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What is the difference between flawless and legendary skyrim

2022.01.06 17:53




















There is also one in joravaskr spelling? You can make it even better if you enchant stuff with the fortify smithing enchantment. You can also drink a smithing potion, but i haven't found one yet. My enchanting sucks so I just buy them from shopkeepers. They start to become more common once you get to higher levels. Try in the Radiant Remnants shop in Solitude for circlets, rings and necklaces and the blacksmith shop near the entrance to Whiterun for armor, helmets and gloves.


Both the owner and his wife sell different items every couple of days. So just keep checking on them. They occasionally have excellent and peerless versions of those items. More topics from this board How was it for you? Side Quest 1 Answer How do I solve the 3 stone puzzle? What's the order?! Side Quest 3 Answers Where can I find a soul trap weapon?


Side Quest 5 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Is it light or heavy? And isn't Dragon better? User Info: Astroshak Astroshak 9 years ago 12 Without having the perk for that armor type, Flawless is the best you can improve it to. User Info: Showstopper Showstopper 9 years ago 17 You need Ebony Ingots and Daedric hearts to make Daedric armor, as well as everyone else is saying Epic is after Flawless and then Legendary comes at It doesn't work that way.


Until you can temper items to Legendary status tempering bonuses are fixed numbers for each quality level. If your effective Smithing Skill doesn't reach the minimum skill requirement for the next quality level you wont see any improvement in the damage or armor rating for your weapons and armor.


Dagmar, Hmm I have been trying to get it to at least 60 and I have the steel and dwarven perks. If I reading you correctly I can't get any higher buffing until I am at a higher level??


Is that correct? What is that level? Streets The Gentleman Owl. I hope I can help shed some light here.


If you have the smithing perk which you do the Fine rating starts at So 57 would be Flawless, 74 would be Epic, and 91 is Legendary. So if you have 57 smithing you should be improving items to Flawless. The numbers do not stop at Legendary, every 17 more points is another "level" of legendary, and 1.


So if you don't have the smithing perk, starting at 31 smithing skill for Superior, every 34 smithing points adds a new level. I was thinking along the lines of smithing when the percentage 12 is actually 12 points. In these designated areas you may find several types of tools:.


Source materials for smithing are created at other workstations. The following tasks are not directly governed by the Smithing skill, however:. While the skill tree might appear to be a circle, it is really two separate paths, both ending at Dragon Armor , which allows creation of the best light armor Dragonscale and second-best heavy armor Dragonplate. Players may wish to focus exclusively on one of the two branches — either the left-hand branch primarily light armor , or else the right-hand branch almost all heavy armor.


The left-hand branch is shorter, requiring one fewer perk than the right-hand branch to reach Dragon armor. Since the left-hand branch includes medium-quality heavy armor steel plate , via the Advanced Armors perk , the left-hand branch can also be a good choice for heavy armor specialists. Also note that damage reduction from armor maxes out at displayed armor rating, which can be achieved with nearly any armor in the game given sufficient improvements via tempering and armor skill.


Therefore the difference in armor rating between Dragonplate and the best heavy armor, Daedric , is not necessarily significant. The lighter weight of Dragonplate armor may be of more importance, unless you have either the Conditioning perk or activate The Steed Stone , both of which negate the adverse effects of heavy weight. The available weapons are also an important difference between the left and right branches. Both ebony and Daedric weapons are better than glass ones, which is the best type offered by the left-hand branch.


The Dawnguard add-on also adds the ability to create the even stronger Dragonbone weapons, provided the respective perk is purchased. The Smithing level required to unlock these qualities depends upon whether the character has the Smithing perk of the item's material. QualityLevel The exact rating boost is based on your effective skill accounting for skill level, perks, enchantments, and potions.


In detail:. Note that the final rating increase can be a non-integer value. Damage calculations will use the exact real rating boost, but you'll see a rounded version of the number in the game menu. Armor ratings are rounded up to the nearest integer, while weapon damage is simply rounded to the nearest integer. Without the perk, the same yields an effective skill of Due to the fact that a full set of perks in the relevant armor skill plus skill points gives an approximate multiplier of 4.


This is why it eventually doesn't matter what you're wearing - any armor suit in the game can reach the cap. Note that perks may not allow you to improve items any better with them as soon as they become available; for example, you can purchase Steel Smithing at skill level 15, but you will not actually be able to temper Steel items any better than without the perk until skill level As a general rule , the progression of weapon and armor you can make yourself is consistent, dependent on your access to Dragonborn , Dawnguard , and the unofficial Skyrim patch :.


For shields, see the Block article for a more in-depth analysis of which materials make the "best" shields.


One of the benefits of Smithing is that you can make entire armor suits provided the raw materials, allowing you to force the appropriate skill's matching set perk to apply, rather than relying on finding the gear you need. An emergent behavior is that your armor suits will steadily outpace anything your foes are wearing, as none of them wear smithed gear, and because most of the smithing perks have prerequisites, they functionally end up implying an even higher armor value than may be immediately apparent, because you will always end up tempering your manufactured gear.


One of the results of this is that you will often end up better off in "worse" armor you made and tempered yourself than you have found while adventuring, because your access to the relevant smithing perk means your tempered armor rating is better, even if you tried to temper the item you found.


Here is a recap of the basic smithing quality table, but with the results combined to show you the benefit for a full suit:. This is why , for example, if you have picked up Advanced Armors and are wearing Nordic Carved DB armor, anything better you can't temper is underwhelming, and spending perks on better Heavy Armor has such diminishing returns.