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How many downloads do free games on itch get

2021.12.20 17:24






















The idea is to hype the game in the weeks prior to the stated day, build a fanbase of sorts before release, and let them know when the game will come out as soon as you yourself are sure you can hit that mark. Facebook and Twitter, and a lot of these really, are great in that you can target specific niche interests, so if you have a game with a particular audience in mind say for example, 4x turn-based strategy you could target those who've 'liked' the Civilization series, Stellaris, Endless Legend, etc.


That will improve the number of people who will respond to your ad positively and be likely to actually be interested in your game. In general, games make most of their revenue very quickly after release. This has been shown to be generally the case in recent years, though there are exceptions - games like 'Psychonauts' or 'Beyond Good and Evil' with critical and player acclaim but minimal publicity out of the gate, are usually the exceptions, such games may have insanely long runs, most of the people who bought Psychonauts did so more than five years after its actual release.


These games of course didn't get the green light for any form of sequel until around a decade after the original launch and were initially seen as flops. Then there's the scenario where a game starts strong and manages to stay strong in sales for years. The classic example would be 'Myst' which released in Sept. But 'The Sims' came close to doing that in the early s, certainly, and in doing so sold a then-unheard of 14 million copies of its base game by That's far more common, to some extent with indies and especially true with big games with pre-existing name recognition and fanbases present at the outset.


But keep at it. Leverage your previous small successes to make better and better games every year. It was not indie, and it didn't just come out of nowhere. Most overnight successes are years in the making.


Yours will be too. Be patient and put in the work. Keep learning, keep building skills, and keep making games. Someday, if you keep at it, things will improve. Your work will get better and your results will improve. If this is your dream, don't give up. I'm also building a free game. Mine gets regular views and when I'm actively working on it, a fair number of downloads each week. What I did to accomplish this is fairly simple and would likely work for most anyone.


Oddly enough, a physics professor from India was very actively sharing my progress updates with his students. This drove more traffic to them.


At major milestones, I'll send a friend or two an e-mail linking to a good dev log entry. I also spent a lot of time talking with people in person who were interested and wrote down the URL for them to check it out.


I've sometimes thought of making URL cards to hand out. These would be similar to a business card, but with the URL for my game written on it, probably with a QR code for smart phone users to scan. One thing I would like to point out is that for me, doing all of the above also keeps me interested. I built my game engine practically from scratch No, I do not suggest doing this, unless you really want to; personally, I enjoy tool building.


It's been a long road with a lot of hard bumps along the way. Sharing those eye-popping animated gifs is one of the things that I really enjoy, because invariably, those posts tend to get triple the traffic and then lead to downloads. Always remember: Eye Candy is your most important tool! Words may draw a few, but a well-made animated gif will likely say a lot more in the first few instants than anything you write.


Some may see the animation, but will never read your words, so wow them right there! If you get nothing else from this post, always remember the importance of Eye Candy! Itch is not designed to satisfact developers, is designed to satisfact players, if the algorithm see that your game have a very low conversion rate will stop promoting it. You game page looks good, but, a conversion rate is too low. You probably will need to draw people outside from Itch.


My game page and demo has been up for 11 days. There you'll find things like new projects, updates, new uploads, ratings, etc. You can recover all purchases you've made with a given e-mail by filling the Recover purchases form on our support page. Alternatively, you can access all your purchases by logging into your itch. Registering for itch. Every itch. It opens a form that sends a message directly to the itch. We previously supported Bitcoin, but our crypto currency processor, Stripe, has removed support for Bitcoin.


At this time we have no plans to add a cryptocurrency support, but we may reevaluate them in the future. Leaf Corcoran founded itch. If you need to get in touch with the team you can contact us on our support page. Interstate Buffet. Monty Monster. Aces Games. Forest Of Nightmares: Nightmare Refuge.


Get out of the nightmare dimension ruled by Slenderman! The Loop. Una y otra vez Gone Fishing. Raycast Games. Jamboy 2 Digested. Swallowed by a giant, Jamboy and Billy find themselves in big trouble with only one goal, get out alive! An action roguelite inspired by platform fighters. The story begins with the main character becoming the scapegoat of his neighbour Mr.


Huang and it continues Pizza Delivery. Stranger: Never Sleep Again. A stranger hunts you down inside your own home, do whatever it takes to get out alive. House of number 76 ful version. EK Game. The Dish Is Out. Jon Harwood Games.