Why is ps4 so slow at downloading
May 6, , am EDT. Feb 9, , am EST. Feb 4, , am EST. Jan 26, , am EST. Oct 29, , pm EDT. Oct 27, , pm EDT. Oct 13, , pm EDT. Edit Story. Probably the PS4 is overheating and you need to clean the inside of your console. My ps4 used to work so beautifully.. And it was so very laggy. Please help. The PS4 internal hard drive needs maintenance. Apparently it suffers from bad sectors. Please try to full-format it in order to restore its original perfromance. Most probably the PS4 hard drive is corrupted.
You have to FULL format it in order to revive it. I just recently got gta v and while playing for about 15 minutes, the game crashed and turned off the ps4 by itself. I tried everything. I deleted and downloaded it again, but I feel like it just made it worse. My PS4 just became slower and would crash constantly. Everything used to work perfectly fine until i downloaded gta.
Apparently you have to replace the PS4 internal hard drive in order to work around this issue. Most probably you have a failing PS4 hard drive. The main PS4 screen and other games work fine and respond as soon as i press or move a button. You have to connect your PS4 hard drive to a PC and perform a full format on it. Please read this guide for more details.
I have rebuilt the data base and reinitialized the whole ps4 and still nothing ive cleaned the ps4 inside entirely and it is still laggy but still runs some games for a bit then crashes. Is it the harddrive or something far worse? It is suffering from bad sectors that causes it to slow down.
Try first to connect it to a PC and full format it , then check again. Hello, Sorry if this is the 2nd time I post similar message. Could still try to initialize it aswell. Thanks in advance. Thanks for the advice! Great to see people like u still put time into great guide!
Your problem is not so critical and is easy to fix with no cost. Please provide us with your update on your issue so that other users who have the same problem may benefit. Recently Ive noticed that whenever I do anything on my ps4 it stutters while watching a show or going through ps4 menu it will stutter back on a input and the background flow with the themes are also stuttering.
It is a old ps4 back from December and this started happening 2 days ago. Most probably your PS4 hard drive is declining. You better do a FULL format on it in order to restore the original performance.
My PlayStation system has a please wait message when I turn it on and after an hour of waiting for it to load it goes into a blue screen and stays there until it automatically turns off and the process repeats itself. I have not been able to play for 4 days now and I am not sure how to fix this. You might have an overheating issue with the PS4.
Try to clean the inside of PS4. Or maybe it is a critical PS4 hard drive failure. My roommate downloaded games onto my PS4 and filled up the hard drive almost all the way. After he did this, the PS4 was really laggy so I freed up almost half the space on the hard drive. However, games still lag and freeze after I freed up space.
I rebuilt the database twice and it has not helped either. Is this a problem with the hard drive or could it be dust buildup causing the lagging and freezing? I just got a message on my PS4 saying an error has occurred SU What does this mean?
How do I fix it? To read more on this issue and how to fix it, please click here. Games on my PS4 Pro starting to lag really bad. NBA 2k21 loads really slow and freezes almost the entire game.
I have rebuilt the database. What should my next steps be? Try to thoroughly clean the PS4, as you might have an overheating issue not a hard drive problem. Eventually, if you find out that the internal hard drive needs replacement, I strongly advise you to buy an SSD for your PS4 Pro, especially if it is a few years old, as it is much more durable and reliable compared to classical hard drives.
Okay, will look into these methods. Will get back to you and see what works. Thank you. You better get that console after 2 year of its release. It seems your PS4 internal hard drive is failing and have critical issue. The first step we advise our readers and customers to do is to full-format it on a PC.
So recently i had a power outage while playing a game. It had corrupted the system software and i ended having to initialize it and reinstall the system software from safe mode.
What else should i try? Apparently, your PS4 hard drive was badly impacted by the power outage. So there's at least some point in that 7kB receive window limit in some circumstances. It's harder to see what the point of the kB receive window limit for running any app is. The only thing I can think of is that they're afraid that multiple simultaneous downloads, e.
But even that seems like a stretch. There's an alternate theory that this is due to some non-network resource constraints e. CPU, memory, disk. I don't think that works. If the CPU or disk were the constraint, just having the appropriate priorities in place would automatically take care of this. If the download process gets starved of CPU or disk bandwidth due to a low priority, the receive buffer would fill up and the receive window would scale down dynamically, exactly when needed.
Especially in a console UI, it's a totally reasonable expectation that the foreground application gets priority. If I've got the download progress bar in the foreground, the system had damn well give that download priority. Not some application that was started a month ago, and hasn't been used since. Applying these limits in rest mode with suspended apps is beyond insane.
Second, these limits get applied per-connection. So if you've got a single download going, it'll get limited to kB of receive window. If you've got five downloads, they'll all get kB, for a total of kB. That means the efficiency of the "make sure downloads don't clog the network" policy depends purely on how many downloads are active. That's rubbish. This is all controlled on the application level, and the application knows how many downloads are active. If there really were an optimal static receive window X, it should just be split evenly across all the downloads.
Third, the core idea of applying a static receive window as a means of fighting bufferbloat is just fundamentally broken. Using the receive window as the rate limiting mechanism just means that the actual transfer rate will depend on the RTT this is why a local proxy helps.
For this kind of thing to work well, you can't have the rate limit depend on the RTT. You also can't just have somebody come up with a number once, and apply that limit to everyone. The limit needs to depend on the actual network conditions.
There are ways to detect how congested the downlink is in the client-side TCP stack. The proper fix would be to implement them, and adjust the receive window of low-priority background downloads if and only if congestion becomes an issue. That would actually be a pretty valuable feature for this kind of appliance. But I can kind of forgive this one; it's not an off the shelf feature, and maybe Sony doesn't employ any TCP kernel hackers. Fourth, whatever method is being used to decide on whether a game is network-latency sensitive is broken.
It's absurd that a demo of a single-player game idling in the initial title screen would cause the download speeds to be totally crippled.
This really should be limited to actual multiplayer titles, and ideally just to periods where someone is actually playing the game online. Just having the game running should not be enough. I have no idea. Sony must know that the PSN download speeds have been a butt of jokes for years. It's probably the biggest complaint people have with the system. So it's hard to believe that nobody was ever given the task of figuring out why it's slow.
And this is not rocket science; anyone bothering to look into it would find these problems in a day. But it seems equally impossible that they know of the cause, but decided not to apply any of the the trivial fixes to it.
Hell, it wouldn't even need to be a proper technical fix. It could just be a piece of text saying that downloads will work faster with all other apps closed. So while it's possible to speculate in an informed manner about other things, this particular question will remain as an open mystery.
Big companies don't always get things done very efficiently, eh? So idle that I hadn't even logged in, the app was in the login screen. The CDN that was being used from to was using a delay-based congestion control algorithm, and reacting to the extra latency by reducing the amount of data sent.
The CDN used earlier in the connection was using a packet-loss based congestion control algorithm, and did not slow down despite seeing the latency change in exactly the same pattern. If you liked this and want to be notified of new posts, follow me on Twitter.
Very interesting post! Thank you for doing this research. Have a feeling this will be posted in forum debates a lot. PS2 can not run any things in the background but I'm just curious about how it's networking stack works, being an older system.
Also has video apps like youtube, twitch and Netflix. Large companies don't really have mechanisms in place for feedback like this.
Sure, one could send it to customer support or something like that. But the report will never reach engineering. The best one can hope is that somebody is keeping statistics on exactly the subjects people complain about, and once a quarter somebody looks at those statistics to decide what to prioritize. And also, I think it's basically guaranteed that somebody at Sony is already aware of all the details in this post. Now if we could only find out why the PS4 "randomly" goes "LAN cable not connected" even though it damn well isn't.
Very interesting read. Could you share more detail on how you went about gathering the data used in the graphs? I took a packet capture on the next hop after the PS4. This packet capture was then analyzed with a hacky perl script which just picked out the parts of the TCP header I wanted, and aggregated them by-connection at a 10s granularity. I doubt the code going to be useful for anyone, but I do like it as an illustration of just how simple this kind of ad hoc analysis can be even without explicit tool support.
That's a good guess! Some sort of new failure of exactly that code is what I was hoping to find. But unfortunately it's not the case. All of the connections were using TCP timestamps, but the autoscaling was not in effect at all despite that. They're clearly manually setting the receive buffer size with setsockopt , and that disables the autoscaling. I didn't check whether non-PSN connections had autoscaling enabled or not. Thanks for this very interesting blog post, BTW.. Have been annoyed by this particular set of issues for a very long time.
Strangely, I never thought that the software could be such an egregiously bad actor in this case. I think a more egregious issue is why the PS4 is so much slower over WiFi than over Ethernet - would it really just be congestion at the AP?
But I think that ought to be demonstrably false when I can download at high speeds on a laptop that said, I'm most likely not using any of the same sources as the PS4. I honestly think that the set of devices released by Sony around the same time as the PS4 suffer similar problems - Currently, our TV cannot "find internet" over our WiFi, and that's when it manages to find and connect to our WiFi in the first place!
If they wanted to limit the rate of downloads it would make a lot more sense to set the allowed rate to e. Any thoughts on why Wifi speeds are just so slow? Is it a similar issue where the software caps speeds of downloads if the system sees it's on a Wifi connection? You're on the right track, except that it needs to go a step further. The allowed rate should not be static, like 1Mbps. It should actually depend on the network conditions.
If it feels like your PS4 is dragging its heels over a large update or new game download, this tip might help move things along. It will take a few moments for your download to start again, but this time around it should hopefully download even quicker and display a shorter estimated download time.
You can try this multiple times, especially if you notice the speed dip again. For best results close all applications before you enable rest mode, as described at the start of this article. Before you put your PS4 into rest mode, you must enable background internet access so that your download will continue while your machine is in standby. Wireless networks can be slow and prone to interference. For a far more stable network connection, ditch wireless altogether and use an Ethernet cable instead.
The original PS4 is notoriously bad for its wireless connection, but a wired connection will improve performance on both the Slim and Pro hardware revisions too.
If your router is close to your console, this is an easy fix. But what if your PS4 and router are in different rooms, or on different floors? Ethernet powerline adapters allow you to use the cables that are already in your walls. For many of us, wireless networks are the only option.
The original PS4 model only supports While 2. Ideally, the router and console should be in the same room, or as close as you can manage. Follow these tips to get a better wireless signal. Many users swear that setting up a proxy server on a local machine solved their download woes. A proxy is like a gateway to the internet most commonly found on a corporate network. One Reddit user explains how this can help improve your download speeds:.
By getting a computer on your local network to do some of the heavy lifting, it may be possible to increase your download speed. This is especially true for early PlayStation 4 models, which have notoriously flaky network adapters. Hold the Options key and click on the Network icon in the top-right corner of the screen. Keep in mind that your PS4 will need to use this proxy to access the internet. The DNS servers you use determine which servers are resolved when you enter a web address.