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Space federation online game

2022.01.14 16:35


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In this case, a specific Colony Spacebase takes into account only the Scientific Center nearest to it. Spacebase cannot perform the Space Jump while the Science Center is active. When the Zero Field Generator is enabled on a base with the Science Center, only its owner can use it. Lightweight and perfect intelligence spacecraft.


Capacity: minimal. Next step in light aircraft evolution: increased capacity with two engines installed. Perfect for intelligent interstellar flights and small batches transportation. This is a modified third-class spacecraft. In time advanced shipbuilding allowed to improve its efficiency by mounting an additional module. This airfighter is transferred to the battlefield by carriers. Its small size allows escaping heavy enemy weaponry hits.


It is vulnerable to light weapons, though. This type of spacecraft is the most common and effective against heavy weaponry. It is able to instantly catch any enemy in battle and cope with encirclement with minimal losses. Its minimal capacity makes it better protected from light weapons and effective against enemy heavy spaceships in battle. This space warship intended to strike and assault. Perfect for fleet support and targeting heavy fire on the battlefield.


With correct calibration, it is invulnerable to enemy missiles. You may equip it with first-class missile launchers. This spacecraft is perfect for torpedo attacks. With nuclear engines invented, spaceflight efficiency significantly improved.


Large spaceships gained popularity for their capacity in comparison with light spacecraft. Though, more cargo demanded another engine mounted. On the other hand, issues of transport and cargo security has arisen.


The solution allowing to prevent attacks was to mount additional safety modules and a small gun that can blast weak single targets. In time the need to extract more resources on asteroid fields tremendously raised.


Next came a necessity to mount a new processing module. With four identical modules, this spaceship is perfect for gathering resources on fields located nearby from Colonies. Moreover, engineers solved protection issues by adding two platforms intended for safety modules on spaceships of this class. This spacecraft is the latest in series.


With an improved safety systems, increased cargo delivery speed, and another engine added, it is perfect for extracting resources from distant fields. A first-class heavy transporter with a large hold, increased efficiency, and improved armor. A second class heavy transporter is the next step in spaceship building evolution.


A third class heavy transporter produced to deliver cargo over long distances. Such a decision made for safety measures - long-distance flights make any fleet vulnerable to space pirates. This lightweight spacecraft provides double reinforced base armor and the ability to mount additional modules that turn it into an independent combat unit able to stand in any battle. This spacecraft is capable of transporting heavy spaceships over long distances.


If a hangar is installed in its hull, then larger spaceships can be carried there. It is also possible to place fleets with hangars belonging to the owner or a player with whom an Endorsement Pact or an agreement with the Federation has been signed. The [Move in hangar] command is used to place the fleet in the hangar, while the [Remove from hangar] command allows to remove the fleet. It can also be done using the "Hold" tab in the Fleet management section.


The large payload turns it into a monster, indispensable for resource extraction or archaeological research. This spaceship is a monster of trade, it has a huge hold and a large number of engines.


The first light spacecraft carrier providing good combat performance and protection. Most popular among space pirates. Can cover fighter units on the battlefield. Its practicality and ability to mount three engines with different thrust at once provide ultra speed in any corner of the Universe.


In comparison with Corvette spacecraft, it is heavier and slower. Extremely popular among space pirates that mask frigates as boarding stealths able to escape any enemy forces. Heavy missile fire of this spacecraft can effectively reduce enemy numbers when the battle starts. If the planet is under siege, it may play the role of a bomber.


It is lightfast in defense to enemy forces appearance providing suppressing fire and destroying those who want to retreat. In time scientists started to combine its equipment. Still, there are lots of missile destroyers furrow the Universe. This spaceship was developed on the basis of the legendary analogous Forerunner spaceship which was used many millennia ago for intelligence means and enemy communications sabotage. During excavations, Federation scientists discovered a relatively solid body of the original sample but, unfortunately, during transportation, the Carrier with the Ghost aboard was intercepted by pirates, and subsequently became the object of research by pirate research centers.


Among others, Ghost has a spacious hold, high maneuverability, and excellent armor that any spacecraft of this class can envy. However, for all these advantages, it was necessary to abandon the universal weapons module characteristic of traditional combat spaceships. It is not surprising that pirates keep the secret of Ghost development and allow access to this tech to trusted members of the criminal community only. The first in middle-class space cruiser series.


The additional engine may be mounted as well. Its initiative rate is much to be desired, though. On the other hand, the light cruiser is still popular among space pirates and fleet commanders of all races due to its speed. Here is the next step in weaponry evolution that was marked by defense systems and firepower enhancements. In an attempt to solve advance issues engineers had to decrease speed and initiative indicators. For the sake of 2 weapon modules and a protection module, scientists had to abandon the installation of an additional engine.


All this was more than offset by durability, protection and enormous combat power, which were first experienced by pirates and other fans of small maneuverable ships. The successful experience of creating space Cruisers boosted further spaceship evolution. The Heavy Cruiser put a logical point in this series. The large size of the latter made it possible to install two additional modules for weapons, protection, and auxiliary equipment.


However, despite these tricks, it was not possible to add more than one engine compartment. The result is a relatively slow but very powerful multipurpose spaceship that is capable of performing many tasks in the farthest corners of the Universe.


Raider is a fast cruiser perfect for missile attacks. Between the supporters of the «maneuverable combat» and «firestorm» theorists, there are still some disputes over whether it is worth paying more attention to the engine compartment. The reason is the further expansion of the controlled part of the Universe and the gradual increase in the range of routes. The «heavy» series of space warships announced in put an end to these. It was pioneered by a Battlecruiser with increased protection, versatility, and an extended engine compartment.


In the Third Helion-Velid War, these cruisers proved the enormous capabilities of the new corps and forced designers of all races to continue Heavy Cruiser series evolution. The predatory cigar-shaped form of this spaceship has long been a symbol of the Space Fleet of all races. It is the epitome of immense power and efficiency.


Developing the battle cruiser project, designers tried not to forget about its engine, weapons, and auxiliary equipment, paying max attention to protection. They doubled its durability and number of compartments intended for additional protective systems. However, speed and initiative of this spaceship suffered.


But this was a small sacrifice compared to all the advantages of the new project which was able to successfully resist Borg and exclude from the agenda some issues with those pirates who remained loyal to the "romance" of small speed vessels. Intensive battles and clashes with Borg demonstrated that fleets of all races got lack of firepower.


This fact made scientists speculate on creating a more powerful spacecraft. After years of research and heated debates, Leviathan was created. It is a real monster of the heavy fleet.


Its hull has tremendous durability, while designers decided to pay more attention to weapon systems and its engine compartment. Moreover, protective and support systems have been slightly expanded. The result is a super-powerful and super-heavy spacecraft with good speed capable of performing any tasks. It can be both a carrier and a strike ship. Theorists are still debating whether Leviathan is an end of a heavy series or a bright start to produce a new line of super-heavy spaceships.


It was Leviathan spacecraft that proved the inconsistency of the existing protective systems defending inhabited planets and asteroid fields. Therefore, scientists had to search for an adequate answer in a hurry.


Rumors has that not only Borg contributed to this but also pirates of the "new wave" who began to actively use Leviathans in their missions. The result was the Orbital Fortress development. It is powerful, clumsy, has min speed and max protection but its firepower and versatility indicators clearly suffered. In terms of the weapons number, Orbital Fortress is almost twice as low as the Leviathan and almost 4 times surpasses it in durability, has its own protective fields and anti-missile defense systems.


It is impractical to use the Orbital Fortress for long-range and short-range raids since the power of all engine compartments do not allow it to move fast. The Flagship is the supreme achievement of the Federation scientists. Its hull combines all modern techs with the unique techs of the Forerunners. The Flagship is an amazing combination of power and agility.


Its combat maneuver capabilities exceed Light cruiser capabilities, and its hull armor and the ability to install additional engines, modules, and protection elements exceed the capabilities of a Battleship of a similar level and are only slightly inferior to the Leviathan. According to unverified data, quantum computer elements that were found in the Minax galaxy on the former Forerunner planets were used to create Flagship.


However, in order to maintain secrecy, access to this technology opened only to states with solid combat experience that are able to resist theft and seizure attempts. It is also prohibited to transfer this technology to third parties, including Alliance members. Jet Engine provides the necessary thrust for propulsion by converting the fuel internal energy into the kinetic energy of the jet stream. Produced in Engine Factory SC. Electromagnetic Sail converts stream of photons emitted by the Star into kinetic energy.


The advantage of spaceships that use E-sails is that there is no need for fuel which allows an increase in payload compared to a jet-powered spacecraft. The disadvantage of the Electromagnetic Sail is that outside the Star System its power drops significantly. The built-in nuclear generator brings nuclear fuel atoms together as well as brings the atomic mass to a critical level and releases the stored energy in the working nozzle of the nuclear engine.


Outside the Star System, it significantly loses its effectiveness. Produced at the Engine Factory SC. Light-emitting heat is the source of energy for the Photon Engine. Flux of photons escaping from the engine creates jet thrust. Photon engine can develop max thrust per mass expended allowing speeds close to the speed of light in interstellar travels. However, when flying inside stellar systems, the star radiation prevents the max thrust. Allows using hyper transitions.


A hyper transition is performed from any point in space to the point where the hyper gate is located. Produced at Engine Factory SC. This bay adds two slots to store two jets or nuclear engines. This bay adds two slots to store two gravity, photon, or hyper engines. It allows the spaceship to jump to any point in space in the presence of a gravity computer. To jump, the Jump Thruster must be charged. Before jumping, the fleet needs to be prepared. Any changes will reset the jump-ready timer.


When several jump-engines are installed in a spaceship, all engine parameters are summed up. The column "Fuel consumption" indicates the fuel consumption per 1 unit of volume.


It makes no sense to use spaceships with Jump Thrusters installed in merchant fleets. Light Laser creates a directional energy beam that strikes the target. It is produced at the Armory. This weapon fires very short pulses. Organizer allows to estimate the final damage. Produced at the Armory. This laser focuses the beams of many small fiber-optic lasers that have slightly different wavelengths. This leads to the fact that, like white color, the final beam has a wide spectrum, which determines its high efficiency and a large amount of transferred energy.


It is an X1-class missile launcher for long-range light missiles. The missile launcher uses X1-class ammunition missiles of any race and any level to fire. Produced at the Ammo Factory. Kinetic Cannon uses cluster rounds. They burst near the target and inflict damage over a wide area with a combat filling.


This type of weapon is unable to damage medium spaceships. The total damage inflicted by the Kinetic Cannon depends on the attacking spaceship speed, its speed, and the volume of a spaceship being attacked in battle. The player can calculate the total damage in the organizer. This is an X2-class missile launcher designed for medium long-range missiles. Its "Accuracy" parameter specifies the probability of each missile hitting the target, provided that the enemy spacecraft does not have anti-missile systems.


The missile launcher uses X2-class ammo missiles of any race and any level to fire. This cannon fires beams of neutral ions. It has a high range since the beams of neutral particles are hardly scattered.


The total damage inflicted by the Ion Cannon depends on the volume of the spaceship being attacked in battle. The player can calculate the total damage in the Organizer. This X3-class missile launcher is designed for heavy ultra-long-range missiles.


Its "Accuracy" parameter specifies the probability of each missile hitting the target provided that the enemy spacecraft does not have anti-missile systems installed. It uses X3-class ammo missiles of any race and any level to fire. Produced at the Missile Launcher Factory. It allows a spaceship equipped with a Planetary destroyer to annihilate unpopulated planets turning them into asteroid fields. In battle, the Planetary destroyer shoots evenly at all spaceships at the selected target range.


This device allows spaceships to bombard planets with various types of bombs. Bombs must be stored in the hold of the spaceship that is bombing. The bombing is carried out according to the same principle as the battle. It comes in cycles. The cycle duration is 5 minutes.


The number of cycles is set in the command specified in the flight list. If there are no fleets of other players or the bombing object has not been destroyed earlier, then the bombardment ends at the specified cycle. The number of bombs released by this device per cycle depends on the number of bombing devices installed on the spacecraft. If there are fleets of other players in the battle, the bombardment will continue until the fleets of such players leave the battle or are destroyed.


The max bombing efficiency is achieved when bombing takes place from positions and decreases when distancing from it. This is the Federation Science Center development that allows to additionally place two lasers light or heavy. The main problem was a double increase in the energy supply through the existing power communications. It was solved thanks to the discovery of "Force communicators" in the Minax galaxy.


Unfortunately, the "Information communicator" discovered along was stolen by pirates during an attack on a scientific expedition. Today it is used to design pirate control rooms. This tech is recognized by the Federation Council as dangerous. To protect against pirates, it is provided to military powers that have taken an oath of nondisclosure only, regardless of all other agreements incl. Produced in Industrial Complex. It makes it possible to place two additional weapons plasma, kinetic, or ionic.


The noticeable increase in the firepower of spacecraft has generated interest from pirates and forced the Federation Council to pass a law limiting this technology. Access to this tech is provided only to the leading military powers, whose heads have taken an oath of nondisclosure. Many protests from the Alliance was sparked by the fact that this oath does not allow this technology to be made available to all members.


It can accommodate two additional missile installations of any type. It was developed in the Federation Science Center military laboratories and is based on the "Force communicator" discovered in the Minax galaxy. It doubles the energy supply to the missile slot, providing everything needed for target detection and launch.


Therefore, for security reasons, the Federation Council limited its use, making it available to states with high experience in resolving military conflicts only. The adopted law prohibits the transfer of this technology to any other states, including Alliance members.


It allows firing torpedoes to destroy super-heavy spaceships. The final hitting accuracy of each torpedo depends on the velocities ratio during the attack of the attacking and attacked fleets. The missile defense system does not affect the torpedo attack accuracy. This laser power depends on the attacked spacecraft speed. The lower the speed of the attacked spacecraft, the lower the laser power.


The higher the speed, the more power. The power increase factor is equal to the square root of the attacked spaceship speed in a specific combat cycle. Quotient cannot be less than 1.


This plate is made of steel. It is perfect for light and medium spacecraft. Produced at the Foundry. This plate has a special structure of weighted titanium, and with plastic deformation, it hardens. Anti-laser Coating reduces the damage done by laser weapons. It increases the mass and volume of the entire spacecraft. This is a composite armor. Its protection is provided by several layers of composite materials that evenly scatter damage over the entire area. It is lightweight and not expensive.


Great for small spaceships. This shield creates a magnetic field around the spacecraft that absorbs the energy from the plasma cannons. The spacecraft is not damaged. The amount of energy absorbed depends on the level and number of installed shields and the damage level of the spacecraft.


Shields are restored instantly when the fleet enters the Repair Shops. It should be borne in mind that when there is a lack of fuel in battle, shields stop absorbing the shot energy. Produced by the Energy Shield Factory. Gravity Shield is specially designed for battles against Kinetic Cannons.


Thanks to its long-wave protective field, it is capable of breaking and reflecting cluster projectiles at a sufficient distance. Produced at the Energy Shield Factory. This is the latest achievement in the nanotechnology field. It is quite expensive to manufacture, but it can save your spaceship in the most extreme conditions. Moreover, it is very compact.


Due to the anti-ionization of space inside the field, this shield effectively absorbs the ionized clots of matter scattered around the spacecraft released by the Ion Cannon. This is high tech armor. When in development, a particularly strong solution of concrete and titanium fiber is used. This armor is very heavy, bulky but provides the spaceship with amazing durability. It is perfect for heavy spaceships as well as for orbital fortresses. This type of armor has poor defenses against Harp-X3 class missiles.


Due to their reinforced warhead, they easily penetrate fiber-reinforced concrete and cause extensive hull deformation. However, the problem was to ensure the supply of the required energy from the reactor to the device.


This technology is also provided exclusively to highly militarized states. The Energy Deflector has long been a closely hidden Velids secret, owing to the efforts of one of the genius scientists who managed to combine Glarg technology with Velid armor. In the end, it was decided to curtail development in this area and start implementing an ambitious and adventurous project proposed by one of the young engineers.


It is about generating protection from the Planetary Destroyer. The main difficulty was to generate counteraction to the powerful plasma flow created in the destroyer using a controlled thermonuclear reaction and directed to the target planet or spacecraft.


Unlike the Plasma Cannon, which emits energy pulses and forms plasma at the end-point, the Planetary Destroyer forms a plasma clot in its energy field and directs it to the target. The existing protective equipment could not properly counteract the plasma clot. Due to the presence of energy and a directed magnetic field, deflector armor deflects part of the plasma flow and takes a significant part of the damage.


Unfortunately, the Velid scientist himself tragically died while testing the first Deflector samples. His work for many years was completed by his students. This reactor converts chemical reaction energy into electrical energy. The main advantage of this type of reactor is its small volume and mass. Produced at Power Reactor Factory. Converts a stream of photons into energy emitted by stars. It does not require fuel to generate energy. Produced at the Power Reactor Factory.


Generates energy using nuclear reactions. It runs on nuclear fuel. If there is too much energy required in the spaceship design, then the required amount of fuel is consumed only.


This reactor uses a fusion reaction to generate energy. Produced at the Power Reactor Plant. This is the Federation Miniaturization Laboratory technology that allows connecting two chemical reactors to one body and a fuel line power connector. The Small Reactor Bay development was made possible by the use of a "Power Communicator" Power communications bandwidth extender discovered during excavations in the Minax galaxy.


However, techs used to solve a large number of other issues remained the Federation secret. An important condition for the development was the discovery of a "Power Communicator" in the Minax galaxy, which greatly increases energy communications throughput. This device uses gravitational fuel to generate energy. Using this module, the player can conduct geological exploration of planets and asteroid fields.


In addition to geological exploration, the presence of this module in a spaceship with installed drills increases their productivity. However, the installation of more than one module in such a spaceship does not make sense since the productivity will increase only once. Produced at Rig Factory. Drilling Rig of this type uses conventional drilling technologies and extracts the main ores from the rocks of the asteroid fields. Drilling Rig of this type uses conventional drilling techniques to extract basic minerals from the asteroid fields.


Its parameters show the indicators of the minerals extraction provided that all of its capacity is spent on the extraction of these minerals. Laser Drill uses laser technology to extract rare minerals from the rocks in the asteroid fields. Its parameters show the indicators for the extraction of minerals provided that all of its power is spent on the extraction of this mineral.


Drill of this type uses plasma technology to extract crystals from the rocks on the asteroid fields. The parameters show the extraction of crystals indicators provided that all of its power is spent on their extraction.


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An exit phase at 1. Parabolic flights are a gateway to weightlessness. They are dedicated to scientific experiments and to space equipment technological testing.


As explained by NASA. Check it out for yourself. First Name:. Last Name. Design By webwizards.