give you an warning on no controller is found.


When the download is complete, open the file RemotePlayInstaller. Or, you can even use the console to stream podcasts or music while you do something else. You should enter without problem thanks to the REN. Open the PS4 browser. Depending on your capture card, download the desktop application the game capture or control center application from the official Turn on your PS4 console or put it into rest mode.


Now, scroll down to the Apps section and go to Explore. Product Description. View Steam Achievements Includes 19 Steam Achievements. Publisher: Boneloaf. Share Embed. Add to Cart. Add all DLC to Cart.


View Community Hub. About This Game Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City. Customise your character and fight local and online enemies in the melee game mode or fight with friends against the gangs of Beef City in the gang game mode.


Gang Beasts is made by Boneloaf, a small independent game studio making a series of experimental multiplayer party games. System Requirements Windows. Recommended: OS: Ubuntu See all. Customer reviews. Overall Reviews:. Review Type.