Why is fei long so good
Fireballs, while definitely a very effective space control, are just not strong in AE due to so many characters being able to just bypass them like nothing, not to mention focus attacks. His EX Rekka is only -1 Maybe 2? Even given that rekkas are very good they are still one dimentional. Fei did have a pretty big problem with running into c. MK hitbox and active frames were much better. The risk has definitely increased for Ryu in AE now, though. MK xx Hado with rekkas most of the time because rekkas can counter hit it most of the time.
DP beats it clean but is a huge risk of course. I thought fei was possibly the best character in super honestly. Not just because Fei vs Ryu is a or possibly even either lol. His rekkas are just sooooo good. Also Fei doesnt have very many poor matchups. He is really good, and still will be in version imo. Fei really should be played in a way that you sit back and wait for a whiff, or a mistimed poke, and nail them with a rekka.
If it hits, go through with the rest and push them back. Even c. Whiffing a c. MK xx Hado thing is he can even punish them after blocking the Hado if the distance is right lol…that match is so difficult for ryu.
Just to let you guys know Rekkas are focusable, you run the risk of getting hit by the second if you do. Enraged, Fei Long was able to use his chi force to destroy the lab as well as save the prisoners. Among the prisoners was Ryu's cousin and her friend. The second episode So, You Want to be in Pictures Fei Long's investors had withdrawn their support from his movie due to because it is about the Triads, Chinese criminal syndicates. Since Ryu felt that he owed Fei Long a favor for helping them save his cousin, he asked Ken to get in touch with his father to fund Fei Long's movie.
As part of the arrangement, Ken would become executive producer of the film and would make changes to the film, much to Fei Long's dismay. Eventually, fame would go to Ken's head and would make Fei Long even angrier. The two would end up coming to blows, ending with Ken destroying the set.
Realizing the huge mistake he made, Ken once again had his father make some calls which was his intent all along, to teach Ken a lesson in responsibility for Fei Long so that he could get a starring role back in Hong Kong, which reconciled their friendship. Hitenryu focuses on a variety of acrobatic kicks and rigid strikes, which gives him a powerful up-close frame trap-and-pressure playstyle that allows him to "bob and weave" in the neutral game with solid pokes, as well as to gap-close if needed.
However, aside from his weakness of lacking far-range attacks and projectiles, Fei Long also has difficulties trying to get solid conversions off of his crouching attacks, despite some of these attacks such as his crouching HP having solid range, since it cannot be cancelled into anything.
He has two special techniques in his debut appearance in Super Street Fighter II : the Rekkaken , a series of rushing punches, and the Shienkyaku , a jumping flame kick. The Rekkukyaku , a later addition in the Street Fighter II games, is a technique in which Fei Long jumps towards the opponent with a spread kick.
His Super Combo is the Rekkashinken , a more powerful version of the Rekkaken. In Street Fighter Alpha 3 , he retains all of his techniques and gains two new Super Combos in A-ism mode: the Shien Renkyaku , a more powerful Shienkyaku, and the Ryuu Yassai , a Level 3 Super Combo in which he punches an opponent and then uppercuts them into the air, followed by a jump kick. The Rekkukyaku is changed to a flying kick, which he then branches into a front flip kick.
The Tenshin is a command grab that has Fei Long hook his leg to the opponents and flips over them. This move allows him to catch the opponent off guard and set up certain combos. He retains his Rekkashinken Super Combo from Super Street Fighter II , and gains a new Ultra Combo called the Rekkashingeki , a more powerful variant that adds a flurry of punches after the third Rekkaken, and follows up with a flying flaming kick.
In Super Street Fighter IV , Fei Long gains a second Ultra Combo called the Gekirinken ; Fei Long counters certain attacks by delivering a hard jump kick to the back of the opponent's leg, followed by a barrage of fast and deadly punches. He then finishes them off with the one-inch punch. Street Fighter Wiki Explore. Street Fighter. Bison Sagat Ibuki More Crossover Games. Marvel Super Heroes vs. Street Fighter Marvel vs. Capcom 2: New Age of Heroes Marvel vs. Capcom 3: Fate of Two Worlds Marvel vs.
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Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: TheBirdLives. Depends on your definition of good. He's low tier so if you're planning on becoming a pro and competing in SBO or something then probably better pick someone else. If you're planning to have fun and kick a few arses in the meantime then yeah, he's good.
Matches are completely winnable, and Rekkas are so satsifying and great for punishing mistakes at range, but he's definitely one of the weaker characters in the game. You need to play very carefully and know what you're doing. The one big thing you may have a problem with is that his BnB has a 1-frame link if I remember correctly. User Info: CoachHines.
Chicken Wing does not go over fireballs anymore.