Resistance how many spies
The vote is secret until every player has selected their vote and the leader asks for the votes to be revealed. Once the votes are revealed, if the majority has approved, then the round continues to the mission phase. If the team is rejected then the round ends without starting the mission, and the leader passes to the left and the team building phase is repeated.
If this happens 5 times in a row without the mission proceeding then the resistance loses the game. Once in the mission phase, the leader will assign a set of mission cards to each of the players on the mission. The mission cards will indicate whether or not the mission succeeds or fails. Once a player selects their response, they return it, face down, to the leader who then shuffles the responses so that it cannot be determined who gave which answer.
The unused mission cards should also be shuffled before the votes are revealed. No other player should know who voted what. The votes are then revealed. If there are 1 or more fail votes, then the mission fails exception: 4 th mission of 7 or more players require an additional fail vote for the mission to fail , otherwise the mission is successful.
Place a blue or red score marker on the mission space to indicate success blue or failure red and move the round marker to the next mission space. During the game players are allowed to say anything they wish to try to figure out who the spy is, or the spy may say anything they wish to try to misdirect other players from detecting them. Mission Team Vote: After appropriate discussion, the Leader calls for a vote on the team assignments. Each player, including the leader, secretly selects one vote card.
When all players have their selected Vote card ready, the Leader asks for the votes to be revealed. The mission team is approved if the majority of Votes are affirmative and fails if a majority rejected the assignments; a tied vote is also a rejection.
If the mission team is approved, play continues in the mission phase. If the mission team is rejected, the leader passes in a clockwise manner and the team building phase is repeated. Each player on the mission Team must secretly decide to either support or sabotage the Mission.
The leader passes a set of Mission Cards to each mission team member. Each player on the mission selects a mission card and plays it face down in front of themselves. The leader collects and shuffles the played mission cards before revealing. The mission is successful only if all the cards revealed are mission success cards. The mission fails if one or more mission fail cards have been played.
Note: The resistance operatives must select the mission success card; spies may select either the mission success or mission fail card. The 4th mission in games of 7 or more players requires at least two mission fail cards to be a failed mission. It's suggested that two different players shuffle the played and discarded mission cards before revealing.
After the mission has been completed, advance the round marker to the next mission space on the tableau. I say it would very largely depend on the group, their experience, and how many players there are.
A lot of the game is all about reading players. Similar to poker, it's easier to read people you know rather than complete strangers. It sounds like your group hasn't learned to play Resistance very well yet. Playing a spy, at a basic level, is pretty straightforward. Playing a Resistance member takes a little more thought. After all, the spies already know everything; they're just trying to create confusion and mislead. The Resistance members have to piece together the information. Stick with it and the Resistance will probably improve.
Saffron, in order to answer the question the game group itself has to be assessed; as you will have a much different answer if the game group is fairly new to the game compared to expert players. I would start looking at voting patterns and how you vote when you are playing good. A common mistake I have seen from newer players is voting for a mission where it is impossible to win such as the last mission requiring all of the good members to be on the team and yet good members not on the team meaning there has to be an evil member on the team voting for the mission to proceed.
One thing to try is if you like the overall idea of the game is to pick up the resistance avalon as it give the good side some more knowledge as well as another way for evil to win — Joe W. Show 2 more comments. Active Oldest Votes. Improve this answer.