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Where is sokolov in the lab mgs3

2022.01.12 23:12




















If you decided to go the EZ way and defeat Ocelot by depleting his stamina bar instead of his life bar, you'll be rewarded with a camouflage on a rock very close by once you land in the cave. Hug the right wall until you see a crawl space next to a branch to the right. If you're interested, there are some grenades and ammo at the end of that branch, but crawl through that space when you're ready to get through this cave. Once you're out of the crawl space, turn a hard right to find another path, where you'll pass another skeleton with ammo before heading to the next section of the cave.


There will be two paths ahead of you, a big one and a small one. Take the big one to get to an open area of the cave, where you'll be greeted by none other than The Pain. There will be only a few attacks to deal with in this first stage. He might send a bunch of hornets to hone in on you all at once, which you'll easily be able to recognize.


Just drop into the water and keep moving to avoid them. If green hornets come at you, do the same thing. Sometimes, The Pain will yell "Grenade! Where is it, you ask? Covered in hornets, in a giant hornet ball, floating towards you.


Disarm it by shooting the hornet ball three times, and the grenade will plunk into the water. When The Pain uses his hornets as a shield to protect himself from damage, a grenade or stun grenade will force them off of him so you can get some more shots in on him.


After you deplete half his health, his second phase will start, which only adds an attack where he sends red-trailing bullet hornets after you. These will require you to go into the Cure menu in order to maintain your full health, but these too are also avoided by going into the water. However, you'll need to dive under the surface to avoid damage for this attack.


Shoot The Pain enough times and he'll eventually be defeated. The members of the Cobra Unit save for The Boss are rigged to explode upon being defeated, which is why he will do just that after he falls over. Pain Relief Defeat The Pain. If you've defeated The Pain by depleting his stamina with the EZ Gun I assume you would have , you can reach the camo he drops by running around the edge of the cave and rolling onto the bigger rock he was standing on for the duration of the fight.


The path to the cave entrance will be just up ahead. When you go far enough, a short cutscene will start, showing two soldiers flying overhead on futuristic hovering machines. The way out of the cave will be completely clear from here, so you can head on through without a problem.


Hunt for food if you feel like you need some. The two hovercraft soldiers will be patrolling this river; tranquilizing them will result in them experiencing a fiery death, but it doesn't actually count as a kill, which is nice to know for the no-kill playthrough.


Since you walk so slowly when half-submerged in water, press to crouch, and then move with to swim underwater. Guide your direction while mashing to swim very fast to the end of the river, until you get to a fork in the path. For the next achievement, which we'll want before the no-kills playthrough, you'll want to head west to pick up a sniper rifle called the SVD. If you don't want to do a whole lot of reading for Ponizovje West up to the point where you get the achievement, a video very shortly below will show you what to do as well, if that's more your style.


Swim through the water until you reach the dock. Climb up it with and tranquilize the two soldiers in the area before going inside the small building to find the SVD. The controls are a bit different from MGS2's sniper rifle controls, so you'll have to be precise.


Obviously, is to fire, but now you'll want to hold to aim the sight, and adjusts the sight magnification. You can practice this in this area since you'll start off with rounds. Swim back to the crossroads when you're comfortable with the SVD.


For a last step of preparation, save the game by going into the codec , just in case you mess up. Then go north through the path you haven't gone down before to reach the next area.


The Boss, Volgin, and Ocelot will talk with one another for quite some time, while Volgin tortures Sokolov's lover Tatanya to get him to cooperate and go inside the warehouse. Ocelot will also intimidate Sokolov by playing a game of Russian roulette, but with a different set of rules. While this whole scene is playing out, The End, another member of the Cobra Unit, will be sleeping in a wheelchair, preserving his strength for the fight against you later.


With the SVD in tow, he'll never wake up again. Equip it as soon as this long cutscene ends, magnify your aim, and fire at The End's head, killing him immediately. Since Cobras are rigged to explode upon defeat, he too will explode, sending one of the wheelchair's wheels right into your face. But now that he's dead, you won't have to fight him later on, eliminating an entire boss fight from your mission.


You can see the whole ordeal go down on this video below, as well. The End Defeat The End. Swim over to the guards near the docks and climb up onto solid land, then tranquilize them. The door to the warehouse's interior will be on the right side. As you enter the area, you'll find that there's only a bunch of crates and a staircase in this warehouse.


One enemy will be walking through the crates, and another will be at the top of the staircase, so watch out for them as you head upstairs. Watch out for traps laying all throughout this small forest. Fortunately, this place isn't much of a maze; the way to the next area is a straight beeline from where you came from. Head left immediately, and you'll spot a guard and his dog on the other side of this electric fence. Tranquilize them and continue all the way to the left to find a small opening in the fence that you can crawl through to reach the other side.


Continue to run around to the right and around the corner to find a door inside. Lean up to the door and knock on it with to make a guard open it and come out. Take care of him and head inside. Nothing will be a threat to you here, so you can move inside the lab with ease. You should see the main front doors to the lab immediately; these won't open, so you'll have to go through the door just to the right of it.


You'll know it's the correct door when you see a small black sign with a 10 on it to the left of it. Once inside, go past the main desk and through the far north door, tranquilizing the enemy in the way, of course.


Past this door is a second enemy, and the stairs to your destination. If you want to have some fun in this area, equip the scientist uniform you got earlier, as well as mask that somehow made it into your gear.


Looks pretty familiar. Sigint will give an explanation as to why it exists. The combination of these two items will allow you to walk past guards without them being suspicious, as long as you're not using any weapons. Go past the guard in his post and enter the room with a big desk. You'll want to prevent the scientist in here from seeing your face, because he'll recognize that you're not actually someone on the team, and an alert will be sounded off. You could alternately just get out of the lab coat now and tranquilize him and the scientists up ahead.


Make your way to the back room to meet Dr. Granin will be playing an old Metal Gear tune on his radio, and a nice easter egg from Kojima's other work Zone of the Enders will be resting on his shelves.


He'll rant on about how he's upset that Volgin needs Sokolov more than he does, and that he wants to be a hero. He'll also remark that the Shagohod could be so much better if it had legs, and that he's going to send all of his material and research on bipedal tanks to his friend in America. That friend is Huey Emmerich, Hal Emmerich's father. After you compliment his shoes, he'll tell you how to infiltrate Volga's fortress of Groznyj Grad; he'll even give you a key to get through a door in the warehouse you passed through.


After you're done talking with Granin, make your way back upstairs and start heading towards the warehouse. Guard placement will be the same as it was when you first all of these areas, so there won't be any surprises waiting for you. Upon returning to the forest, Snake will be shot with a poison bolt. The Fear will arrive to say that he'll be dead within a few minutes. Looks like it's time to fight.


As soon as the fight starts, go into the Cure menu and get rid of that poison, as well as the bolt wound. Then aim your EZ Gun around the trees until you can finally make out where The Fear is; this will be hard to do due to his invisibility camo. After you've shot him to reduce half of his health, his camouflage will break, and he'll zoom around the trees looking for food.


Shooting him again will disrupt his process of getting a fruit to eat, but this shouldn't be a problem since he'll now be so easy to spot. I've never had The Fear actually attack me, so I can't provide any pointers on how he fights. If you depleted The Fear's stamina bar to end the fight, his signature camouflage will be located where he was when he died.


Continue south when you're ready to get inside the warehouse. Both enemies that were in this area are now on the lower floor near the crates. Go downstairs and tranquilize them before heading up the small stone staircase.


Once at the top, you should see two doors: one will be open, which is the one you came from, and one will be closed. Approach the closed door and you'll find that it now opens, thanks to the key Granin gave you earlier.


EVA will call to tell you that Sokolov is inside Groznyj Grad, and Snake will tell her that he knows how to get there, much to her surprise. She'll tell you to meet her in the ruins in the mountain nearby, so your next destination is going to be that meeting spot. There's nothing of interest here, so continue onwards. Simply hug the right walls of this area the entire time you're here and you'll reach another fork in the path to two areas.


Check your map and go for the path to the left. Since you killed The End earlier, the boss battle has been replaced with a five-man ambush. Should you so desire, you can completely ignore this ambush and continue on ahead to Sokrovenno North.


Naturally, you'll want to go north. You're met with yet another weak ambush that you can once again ignore. Continue north to the next area; you'll know it's the right path out when you see a bunch of spiky branches over the tunnel ahead. Now, for what you've all been waiting for. Ahead is a ladder; to tell you to climb it would be a massive understatement of what you're going to be doing. Enjoy the ladder climb, it's a thrill. As you move ahead in this area, you'll find that it's full of little hills.


Trucks often stop at this location in order to deliver supplies. Presumably, it also was involved with the development of various medical supplies. The south area of the lab was littered with various traps, and also contained some highly viscous swamp puddles. Graniny Gorki was originally developed to be a prison, [2] but at some point was converted into a lab for Granin's Design Bureau via Volgin's use of the Philosophers' Legacy as well as his support from Leonid Brezhnev and his allies in their coup against then-Soviet premier Nikita Khrushchev.


An armory was also located to the northeast in the inner walls of the facility. The forested area to the south of the lab was used as a testing ground for tactical research. Traps were planted throughout the area to test out effective and economical tactics for those countries with limited funds and industrial technology, among which the Soviet Union was helping to lead Communist revolutions. The rabbits that inhabited Graniny Gorki were immune to the Brazilian wandering spider's venom, as they were often used by The Fear to test his poison bolts.


While making his way in nightfall to the bureau, he briefly stumbled upon a deceased scientist on one of the traps, and reported it to Zero. Upon arrival at the main office of Granin, Snake instead learned from Granin that Sokolov had been relocated to Groznyj Grad. Because Granin was drunk at the time and bitter over being passed over in favor of Sokolov's work, he gave Snake a key which allowed him to open a door in the warehouse leading to the mountains.


He also told Snake about his plans for Metal Gear , describing it as the "missing link" between infantry and artillery, and showed him some of his designs, and also alluded to the Philosopher's Legacy.


Snake, upon leaving the facility, also ended up fighting another member of the Cobra Unit: The Fear, in the forests south of the research facility.


Because EVA is in Volgin's company during this time and thus has no access to her radio, EVA cannot be contacted for any information during the first trek through the region. Instead, the player has to backtrack to Graniny Gorki to gain any information on the region after using the punch card Granin supplied to Snake when EVA resumes contact.


When doing so, EVA will remind Snake to go towards the mountains. Originally, Granin's office was supposed to have a window, with Granin looking outside it when he says "it is already dawn," in the cutscene where he met Snake. It was changed to him looking at a clock and deducing that it was already dawn from the time on the clock in the final version.


Graniny Gorki Lab makes an appearance in the fifth mission of the non-canon minigame Snake vs. Monkey , Gone with the Apes. The resistance then returns to the Silo Entrance, and used the frequency in the second building from the direct entrance to the Silo Complex, and discovered the Blueprints to the Saturn V rocket.


Afterwards, a Spy Unit planted in the Plant sends a report about someone being locked up in the computer room. However, they cannot reveal any more details without blowing their cover. The resistance then storms the Plant and arrives at the Computer Room of the Plant, discovering that the person locked in it is none other than Sokolov.


Sokolov then realizes that they did get the documents for him. Sokolov then explains that that's because the documents actually weren't of Saturn V. He also explains that, while the documents weren't absolutely essential, they were needed to speed the process along.


Roy Campbell then asks Sokolov why he didn't tell him sooner. Sokolov explains that this is because, had the resistance looked at his documents closely, they would have seen his name among the designers, which causes Campbell to realize that this would mean that Snake would find out that Sokolov helped develop Metal Gear.


Sokolov explains that he didn't want anyone to know that he was still "dirtying his hands" in weapons development, period, never mind the fact that he was involved in developing a weapon based on the blueprints that Granin left behind, and he didn't have the guts to steal the schematics himself, despite his wanting to, hence why he assumed the identity of Ghost and used Snake to get the documents.


Roy Campbell then realizes what he tried to do: In his own way, Sokolov was trying to prevent Metal Gear from being launched. Sokolov is surprised at Roy Campbell's remark, to which Campbell explains that they owe Sokolov, and they are glad to have him on board.


However, he was able to successfully feed information to Naked Snake and his resistance, prior to his recruitment by the group, surprising even Gene when his actions were later discovered. Unlike Para-Medic and Sigint, the only way to retain Sokolov's frequency is to not recruit him as he abandons using the alias by the time of recruition. In the strategy guide, only the Spy Report mission regarding extra parts for Metal Gear where Sokolov, under the identity of Ghost, requests that Snake retrieve blueprints of the Saturn V is covered.


Metal Gear Wiki Explore. Metal Gear Solid V. Brawl Super Smash Bros. Explore Wikis Community Central. Register Don't have an account? Nikolai Stepanovich Sokolov. Log In to Edit. History Talk 7. After inventing a system that places multiple engines on a single rocket multi-engine cluster won him widespread acclaim, he was put in charge of his own secret design lab. Sokolov in the pachislot adaptation of Metal Gear Solid 3.


Forgot your username or password? I used to know everything about this game and I go into the basement and can't find him. Am I supposed to be able to get through the door on the right at the very bottom of the stairs? Cause I can't User Info: pikalover77 pikalover77 9 years ago 2 If you entered from the right right of the "main doors" then you should turn right around the corner, past the guard and turn right at the end of that hallway.


Does the end die of old age trick still work in the 3ds version. Is this Game rare? Side Quest. Favorite game help?