How much intellect equals spell power 4.0.1
Retribution Paladins for World of Warcraft. Let me start by saying that I have received several requests for a Holy Paladin guide on this site, but have been hesitant to do so due to my lack of utilization as a healer. However, that changed with ICC, and I spent about a month or two as a back-up healer in my guild. Even as a back-up, I was used quite often, especially in 3 healer fights.
With this healing experience, I am going to give you my guide to being a healing Holy Paladin. The resources I am pulling from are my own experiences in raids and 5-mans, as well as information from Elitist Jerks and various threads on the official WoW forums. One of the key things to remember when going off-spec as a healer is that a good Holy Paladin learns from experience.
There is no set rotation, and much of healing is done on instinct…it simply cannot be taught. So, my goal is to show that there is a foundation of information you can build on, and from there, any Paladin can start building up to be a solid healer. I am going to do this from a Holy Light point of view. Because the more dominant type of healer is Holy Light, as well as that is where my experience lies, that is what this information will revolve around.
Holy Light Paladins use Holy Light as their main heal. Flash of Light and Holy Shock are back-up and situational heals. Remember, this is a quick guide. If you would like in-depth conversation on the subject, the Elitist Jerks Holy Paladin thread is a great place to go.
Intellect - The most dominant Holy Paladin stat by far. By stacking intellect, a Holy Pally greatly increases their mana pool, allowing for mass spamming of Holy Light heals. Since we are considered good single target healers, we are often assigned to healing tanks. I still dont think it will come out for a few more weeks but I thought I would go ahead and publish this guide so that you guys can get a head start if you want.
I do want to make one thing very clear though. This is not a level 85 Cata guide. While a lot of these points will apply to Cataclysm raiding, there are some differences. When we get to Cataclysm I will make the necessary changes. Talent spec: At level 80 we will have only 36 points, and 31 of those have to be spent in the Balance tree before we can put any points in the Feral or Restoration trees.
This makes the Tier 2 talents in those trees unreachable until Cataclysm is released. It doesn't have a huge impact on my choices, but I do a few things a little different at level 80 then I would at level I'm dropping Dreamstate and Moonglow from my level 80 raiding build. In my opinion there are three debateable choices in this build. They are the two points in Blessing of the Grove, the three points in Owlkin Frenzy , and the two points in Gale Winds.
In the first tier of the Resto tree I would normally put two points in Natural Shapeshifter instead of Blessing of the Grove to get access to Master Shapeshifter. However, that is pointless since Master Shapeshifter is unreachable until we gain another talent point. Mana will be a big concern at level 85 unless something changes, but as a couple of commentors pointed out Mana probably won't be a big concern at level Owlkin Frenzy is a weak talent and Gale Winds is very situational when it comes to actual boss fights.
However, they are probably the best DPS options available. However, the other possibilities don't offer a lot of utility to a PvE enviornment. Overgrowth - It's still in the beta but there are reports that it is gone from the PTR. I'm not exactly sure what it's status is. Either way it is not a very good PvE talent.
Owlkin Frenzy - Still a bad PvE talent since it rarely procs in a raid environment. Solar Beam - Primarily a PvP talent. May be situationally useful, but other classes provide better interupts. Fungal Growth - Nearly useless at level 80, since we won't have Wild Mushroom, and we can't control where the trents die.
Dreamstate is also less important because you can drink for mana. I picked up Owlkin Frenzy because it procs quite often while leveling, and the added damage is helpful. I picked up Solar Beam because interupt can be very helpful for leveling. It allows you to pull casters away from other mobs and can save you from taking some damage. You culd also take two of these points and put them in Natural Shapeshifter so that you have Master Shapeshifter available as soon as you ding It is no longer a random proc or a timed buff.
Also, the Eclipse buff is now a percentage damage increase for both Lunar and Solar Eclilpse. It no longer increases the crit chance of Starfire during Lunar Eclipse. Starsurge: Our new Nuke. There is nothing really special about this spell other then being much stronger then either Wrath or Starfire.
It also has a 15 sec cooldown and can become instant cast with Shooting Stars. There are still some bugs with Sunfire not scaling properly, but I expect these to be fixed soon. Rebirth: Now has a 30 min cooldown. This means it will no longer be available every attempt, therefore you want to be careful how you use it. Thorns: Now lasts only 20 seconds, but is much stronger then it was before.
Some are advocating putting it on the tank on cooldown, but I'm not sure this is viable since it is a mana hog. That said, it is a good idea to throw it on a tank at the start of fight or when they are picking up adds. Wild Mushroom is a level 85 abilty and not available when 4. Since Int is now converted to Spell Power this is a required buff. You probably already have at least 4 leather items with your tier set if you are an active raider.
If you haven't already I suggest you start looking for leather replacements for your cloth pieces. For the Waist slot, the [Belt of Petrified Ivy] is good and easy to get. Of course there are other options from other instances and crafted items, but these are the best options from ICC. Please know that this does not include the base Spirit you get from leveling up.
It's likely that most of you will have to make some adjustments to reach the hit cap. If you are under the hit cap it might be a good idea to pick up of the leather pieces I mentioned above that have Spirit.
I will go in greater detail below, but there are several good changes you can make to your Gem and Enchant choices. You can also adjust your Hit Rating by Reforging your gear which I think will be available in 4.
Here are the basic rules. You cannot reforge to gain or lose a primary stat. Assuming Reforging is available with 4. Crit Rating would be your secondary choice if necessary.
If you are under the hit cap, reforging Crit Rating into Spirit is your best option. Don't convert it to Hit Rating since it is less versatile. If you are at the hit cap and have some items with Crit Rating but no Haste rating you may concider converting some of that Crit to Haste Rating. This isn't really necessary but will probably boost your performance a little. Spell Power to Intellect Conversion: You probably already know that Spell Power is being removed from most of the gear in game, and that Intellect will provide Spell Power instead.
As a result Blizzard has gone back and removed all the Spell Power from gear but have adjusted the Intellect levels to compensate for the loss. However, the amount of Intellect on an item post 4. There are several talents and buffs that increase Intellect by a combined percentage of For example, if an item had Spell Power before the patch, then the item will have 86 Intellect after the patch.
This equals This is actually a slight buff. Stats at level The first thing to know about stats at level 80 is that there are no more soft caps. The Haste Cap no longer exists because Wrath's cast time was increased to 2 seconds and Nature's Grace was change to be less of a static buff.
However, there are plenty of changes to stats. Spell Power: This stat does still exist in the game, but not in the same way that you find currently on live.
That said caster weapons will still provide Spell Power as an individual stat. Many of the Enchants and Socket bonuses are not coverted to Int as well. Intellect: This is the new key stat for moonkin. If you have to choose between picking up Hit Rating or Spirit, choose Spirit since it is a little more versatile if you ever have to go Restoration.
Anyways, obviously not everyone is killing Halion with regularity, not everyone is killing Deathwhisper on 25 every week, so your options may be a bit more limited.
I would be inclined to say switch to plate however you can, but keep in mind things like haste see point 2 as you do so. We had a lot of spells that we needed to cast that were instant. With the removal of Sacred Shield, the movement of Divine Guardian way out of our reach, the fact that we only need to judge once a minute, can we afford GCDs that are longer than 1s?
This haste can offset the longer cast times of Holy Light 3 seconds base, 2. Just like Holy Shock, Word of Glory is also instant. So, we lose:. So is it important to maintain as close to a 1s GCD as possible?
Yes, I would say so. Some early beta build numbers are below. Bear in mind that in order to proc Speed of Light, you have to cast Holy Shock before the casted spell.
A Speed of Light-hasted Holy Light casting in 1. However, as previously noted, I need to replace my boots and my gloves with plate equivalents. What this means is that, almost certainly, the higher the ilvl libram or relic you have, the better stats are on it.
Pallies with the Libram of Renewal will want to get Libram of Veracity which turns into this lovely thing or, if you can spare the Emblems of Frost, the Libram of Blinding Light. I know. I kind of died inside. But it turns into this:. Glyphs are changing. We also have a new kind of glyph: Prime glyphs, in addition to Major and Minor. What this means for holy paladins is that we want to get all of our glyphs and we want them ASAP.
Prime Glyphs, by the way, are supposed to be the no-brainers of the glyph world and they exist in order to let us be more choosy in terms of major glyphs, while minors are supposed to be more cosmetic. Divine Favor has changed, as you can see by the talent in the talent tree. This glyph extends the duration of Divine Favor by 10 seconds. This is lovely. No longer does this reduce the cooldown of Holy Shock by 1 second. This works just like the current Glyph of Seal of Light. Unchanged from live, it makes your Beacon last 90 seconds instead of 60 seconds.
Not something I would personally invest in. This used to be for prot pallies, but this is ours, now. Same as on live, will grant you mana back and grants double the mana it normally does to its target.
Actually has a spot in my glyph book, now. LoD already heals for such a small amount 3k or so per target that we do not need LESS healing done more often. This is golden on Infest on the Lich King, although this spell and its glyph are both changing in 4. Reduces the cooldown of Lay on Hands by 2m. Since Lay on Hands is a 10m cooldown now, this brings it to 8m. The other two are up to you, but those are the only minors a holy would find at all useful. Okay, I think that sums it up.
Please bear in mind that this guide is somewhat out of date as of the launch of 4. Please see that post for updates. So glyph on long word sounds a lot like the original glyph of flash of light waaaaaay back in the beginning of wotlk long time ago I know :P and I had experimented with it back in the day.
Bear in mind this was back when flash of light and sacred shield had no synergy. You have the exact same gearing problems as me. I also did not bid dkp on the boots from dreamwalker when they last dropped 6 weeks ago as I was next in line for a tier token. The boots from halion are indeed a myth so its relentless for me:.
Kurn When Cataclysm was first anounced I made sure to go for all Plate gear. I have a question, if almost all boss fights are about 10 minutes how many times do you use DP?
I am thinking DP like just a penalty with no good returns worth using. A LoH would be a free DL with mana returned. So is Crit our secondary or third stat? Regarding the AoE heals how often have you found yourself using them? The changes to the single target heals I can get my head around, all it will take is a week or so before I know what heals for what intuitively, but AoE heals not so much. Thanks for putting this together. Hopefully this will help guide me through.
About RatingBuster RatingBuster started out as an addon that converts combat ratings in your tooltips into percentages, so that you have more meaningful information when comparing different items. Features Rating Conversion: Converts combat ratings into percentages.
Supports talents, buffs and racials that give you extra bonuses. In addition, Ex: Crit Chance - Adds up agility and crit rating from the item, enchant and gem. Converts agility and crit rating to crit chance, and displays the total in a single value. Item ID is useful for advanced users. Supports talents, buffs and racials that modify your stats for all classes Fully customizable, decide what you need to see and what you don't want. What if you can't link the gem?
Well thats what ItemID is for. LinkWrangler, MultiTips, Links. AtlasLoot, ItemMagic, Sniff. Also works with all bag mods! Parry from Parry Rating, Defense Rating.
Chance to be missed from Defense Rating. DR for Dodge, Parry, Missed are calculated separately. Direct percentage gains from talents and spells ex: Evasion are not affected by DR.