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Who owns wwe games

2022.01.10 15:48




















To learn more or opt-out, read our Cookie Policy. The news was first reported Tuesday by Video Games Chronicle.


In May, the studio revealed in an interview with Video Games Chronicle that it was developing a new, unlicensed wrestling video game , acknowledging that the deteriorating relationship with 2K Sports was part of the decision to do so.


Furuta has said that the studio spun up an entirely new development team to build it, though. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. By choosing I Accept , you consent to our use of cookies and other tracking technologies.


We own the rights of substantially all of our characters and exclusively license the rights we do not own through agreements with our Superstars. Studios, St. These include artist partnerships in programming, live music performances and both original Superstar and brand theme songs which are available globally across digital platforms.


Partnerships with Spotify, Apple Music and Pandora have resulted in both flagship playlists and Superstar-curated material, which have engaged fans across different media mediums in a new way. To learn more or opt-out, read our Cookie Policy. Its assets, including studios and intellectual property, were sold piecemeal at auction today; pending approval of the sales by a federal bankruptcy court judge, THQ will cease to exist as a company.


Terms of the contract are not available at this time; we've reached out to Take-Two for more details and will update this post with any information we receive. It's unclear at this point if Visual Concepts would also develop Take-Two's WWE games, if the publisher plans to hire an outside developer for the franchise or if it will even release a WWE title in Upon the announcement of THQ's bankruptcy filing, WWE issued a statement saying it did not anticipate that the "ultimate economic impact for financial statement purposes would materially and adversely affect the results of operations or financial position of WWE in light of the strength of the WWE brand and the historical performance of WWE's video game business.


The most recent and final entry in the franchise was WWE '13 , which launched last October. Update: The Twitter account for the WWE video game franchise said the series will continue, but provided no further details:.