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How many fatal frame games are there

2022.01.07 19:29




















Daire Behan Jul 28, John Higgs Jul 12, Michael Llewellyn Jun 19, Rory Young Jun 15, Andrea Trama May 12, Brendan Paul Dick May 12, Thomas Bowen Apr 20, Stan Hogeweg Feb 18, Jack Pursey Feb 7, Rory Young Dec 27, The three become caught up in the supernatural happenings of the mountain, as ghosts of shrine maidens who died years earlier start to pursue them, often manifesting within the dark waters of the region.


The only weapon they have against these foes is the Camera Obscura, a camera with the ability to harm ghosts that it takes pictures of. The game takes place across 14 chapters, with each of the protagonists exploring the mountain and its surrounding areas in order to learn the truth about the source of the ghosts, and their own connection to the dark history of Hikami Mountain.


There is a wetness meter that fills up the more the character enters water or stands out in the rain. The wetter the character gets, the more damage they will deal and take. It's hard to ignore the fact that the wetness meter is played for fan service, with the default costumes for the two female characters being sheer white outfits that become transparent over time.


Sexualizing the female leads is already evidence of the title's staleness, and it's even harder to explain why so many of the enemy ghosts are also fetishized in the same way. Many of the enemies in Fatal Frame: Maiden of Black Water are the ghosts of drowned women, who wouldn't look out of place in The Ring franchise, yet their body design and the camera angles that crop up by nature of the title's gameplay seem to be angled towards more fan service.


For what presents itself as a serious horror experience otherwise, it's both distracting and unnecessary. Armed with nothing but a night-vision-capable camera and nerves of steel, Upshur must endure all manner of horrors to break his story.


Though Outlast opts for the hide-and-seek approach to survival horror popularized by games like Amnesia: The Dark Descent and Slender: The Eight Pages , it remains a seminal indie horror title, and those accustomed to fending off frights from behind the lens of a camera will fit right in here. Less of a video game and more of an interactive visual novel experience, players use the 3DS camera to explore the pages of a supposedly-cursed booklet included with the game.


It was an interesting idea, though developer ambitions may have outstripped the abilities of the hardware with which they were working. That said, it's a neat little oddity on which Fatal Frame fans shouldn't miss out. A reimagining of the original Silent Hill game released during the title's tenth anniversary, Silent Hill: Shattered Memories appeared on the Wii, PS2, and PSP and was a radical redesign when compared to the semi-open world survival horror title on which it was based.


The narrative of Shattered Memories is much tighter and more obvious, and the gameplay is split in between sections requiring investigation and minor puzzle solving and chase sequences demanding quick reflexes. It feels like something of a departure from the first four Konami titles, but this may make it a bit more approachable for Fatal Frame fans.


Originally introduced as an early Wii U game meant to cater to the then-marginalized hardcore market, Ubisoft's ZombiU —eventually re-named Zombi when it debuted on other consoles in —was a fascinating but flawed survival horror experiment that made use of the console's unique features.


On the Wii U, players would have to use the gamepad to do things like scan items in the environment and manage their inventories. It feels somewhat akin to the gamepad implementation included in Maiden of Black Water , and hardcore Fatal Frame fans may have at least a small amount of love for Ubisoft's attempt at innovation. The Malice poured forth from the gate, killing most within the mansion and driving the rest mad. The malice attached itself to the spirit of Kirie, twisting her into a vengeful ghost bent on making others experience the pain and misery she went through.


This is the embodiment of Kirie's innocent self, tied to her sacred duty as the Rope Shrine Maiden. Ever since the Malice erupted from the Hell Gate, the mansion has been trapped in darkness and the souls of all who perished inside are unable to rest. Junsei Takamine and his assistants, Koji Ogata and Tomoe Hirasaka , were caught in the darkness upon setting foot inside and they fell to Kirie's wrath. They were cursed with the same gruesome fate that befell the Rope Shrine Maiden and became violent ghosts themselves.


When Mafuyu entered the mansion, he became trapped as well, but because he resembled Kirie's lover, he was allowed to live. After being trapped inside the Himuro grounds, Miku nearly falls to the curse of the strangling ropes, but on the fourth night she takes the final path of the Rope Shrine Maiden and finds Mafuyu before the Hell Gate. They call out to each other, but before Mafuyu can reach out to Miku, Kirie pulls him back, saying " We will always be together ". Miku uses the powers of the camera obscura to exorcise Kirie's ghost, but she is overpowered and the camera is thrown to the ground and broken.


Before succumbing to the malicious ghost, Miku sees the girl in the white kimono point towards the broken camera. She is really pointing at the shining fragment that came from within the camera, the final piece of the Holy Mirror , to use as a last resort against the Malice.


Miku has uncovered all of the other pieces while searching the mansion, and after assembling them, is able to banish the evil that possesses Kirie, freeing her spirit and Mafuyu from the Malice. There are two possible ending scenes that play after completing the game. The second scene is only available after beating the game in "Nightmare" mode.


Additionally, a third ending can be obtained on the Xbox release by completing the game on "Fatal" mode. Kirie fulfills her duty, Mafuyu stays behind and Miku escapes the crumbling mansion. After freeing Kirie from the Malice with the Holy Mirror, the girl in the white kimono appears and points towards the Hell Gate, saying " Don't forget your duty.


Suddenly, the cavern starts to shake and crumble. Kirie tells Miku and Mafuyu that she must remain to block the Hell Gate and they should escape. Miku and Mafuyu start running, but Mafuyu stops and tells Miku that he cannot leave Kirie alone.


He stays behind to comfort Kirie from her endless pain, and tells Miku to escape. Outside of the mansion, as she watches the souls of those trapped in the house float gently into the sky, Miku comments that, after that day, she no longer saw things that other people didn't. Kirie closes the Hell Gate, and binds the sacred ropes around her wrists to prevent it from ever opening again. The cavern begins to quake and Kirie tells Miku and Mafuyu that they must escape.


Mafuyu hesitates for a moment, but he and Miku quickly exit the crumbling mansion. The two watch the sky outside as the souls of the mansion's dead float and find their peace. Mafuyu, in a sad tone, speaks of how Kirie sacrificed her entire life, and will forever be in pain in order for their souls to be at peace. This ending is achievable only on the Xbox version. It is obtained by completing the game in "Fatal" difficulty. The cinematic of this ending is identical to the "Mafuyu Ending" found in the Playstation 2 version, however, the change occurs in the game's credits.


During the credits sequence, it is also revealed through photographs that Kirie finds solace beneath the mansion when she is reunited with the soul of her lover. The two embrace and the game ends in a happy note for both main characters and Kirie. Fatal Frame was the first to introduce the innovative use of an old-style camera as the primary weapon.


In addition to navigating the main characters around the mansion grounds, players are able to enter Viewfinder Mode , where the camera is raised and the view changes to that of the camera's frame. In viewfinder mode the player is able to snap photographs of ghosts, both violent and benign, which is the main method of progressing through the game.


Items are also available, some being consumable and most being key items needed to unlock doors, complete tasks or solve puzzles. Puzzles are encountered frequently in the game, some recurring but with increased difficulty. The varying difficulty settings of the game Easy, Normal, Hard, Nightmare, or Fatal Xbox only determine the amount of consumable items scattered throughout the mansion and how formidable the enemies are.


The mechanics programmed for the ghosts allow them to float ethereally through the air, walls and floors, and even teleport, allowing them many ways to attack the player. The ghosts' appearances are usually inspired by their deaths or by Japanese stigmas of horror. Depending on the console played on, the game offers two or three endings. Upon completion of the game, a ranking is given based on total time taken, points accumulated and other categories.


The player is also given rewards and unlockables, such as alternate costumes and camera functions, depending on what difficulty was beaten, how much of the Ghost List was completed and other criteria. Beating the game also unlocks Battle Mode, where the player is faced with fighting specific ghosts, and is rewarded with points towards purchasing unlockables.


An option is also given where the game can be replayed with all equipment, upgrades and unlockables carried over. The Xbox release of Fatal Frame included many changes, the largest being the addition of a new ending and a new difficulty setting Fatal. The appearance of the camera's viewfinder mode was also revamped, and more hidden ghosts, diaries and unlockables were added as well as an optional battle with a brand new ghost during the game's final night.