Swtor why it failed
Make a note of the error number, then run launcherDiag. When you run it, it generates files our support team can use to figure out what is causing problems for the launcher. It packages these diagnostic files into a zip file and saves them in your game folder. As with all SWTOR launchers, one of the biggest troubleshooting steps is to make sure the files on your computer match the ones the game is expecting to use.
Once you have these files, contact us for more help. If this happens you need to add launcher. If you already had them on the list, remove them and add them again.
Check out our basic connection troubleshooting steps , and then our advanced connection troubleshooting steps for PC. In your opinion. Quote: Originally Posted by Antinoobkiller. If you use an analogy to a car, you immediately go on my ignore list. Laeris Starone If you do not like the game go play something else. I for one love the story, love the voice acting.
I all in all am enjoying the game. So I am going to finsh by saying Are you ready for it? Can I have your stuff? Correction: You don't care about story. I did research, and knew what I was getting into.
I have to say, I was pleasantly surprised and have to rank TOR as one of the best games I've ever played. So, while you may not like the 1 innovation of the game, that was advertised for years as the game's main focus, thousands of others do, and are also enjoying the game's combat, which is fairly good.
Hell, every person on swtor-rp. Your opinion is not fact. Get used to it. We in the killin' Imperial bisness. Explosive, you always make so much sense. Then they failed when they designed the new PvP gear for 1. As for the Story Content.
Nothing superb here, the class stories were ok. But if you rolled an alt you had to get through all those boring sidequests some were ok Black Dissector so the space button worked there. Also the alignment was wrong. No neutral ground, only Good or Bad. No Economy. Biochem or burst. They added the augments as a lame effort to give life to the crafters but it failed. Whoever designed that economy system must never work for a game company.
Give me open and free space battles against Player or Environment and take my soul. And my money. It was a treat. No options to go somewhere else to level with questing. From A to B then C. End What? Yeah do some hardmode dungeons, grind yourself with Huttball, wait for the raids to unlock and do those boring daily quests every day.
It gets boring and feels like a job very early. Sorry to see you quit from SWTOR, i was excited for this game like you, and i have the same feelings. I wish better luck next time for all of us. I think lack of patience had a lot to do with it as well. Honestly the players really helped kill their own game. They compared it to older, well developed games like World of Warcraft. Most seem to forget that WoW was just like this in the beginning and has had major dynamics changes many times the latest talent system made me quit.
People left way too soon because they expected the game to be like a five year running MMO and not a brand new one. They took away the money and killed their own game. I will pay for this game until its truly dead. If the die hard fans keep paying we may see something cool. Or if they rework the engine everyone may come back. I LOVE this game!
The game is simply horrendously designed and outdated. The Swtor-life. All content or trademarks owned by LucasArts, BioWare, Electronic Arts or their affiliates may not be used without express written permission. Most companies out there invested in having a developer team that created their own engine. I am guessing that Bioware wanted to shorten the development time by using an already available engine called — Hero engine. On paper it looked like it would accomplish everything it needed to do.
In reality things worked out a bit different. Someone over there did not think a technology for moving player characters between servers will be necessary so they had to develop it… You know, it is unheard of for a MMO to need to reshuffle its population in between servers post launch… This inability to react to things players demanded was visible in other areas as well, but nowhere did it hurt the game as much as the empty servers did.
Choosing a different companion gave you an option to fine tune your game style more towards survivability or DPS or whatever you like. Huttball is one of the best designed PvP maps ever pity some classes had such clear advantage.
Maybe I am influenced by playing an Assassin most of the time and it was able to provide me with different play styles for a very long time. In any case I think that the classes represented well classic Star Wars prototypes and provided distinctly different ways to play your character based on the build you chose. It was not exactly groundbreaking or anything, but it was not bad some of the raiding — I loved the fact I could kill a Rancor.
I liked the SOA fight when they fixed all the bugs. I liked the Karagga fight. I liked the accessibility of raids so that most players could do them. I hated the puzzle events because they presented a barrier for groups without voice communication. I thought that having so many trash mobs is retarded. Saulo D'Orion on 21 Sep at pm. Aries on 21 Sep at pm. Vallez on 22 Sep at am. Aries on 22 Sep at pm. Delmear on 24 Sep at pm.