How many centers to win diplomacy
The game is not ready to play, and the designers are not looking for sign-ups - indeed, they may have no intention of GMing the game themselves when it is finished.
But your input is welcome! Forum rules Despite repeated requests, designers are still regularly posting maps of several hundred Kb size. All maps should be under 80Kb and preferable maximum. Unless you have prior permission, any larger map will be removed without warning. Should the amount of SC's be odd or even?
The support order is given in reference to another unit's move. That other unit's move must be to a province into which the supporting unit could otherwise move. Support may also be given to a unit holding its position. In addition, units giving support can themselves be supported in their holding position. Support is a unit's sole action for a given move, and supporting units remain where they are unless they are attacked by greater support and have to retreat or disband during the retreat phase.
Cutting Support: If the supporting unit is attacked during the turn by some other unit, its support is cut. In effect, the support order becomes a hold order, as the unit must defend its province against the attack. Note that a unit occupying the province into which the support is directed cannot cut support, unless its attack successfully dislodges the supporting unit.
NB: Below are complete orders as submitted by all 7 Powers for the Fall campaign season of a made-up game to help you understand the intricacies of supporting and breaking support. Having a game map to look on with is highly recommended; the one provided at the top of this page is adequate. Note that in this case the order for Munich to support Ruhr into Holland would not work because Munich does not border Holland and thus cannot support Ruhr in Munich could, however, support Ruhr if Ruhr were simply holding.
The rule for supporting an attack is that a supporting unit must border the province being attacked, but need not border the attacker's province of origin to support a unit to hold, however, the supporting unit must border the supported unit. Essentially, the supporting unit must border the destination of the supported unit, whether it is its own province or a new province entirely. In sum, Ruhr is actually attacking Holland with the support of only one unit Fleet Kiel.
Here, Army Prussia is supported by one unit, and Army Silesia is supported by one unit. The last two moves are legal, and this method of double-support is helpful when there are two units that both could be attacked and dislodged. Of course, if both units are attacked, the support fails.
Note that the convoying fleet is not considered to be giving support, so Army London actually has support from only one unit: Fleet Heligoland-Bight. Army London, on the other hand, see above is supported in its attack on Holland by one unit Fleet Heligoland-Bight , thereby enabling Army London to be convoyed successfully into Holland, as long as Fleet North Sea is not dislodged during the convoy.
Unless the French successfully defend it, England will also take Brest. Therefore, Army Picardy is now attacking Brest unsupported. Fleet St. Petersburg North Coast to Norway. Unsupported Army Livonia attempts to move into Prussia, but since Army Prussia is supported by Army Silesia see Germany, above , the attack is not successful. Army Ukraine supports Fleet Sevastopol, so there are now two units supporting see Russia, above. There's no point in lying needlessly. Players who lie much get quick a reputation for being untrustworthy.
Having a public enemy is also important. You need at least a target to attack and this way other players feel more safe next to you as they assume you will focus on your enemy.
Remember that even players on the other site of the map or enemy neighbour can be valuable to you. Also think that the friends of your enemy are potential enemies, even when they are your friends.
The central Canadian government has fallen and is in disarray In the south, the increasingly strong drug lords and industrial mafia have rested control of northern Mexico away from the government, while the rebellion of Chiapas has spread to other southern Mexican states.
Under siege, Mexico's government prepares to strike back Taking advantage of the chaos on the North American continent, Cuba invades Jamaica and prepares to spread its influence further abroad, while Peru takes control of Colombia and turns its eyes northwards This is the setting at the start of the Empire variant of Diplomacy, where you play one of 10 new or old nations in a bid to conquer North America.
Can you lead your country to North American domination? This is the first in a series of known-world variants that I plan on developing. As David E. Cohen had already created a AD version; I thought that I would start my series by translating his epic work into PhP. This map is build anywhere and has neutral standing armies that disband when dislodged, but will be rebuild if the relevant Home Supply Center is vacant and unowned during the build-phase in autumn.
I have taken the decision to add a transform option, where players can change their fleets to armies, or armies to fleets, provided they are on a coast with a supply center, and haven't been attacked that season. Modern Diplomacy is intended to be diplomacy with an updated map, circa , taking place in Europe, the Middle East and North Africa.