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Fragile dreams how many hours

2022.01.07 19:44




















I think that I'm progressing at a quicker pace this time Seto is currently at level I have What a horrible night to have a curse User Info: Numbuh I'm searching for items and I don't know what I'm missing but there might be more stuff in that laboratory place. Believe now! Shine tomorrow! User Info: BoleroChan. User Info: mechatac. More topics from this board What's the point of befriending cats? General 3 Answers How do I beat the giggling leg ghosts?


Side Quest 2 Answers Special Flashlight Side Quest 1 Answer Hotel way to go? General 1 Answer. Ask A Question. Browse More Questions. And there are signs everywhere that mankind befell some horrible fate -- exactly what and how, though, are left for discovery. It's a smart, intriguing concept that engrosses from the start. The storyline is told via a great combination of real-time voiceovers -- the actors are generally good, although sometimes lines are delivered painfully slowly -- and meticulously rendered cut-scenes.


Publisher Xseed Games has commendably included both the English soundtrack and the original Japanese dub with subtitles if you prefer, sure to be appreciated by purists. Fragile Dreams is a straightforward adventure with action and very light role-playing elements.


Seto wanders through the immense and lush world in search of clues and also a scantily-clad silver-haired he bumps into early on -- she runs off into the night before he can really pursue her.


I find the game is most enjoyable when the goal is simply to explore -- old, dilapidated train stations littered with remnants of high-technology that far exceeds our own, haunted hotels, rusted amusement parks, and inevitably to damns and labs, where some of the mysteries unravel. The locations are all very interesting in part because the universe in which the boy explores has been lovingly crafted by developer Tri-Crescendo -- both amazing art and good tech -- and therefore looks gorgeous.


Seto controls well with a couple caveats. He's maneuvered with the nunchuk's analog and the Wii remote points his flashlight. I contend that Silent Hill: Shattered Memories boasts the best flashlight and related controls of any title on Nintendo's system, but Fragile is no slouch, either. The light responds to your every command and realistically illuminates darkened subway hallways, underground passages, and even the wide-open terrain.


Unfortunately, some conventions that we take for granted in today's gaming industry have been altogether ignored by Tri-Crescendo. For example, there are no lock-on controls of any kind and therefore combat with enemies feels clumsy.


If a foe doges your attack, you have to run past him, slowly turn around and try again -- a simple strafe would've addressed that. Also, there's no sensitivity settings for the pointer so love or hate the responsiveness, you're stuck with it.


So desperate to adore this game, I could probably overlook some control inadequacies like these but it is impossible to turn a blind eye to some of Fragile's bigger shortcomings in design. For instance, really tedious fetch-questing and backtracking as means to extend play time. I spent 45 minutes chasing some annoying kid around an amusement park after he stole my locket. Having finally progressed through a haunted hotel to rescue survivors, I arbitrarily had to return all the way back to the beginning area to retrieve an item that would prove my worth to a ghostly guard.


These conventions are recognizably archaic and dissatisfying. The title's light RPG elements -- weapon and item retrieval, damage upgrades -- are easily understood and mostly seamless. It's average for this kind of game, but if it's worth buying or renting it, is up to you, independent from its genre.


I heard it isn't very challenging to gamers so I doubt this could keep me from completing it within a decent amount of time. I wouldn't agree on that. The fights later in the game get more challenging and there have been several parts where I thought that no children would be able to get through or at least get annoyed too much and quit. It won't keep gamers from completing the game within a decent amount of time, that much is correct, though.


I've heard about this game being disappointingly easy, but I don't understand that complaint. Like at all. It's not easier than most other games. More topics from this board What's the point of befriending cats? General 3 Answers How do I beat the giggling leg ghosts? Side Quest 2 Answers Special Flashlight Side Quest 1 Answer Hotel way to go? General 1 Answer. Ask A Question.


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