Literature what is a plot
There are many types of plots in the world! But, realistically, most of them fit some pattern that we can see in more than one story. Here are some classic plots that can be seen in numerous stories all over the world and throughout history. The protagonist must defeat a monster or force in order to save some people—usually everybody!
Most often, the protagonist is forced into this conflict, and comes out of it as a hero, or even a king. This story can begin with the protagonist being poor or rich, but at some point, the protagonist will have everything, lose everything, and then gain it all back by the end of the story, after experiencing great personal growth. The protagonist embarks on a quest involving travel and dangerous adventures in order to find treasure or solve a huge problem.
Usually, the protagonist is forced to begin the quest but makes friends that help face the many tests and obstacles along the way. The protagonist goes on a journey to a strange or unknown place, facing danger and adventures along the way, returning home with experience and understanding.
This is also a version of the monomyth. A happy and fun character finds a happy ending after triumphing over difficulties and adversities. As these seven examples show, many stories follow a common pattern. In fact, according to many thinkers, such as the great novelist Kurt Vonnegut, and Joseph Campbell, there are only a few basic patterns, which are mixed and combined to form all stories.
The plot is what makes a story a story. It allows an author to develop themes and most importantly, conflict that makes a story emotionally engaging; everybody knows how hard it is to stop watching a movie before the conflict is resolved.
He embarks on a voyage through Europe and Asia seeking higher truth. Finally, in Asia, he finds a more meaningful way of life. In this novel, the plot follows the protagonist Larry as he seeks meaningful experiences. The story begins with the exposition of a disillusioned young man who does not want to work. The rising action occurs as he travels seeking an education.
The story climaxes when he becomes a man perfectly at peace in meditation. Two roads diverged in a yellow wood, And sorry I could not travel both And be one traveler, long I stood And looked down one as far as I could … Then took the other, as just as fair, And having perhaps the better claim … And both that morning equally lay In leaves no step had trodden black. The climax occurs when he chooses the unique path.
Plots can also be found in television shows, movies, thoughtful storytelling advertisements, and song lyrics. Below are a few examples of plot in pop culture. These excerpts reveal the plot of this song: the exposition occurs when we see two characters: a young woman and young man falling in love. The rising action occurs as the father forbids her from seeing the man and they continue see one another in secret. Finally, the climax occurs when the young man asks her to marry him and the two agree to make their love story come true.
Minions have a goal to serve the most despicable master. Their rising action is their search for the best leader, the conflict being that they cannot keep one. Movie trailers encourage viewers to see the movie by showing the conflict but not the climax or resolution. Falling Action: Many years pass in Nelly's story. A chain of events allows Heathcliff to gain control of both the Heights and the Grange. He then forces the young Cathy to live with him at the Heights and act as a servant.
Lockwood leaves the Grange to return to London. Resolution: Six months later, Lockwood goes back to see Nelly and learns that Heathcliff, still heartbroken and now tired of seeking revenge, has died. Cathy and Hareton fall in love and plan to get married; they inherit the Grange and the Heights. Lockwood visits the graves of Catherine and Heathcliff, noting that both are finally at peace. Exposition: Teenager Carrie is an outcast and lives with her controlling, fiercely religious mother.
One day, she starts her period in the showers at school after P. Not knowing what menstruation is, Carrie becomes frantic; this causes other students to make fun of her and pelt her with sanitary products. Around this time, Carrie discovers that she has telekinetic powers. Rising Action: Carrie practices her telekinesis, which grows stronger. The students who previously tormented Carrie in the locker room are punished by their teacher.
One girl, Sue, feels remorseful and asks her boyfriend, Tommy, to take Carrie to the prom. But another girl, Chris, wants revenge against Carrie and plans to rig the prom queen election so that Carrie wins. Carrie attends the prom with Tommy and things go well—at first. Everybody laughs at Carrie, who goes mad and begins using her telekinesis to start fires and kill everyone in sight. Falling Action: Carrie returns home and is attacked by her mother. She kills her mother and then goes outside again, this time killing Chris and Billy.
As Carrie lay dying, Sue comes over to her and Carrie realizes that Sue never intended to hurt her. She dies. Resolution: The survivors in the town must come to terms with the havoc Carrie wrought. Some feel guilty for not having helped Carrie sooner; Sue goes to a psychiatric hospital. Exposition: Bella Swan is a high school junior who moves to live with her father in a remote town in Washington State.
She meets a strange boy named Edward, and after an initially awkward meeting, the two start to become friends. One day, Edward successfully uses his bare hands to stop a car from crushing Bella, making her realize that something is very different about this boy. Rising Action: Bella discovers that Edward is a vampire after doing some research and asking him questions. The two develop strong romantic feelings and quickly fall in love. When playing baseball together, however, they end up attracting a gang of non-vegetarian vampires.
One of these vampires, James, notices that Bella is a human and decides to kill her. Edward and his family work hard to protect Bella, but James lures her to him by making her believe he has kidnapped her mother.
Climax: Tricked by James, Bella is attacked and fed on. At this moment, Edward and his family arrive and kill James. Bella nearly dies from the vampire venom in her blood, but Edward sucks it out, saving her life. Falling Action: Bella wakes up in the hospital, heavily injured but alive.
She still wants to be in a relationship with Edward, despite the risks involved, and the two agree to stay together. Resolution: Months later, Edward takes Bella to the prom. The two have a good time. Bella tells Edward that she wants him to turn her into a vampire right then and there, but he refuses and pretends to bite her neck instead. Despite what some critics might claim, Twilight does, in fact, have a plot.
What is plot? These events must be purposeful and organized in a logical manner that entices the reader, builds tension, and provides a resolution.
All plots have a beginning, middle, and end, and usually contain the following five points in this order:. Sketching out a plot diagram can help you visualize your story and get a clearer sense for where the climax is, what tensions you'll need to have in order to build up to this turning point, and how you can offer a tight conclusion to your story. A key literary element as it turns out. Learn about other important elements of literature in our guide.
We've also got a list of top literary devices you should know. Working on a novel? Then you will definitely want to know what kinds of tone words you can use , how imagery works , what the big difference between a simile and a metaphor is , and how to write an epilogue.
Interested in writing poetry? Types of Plot In addition to analyzing the general structure of plots, many scholars and critics have attempted to describe the different types of plot that serve as the basis of most narratives.
Booker's Seven Basic Plots Within the overarching structure of Booker's "meta-plot" as described above , Booker argues that plot types can be further subdivided into the following seven categories. Here's a closer look at each of the seven types: Comedy: In a comedy , characters face a series of increasingly absurd challenges, conflicts, and misunderstandings, culminating in a moment of revelation, when the confusion of the early part of the plot is resolved and the story ends happily.
In romantic comedies, the early conflicts in the plot act as obstacles to a happy romantic relationship, but the conflicts are resolved and the plot ends with an orderly conclusion and often a wedding. When the tragic hero becomes aware of his mistake this realization is called anagnorisis , his happy life is destroyed. This reversal of fate known as peripeteia leads to the plot's tragic ending and, frequently, the hero's death.
Booker's tragic plot is based on Aristotle's theory of tragedy, which in turn was based on patterns in classical drama and epic poetry. Antigone , Hamlet , and The Great Gatsby are all examples of tragedies. Through an act of love, another character helps the imprisoned character overcome the dark force, enchantment, or character flaw. Many stories of rebirth allude to Jesus Christ or other religious figures who sacrificed themselves for others and were resurrected.
Overcoming the Monster: The hero sets out to fight an evil force and thereby protect their loved ones or their society. The "monster" could be literal or metaphorical: in ancient Greek mythology, Perseus battles the monster Medusa, but in the television show Good Girls Revolt , a group of women files a lawsuit in order to fight discriminatory policies in their workplace.
Both examples follow the "Overcoming the Monster" plot, as does the epic poem Beowulf. Rags-to-Riches : In a rags-to-riches plot, a disadvantaged person comes very close to gaining success and wealth, but then appears to lose everything, before they finally achieve the happy life they have always deserved.
Cinderella and Oliver Twist are classic rags-to-riches stories; movies with rags-to-riches plots include Slumdog Millionaire and Joy. The Quest: In a quest story, a hero sets out to accomplish a specific task, aided by a group of friends. Often, though not always, the hero is looking for an object endowed with supernatural powers. Along the way, the hero and their friends face challenges together, but the hero must complete the final stage of the quest alone. The Celtic myth of "The Fisher-King and the Holy Grail" is one of the oldest quest stories; Monty Python and the Holy Grail is a satire that follows the same plot structure; while Heart of Darkness plays with the model of a quest but has the quest end not with the discovery of a treasure or enlightenment but rather with emptiness and disillusionment.
Voyage and Return: The hero goes on a literal journey to an unfamiliar place where they overcome a series of challenges, then return home with wisdom and experience that help them live a happier life.
The Hero's Journey The Hero's Journey is an attempt to describe a narrative archetype , or a common plot type that has specific details and structure also known as a monomyth. Below, we'll take a closer look at the 12 stages that Vogler outlines in his analysis of this plot type: The Ordinary World: When the story begins, the hero is a seemingly ordinary person living an ordinary life. This section of the story often includes expository details about the story's setting and the hero's background and personality.
The Call to Adventure: Soon, the hero's ordinary life is interrupted when someone or something gives them an opportunity to go on a quest. Often, the hero is asked to find something or someone, or to defeat a powerful enemy. The call to adventure sometimes, but not always, involves a supernatural event. The Refusal of the Call: Some heroes are initially reluctant to embark on their journey and instead attempt to continue living their ordinary life.
When this refusal takes place, it is followed by another event that prompts the hero to accept the call to adventure Luke's aunt and uncle getting killed in Star Wars.
Meeting the Mentor: The hero meets a mentor: a wiser, more experienced person who gives them advice and guidance. The mentor trains and protects the hero until the hero is ready to embark on the next phase of the journey. Crossing the Threshold: The hero "crosses the threshold" when they have left the familiar, ordinary world behind. Some heroes are eager to enter a new and unfamiliar world, while others may be uncertain if they are making the right choice, but in either case, once the hero crosses the threshold, there is no way to turn back.
Tests, Allies, and Enemies: As the hero continues on their journey, they face a series of increasingly difficult "tests" or challenges. Along the way, they acquire friends who help them overcome these challenges, and enemies who attempt to thwart their quest. The hero may defeat some enemies during this phase or find ways to keep them temporarily at bay.
These challenges help the reader develop a better a sense of the hero's strengths and weaknesses, and they help the hero become wiser and more experienced. This phase is part of the rising action. Approach to the Innermost Cave: At this stage, the hero prepares to face the greatest challenge of the journey, which lies within the "innermost cave. You can think of the approach to the innermost cave as a second threshold—a moment when the hero faces their doubts and fears and decides to continue on the quest.
The Ordeal: The ordeal is the greatest challenge that the hero faces. It may take the form of a battle or physically dangerous task, or it may represent a moral or personal crisis that threatens to destroy the hero. Earlier in the "Tests, Allies, and Enemies" phase , the hero might have overcome challenges with the help of friends, but the hero must face the ordeal alone.
The outcome of the ordeal often determines the fate of the hero's loved ones, society, or the world itself. In many stories, the ordeal involves a literal or metaphorical resurrection, in which the hero dies or has a near-death experience, and is reborn with new knowledge or abilities. This constitutes the climax of the story. Reward: After surviving the ordeal, the hero receives a reward of some kind. Depending on the story, it may come in the form of new wisdom and personal strengths, the love of a romantic interest, a supernatural power, or a physical prize.
The hero takes the reward or rewards with them as they return to the ordinary world. The Road Back: The hero begins to make their way home, either by retracing their steps or with the aid of supernatural powers.
They may face a few minor challenges or setbacks along the way. This phase is part of the falling action. The Resurrection: The hero faces one final challenge in which they must use all of the powers and knowledge that they have gained throughout their journey.
When the hero triumphs, their rebirth is completed and their new identity is affirmed. This phase is not present in all versions of the hero's journey. Return with the Elixir: The hero reenters the ordinary world, where they find that they have changed and perhaps their home has changed too. Among the things they bring with them when they return is an "elixir," or something that will transform their ordinary life for the better.
The elixir could be a literal potion or gift, or it may take the form of the hero's newfound perspective on life: the hero now possesses love, forgiveness, knowledge, or another quality that will help them build a better life. Other Genre-Specific Plots Apart from the plot types described above the "Hero's Journey" and Booker's seven basic plots , there are a couple common plot types worth mentioning.
Mystery : A story that centers around the solving of a baffling crime—especially a murder. The plot structure of a mystery can often be described using Freytag's pyramid i. In a typical story i. Bindungsroman : A story that shows a young protagonist's journey from childhood to adulthood or immaturity to maturity , with a focus on the trials and misfortunes that affect the character's growth. The term "coming-of-age novel" is sometimes used interchangeably with Bildungsroman.
This is not necessarily incorrect—in most cases the terms can be used interchangeably—but Bildungsroman carries the connotation of a specific and well-defined literary tradition, which tends to follow certain genre-specific conventions for example, the main character often gets sent away from home, falls in love, and squanders their fortune.
The climax of the Bildungsroman typically coincides with the protagonist reaching maturity. Other Attempts to Classify Types of Plots In addition to Freytag, Booker, and Campbell, many other theorists and literary critics have created systems classifying different kinds of plot structures.
Tobias, who wrote a book claiming there are 20 Master Plots Georges Polti, who argued there are in fact Thirty-Six Dramatic Situations Sir Arthur Thomas Quiller-Couch, who in the early twentieth century outlined seven types of plot And then there are the more atypical approaches to classifying the different types of plots: In , the University of Chicago rejected Kurt Vonnegut's college thesis, which claimed that folktales and fairy tales shared common structures, or "shapes," including "man in a hole," "boy gets girl" and "Cinderella.
Two recent studies, led by University of Nebraska professor Matthew Jockers and researchers at the University of Adelaide and the University of Vermont respectively, have used machine learning to analyze the plot structures and emotional ups-and-downs of stories.
Both projects concluded that there are six types of stories. Criticism of Efforts to Categorize Plot Types Some critics argue that though archetypal plot structures can be useful tools for both writers and readers, we shouldn't rely on them too heavily when analyzing a work of literature.
Tolkien The plot of The Hobbit closely follows the structure of a typical hero's journey. The Ordinary World: At the beginning of The Hobbit , the story's hero, Bilbo Baggins, is living a comfortable life alongside his fellow hobbits in the Shire.
Hobbits are short, human-like creatures predisposed to peaceful, domestic routines. The Call to Adventure: The wizard Gandalf arrives in the Shire with a band of 13 dwarves and asks Bilbo to go with them to Lonely Mountain in order to reclaim the dwarves' treasure, which has been stolen by the dragon Smaug. The Refusal of the Call: At first, Bilbo refuses to join Gandalf and the dwarves, explaining that it isn't in a hobbit's nature to go on adventures. Meeting the Mentor: Gandalf, who serves as Bilbo's mentor throughout The Hobbit, persuades Bilbo to join the dwarves on their journey.
Tests, Allies, and Enemies: Bilbo faces many challenges and trials on the way to the Lonely Mountain. Early in the trip, they are kidnapped by trolls and are rescued by Gandalf. Bilbo takes an elvish dagger from the trolls' supply of weapons that he uses throughout the rest of the journey. Soon Bilbo and the dwarves are captured by goblins, but they are rescued by Gandalf who also kills the Great Goblin. Later, Bilbo finds a magical ring which becomes the focus of the Lord of the Rings books , and when the dwarves are captured later in the journey once by giant spiders and once by elves , Bilbo uses the ring and the dagger to rescue them.
Approach to the Innermost Cave: Bilbo and the dwarves makes his way from Lake Town to the Lonely Mountain, where the dragon Smaug is guarding the dwarves' treasure. Bilbo alone is brave enough to enter the Smaug's lair. Bilbo steals a cup from Smaug, and also learns that Smaug has a weak spot in his scaly armor.
Enraged at Bilbo's theft, Smaug flies to Lake-Town and devastates it, but is killed by a human archer who learns of Smaug's weak spot from a bird that overheard Bilbo speaking of it.