Where to find ayleid ruins
Keep following the path without bothering to jump into the water and you'll step on triggers to open the doors. You'll eventually find yourself at the statue, but don't forget to open every coffin and cask around. There is some great treasure to be found here. There are several Varla Stones in the first major room, but after that the treasure becomes mundane until the last room, where you'll find the statue and a chest full of items worth taking.
Once you have your prize, keep going ahead and unlock the gate at the end to find a secret path back to the beginning. Moranda : In between Chorrol and Bruma. This dungeon is inhabited by a range of creatures. Expect to encounter Will-o-the-Wisps, Minotaurs, Spriggans, and Ogres while walking through this area. There are more Varla stones to be had here as well as a ton of Welkynd Stones making it worthwhile to explore the region fully.
The Ayleid Statue is on the lowest level. You'll know you're near it when you enter the region filled with poisonous green gas. The central room has the statue, tucked in a nook on the side of the room closest to the exits. Ninendava : East of Sancre Tor close to Moranda. This is one of the shortest dungeons. Be prepared for Skeletons and Zombies as you enter.
Just keep going straight and pick the lock on the gate when you get to it. The Ayleid Statue is just on the wall on the far wall. Wenyandawik : Northwest of Bravil, south of the Green Road. Ghosts, Zombies, and Rats inhabit this dungeon that is easy to get lost in. As you enter the first room, you'll find several possible exits from the first large room. Take a right as you enter the open area heading north on your dungeon map and use the door you come to in that direction. If you take any other door, you'll come to locked gates and dead ends.
From there, you can explore the area for some Varla stones and Ayleid chests. Keep walking down the hall until a hidden door opens and reveals the path to the statue. Follow your map all the way to the end of this narrow ruin to find the statue. He died in TES3 because he did not have enough divine energy left to reform. Sotha Sil died at the hands of his long-time friend and fellow Tribunal member, Almalexia.
Almalexia gold represents the King, or Warrior. Sotha Sil blue represents the Witness, or Mage. The Rebel and Thief exists as a mixture of the other two. Hence, Vivec sports both colors. Only Dagoth Ur offers you immortality. Give your body to the Sixth House, and you will join them in their eternal waking dream, one divine mind with many bodies and many voices.
Register Don't have an account? Ayleid Ruins Oblivion. Edit source History Talk Do you like this video? Play Sound. Miscarcand is a large Ayleid ruin For other uses, see Ayleid Ruins.