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What is offensive efficiency in basketball

2022.01.12 23:22




















I say perhaps "basic" because it's one of many tempo-free stats, or stats adjusted for pace and volume. While assists in themselves are kind of useful to look at, assist percentage is a much better statistic to cite when trying to make a case for a player's skill in the passing department. Assist stats can be padded by two things: the amount of time that a player is on the court and the pace at which his team plays. A player on a fast-paced team like the Miami Heat or Washington Wizards is going to have more offensive opportunities to rack up counting stats, leading to elevated numbers of assists per game and assists per minute which are also a better way of looking at assists than just assists by themselves.


Similarly, a player who plays 35 minutes per game is going to have more opportunities to generate assists than a player on the court for 20 minutes per game.


It may seem like common sense that averaging 10 assists per game in 20 minutes of action per contest is more impressive than averaging 10 assists per game in 35 minutes of action per contest, but that distinction is lost when only assists per game is cited. Because assist percentage is free from the effects of pace and volume, it's a better indication of how effective a player is at racking up the dimes during each and every one of the team's possessions.


The stat essentially estimates note: estimates, not calculates what percentage of made shots by teammates were assisted by a player while he was on the floor. Without looking at play-by-play data, the best this stat can do is provide an estimate of the aforementioned percentage it is meant to calculate.


Additionally, there is no way to measure and give credit for good passes that resulted in missed open looks. Just as with any assist statistic, a player is at the mercy of the skill of his teammates. How I interpret that sentence: It's pretty incredible that Nash is overcoming the effects of old age and worse teammates than he's accustomed to and still finding a way to assist over half of the field goals his team makes while he's on the court.


The second of the offensive tempo-free stats, turnover percentage, is free from the effects of tempo because it isolates the possessions in which the player in question made a box score impact. This mathematical expression is the best way of quantifying the number of play results a player was involved in without simply going back through every box score and actually counting.


There are three ways that a player can be involved in the end result of a possession. They can attempt a field goal regardless of whether it's a two-pointer or a three-pointer , they can end up on the foul line or they can turn the ball over. However, simply summing those three results does not provide the number of possessions because shooters can attempt either one, two or three free throws on any given possession. Box scores don't explain how many shots a player was fouled on, so we have no idea of knowing which fouls resulted in and-ones for example without looking through historical play-by-play data.


Just trust on this one I've read the studies and they're too complicated to explain in a short space and accept the fact that the 0. So now that we've got that out of the way, all this stat really does is calculate the number of turnovers a player will make in individual plays. Turnovers and turnovers per game are both dependent once more on pace of play and the amount of time a player spends on the court. This rate statistic eliminates those detriments and focuses solely on the percentage of times a player turns the ball over compared to the amount of times they're involved in the play.


Turnover percentage still can't factor in the passes that a player makes that result in non-turnovers i. Therefore, it's still a fairly limited stat because it only focuses on the true outcomes of possessions when that player is involved.


That's one area of his game that he really needs to work on. Whenever a shot clanks off the rim, there are four possible outcomes: The ball could go out of bounds and be counted as a defensive team rebound; the ball could bounce of a defensive player and go out of bounds to be counted as an offensive team rebound; the ball could be pulled down by a defensive player and be counted as a defensive rebound; or the ball could be pulled down by an offensive player and be counted as an offensive rebound.


If you add up all four of those results, you account for all of the potential rebounds in a game. Offensive rebound percentage calculates the percentage of available offensive rebounds that a player grabs while he's on the court. This is the last of the commonly-used offensive tempo-free rate stats and much like the previous two, it doesn't account for pace or volume. Once more, it's too much trouble to go back and retroactively look at all historical box scores.


Under this system, teams can more easily be compared based on the efficiency of their offense and the separate efficiency rating of their defense.


Ken Pomeroy, basketball statistician, author and blogger, calculates these efficiencies for college basketball teams, and he uses this data, along with many other factors, to project game outcomes.


This works because a possession can end only in one of three ways: an attempted field goal, a turnover or a free throw, with an offensive rebound negating additional field goal attempts.


Divide the team's total points scored for the season by the possessions you calculated in Step 1. For example, total points scored divided by total possessions gives your team 0. Numbers above 1. Convert the offensive PPP number to an efficiency rating by simply multipling by In basketball statistics, Offensive Efficiency Rating OER is the average number of points scored by a basketball player per shot taken.


This includes missed field goals as well as free throws. Defensive rating simply shows how many points a player allows per possessions. It is also important to note that as opposed to most other basketball stats, lower numbers are better when it comes to defensive rating. Offensive Rating ORtg Offensive rating is just the amount of points produced by a player per possessions.


From Wikipedia, the free encyclopedia. It was created by author and statistician Dean Oliver. Offensive efficiency is the number of points a team scores per possessions. Rank Player ORtg —- ————— —— 1.


Chris Paul DeAndre Jordan Great defenders stay in defensive stance for the entire defensive possession. Staying in defensive stance allows players to react quickly when needed.


Kansas City Chiefs. Unadjusted offensive possession efficiency OPE is calculated as a function of offensive game splits. Touchdown rate OTD is the percentage of offensive drives that result in a touchdown.


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