Ameba Ownd

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vaatoterri1984's Ownd

Where to find mawile in sapphire

2022.01.06 17:51




















The move can be used three times. Storing more power heals more HP. The more power is stored, the greater the damage. Its poison damage worsens every turn. TM12 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 Ice Beam 90 10 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.


TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.


TM21 Frustration?? TM22 Solar Beam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. TM27 Return?? TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. It may also lower the target's Sp. TM31 Brick Break 75 15 -- The user attacks with a swift chop.


It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.


TM35 Flamethrower 90 15 10 The target is scorched with an intense blast of fire. It may also leave the target with a burn. TM36 Sludge Bomb 90 10 30 Unsanitary sludge is hurled at the target. It may also poison the target. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. TM38 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire.


TM39 Rock Tomb 60 95 15 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.


TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.


TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power. TM54 False Swipe 40 40 -- A restrained attack that prevents the target from fainting.


The target is left with at least 1 HP. TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp.


Atk stat. TM59 Incinerate 60 15 -- The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable TM63 Embargo -- 15 -- It prevents the target from using its held item. Its Trainer is also prevented from using items on it.


TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target.


TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.


The copy serves as the user's decoy. TM91 Flash Cannon 80 10 10 The user gathers all its light energy and releases it at once. Its added effects vary depending on the user's environment. TM97 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.


This lowers the target's Sp. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. It may also raise all the user's stats at once. Captivate -- 20 -- Details If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.


Fire Fang 65 95 15 10 Details The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. Guard Swap -- -- 10 -- Details The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. Ice Fang 65 95 15 10 Details The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. Metal Burst?? Misty Terrain -- -- 10 -- Details The user covers the ground under everyone's feet with mist for five turns.


Poison Fang 50 15 50 Details The user bites the target with toxic fangs. It may also leave the target badly poisoned. Seismic Toss?? It inflicts damage equal to the user's level. Slam 80 75 20 -- Details The target is slammed with a long tail, vines, etc.


Sucker Punch 80 5 -- Details This move enables the user to attack first. Thunder Fang 65 95 15 10 Details The user bites with electrified fangs.


It may also make the target flinch or leave it with paralysis. Tickle -- 20 -- Details The user tickles the target into laughing, reducing its Attack and Defense stats. It will fail if the user is hit before it is used. Foul Play 95 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.


Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat. Iron Head 80 15 30 The user slams the target with its steel-hard head.


Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle.


Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team.


The trap hurts opponents that switch into battle. Super Fang?? It cuts the target's HP to half. Thunder Punch 75 15 10 The target is punched with an electrified fist. It may also leave the target with paralysis. Natural Gift?? The Berry determines its type and power. It also damages the user by a fairly large amount, however. Dynamic Punch 50 5 Move Tutor - Emerald The user punches the target with full, concentrated power.


It confuses the target if it hits. Mud-slap 20 10 Move Tutor - Emerald The user hurls mud in the target's face to inflict damage and lower its accuracy. Route 9 Swarm. Black White Challenger's Cave. Trade with Yancy in Nimbasa City male player character only.


Spooky Manor. Sun Moon Trade. Ten Carat Hill. Lakeside Cave. Who's Den. Peril Cliffs. Cavern Zone. Rumble Blast Factory: Firebreathing Mountain. Model Train Room: Working Gears. Battle Trozei Infinite Ruins: Stage 2. Area Stage Fifth Campaign Mawile. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.


Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Fairy Wind. Baton Pass. Spit Up. Sucker Punch. Iron Defense. Sweet Scent. Iron Head. Fake Tears. Play Rough. Bold indicates a move that gets STAB when used by Mawile Italic indicates a move that gets STAB only when used by an evolution of Mawile Click on the generation numbers at the top to see level-up moves from other generations.


TM Move Type Cat. PP TM Mega Punch. Mega Kick. Ice Punch. Thunder Punch. Hyper Beam. Giga Impact. Solar Beam. Rock Slide. Icy Wind. Rain Dance. Sunny Day. Helping Hand. Brick Break. Rock Tomb. Guard Swap. Thunder Fang. Ice Fang. Fire Fang. Draining Kiss. Misty Terrain. False Swipe. Brutal Swing. Swords Dance. Body Slam. Ice Beam. Fire Blast. Sludge Bomb. Sleep Talk. Shadow Ball. Dark Pulse. Focus Blast. Flash Cannon. Stone Edge. Stealth Rock.


Grass Knot. Foul Play. Psychic Fangs. Parent Move Type Cat. Ancient Power. Power-Up Punch. Moves marked with a superscript game abbreviation can only be bred onto Mawile in that game.


Game Move Type Cat. Move Type Cat. Charge Beam. Double Team. Dynamic Punch. Focus Punch. Knock Off. Laser Focus. Last Resort. Magnet Rise. Metal Burst. Pain Split. Poison Fang. Psych Up. Rock Smash. Super Fang. Vise Grip. Recruit rate : 7. Friend Area : Echo Cave. Recruit rate : 6. Browser entry R It launches magnetic hunks to attack.


It also bites. Her favorite Attraction is Blaziken's Boulder Bash. She operated the train and went to a mountain for fun. She was looking for a jewel with a nice chewy texture.


Buddy Distance: 5 km. Photodex entry It seemed to take a while for it to warm up to you. Mawile Steel Fairy. Held Mawilite. Ruby Sapphire. Diamond Pearl. Black White.