Rivatuner activate low-level hardware monitoring
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Then select the Launcher tab at the top of the window. Now, we will create a launch item that will allow the program to call a profile you? Go ahead and click the plus sign icon? Add new item?
Ignore all the crossed out text, these are items we have not yet created. Now, you will be able to create a launcher item name and what profile it is associated with. Fill in the Name textbox with a new profile name:? Then click the checkbox next to? Associated fan profile? This will give you the available profiles which we created earlier. Go ahead and repeat the past few steps for? Again, ignore the crossed out text. You will have now created 3 launcher profiles which call the 3 previous fan profiles we created.
Next we are going to tell Rivatuner to adjust the fan speed based on the temperature of the graphics card. Go back to the Main tab where we originally started.
Click on the arrow box next to Customize next to the second text box on the application. Then select the icon that looks like a magnifine glass over an IC.
This will bring up a new Hardware monitoring window that you can view various information about your graphics card: core clock mhz, memory clock mhz, core temp, ambient temp, fan speed rpm, fan duty cycle speed. Click on the Setup button on the bottom right to proceed to the next step. You can now configure options related to Core temperature. The first checkbox will show the temperature read out when you hover over the Rivatuner icon in the system tray.
The second icon will have an icon in your system tray showing a numeric value or bar graph representation of your GPU core temperature. To proceed to the next step click the Add button plus sign Again, ignore any crossed out text. Begin, by typing in the name of Core temperature threshold. Then change the value C to Next, click the drop down box next to Launch and click item.
Click the next drop down box and select item. You will have now configured RivaTuner to change the Fan Speed of your graphics card based on the temperature. You can configure this in anyway you choose; higher temperature or multiple entries with multiple fan profiles.
If you look at the Hardware monitoring window now, you should see 2 lines on your Core temperature section that are basically just markers. I also recommend that you click the Record button on the far left red circle. In this way, it is not necessary to have several monitors to be able to know all this information, but we can do it through the OSD of the application.
In addition, we can know data such as the use of the components, the FPS, the consumption or the voltage, among others. MSI Afterburner is a program that we will need to install in order to enjoy RivaTuner, since it works as a complement to the first one. That said, you will see that it is a very simple to use and install. MSI Afterburner is a program that has gained a lot of fame for its good performance all these years. From the beginning, its purpose was to modify settings on the graphics card , such as its memory clock, voltage, fan speed, etc.
In addition, it shows us the use of the GPU, such as its temperature. In short, MSI Afterburner is a program that allows you to configure many aspects of our graphics card. We talk about this application because we will need it to install RivaTuner Statistics , and thus monitor the temperatures of our hardware within the game.
To download MSI Afterburner, we have to go to its official website. Updated bundled D3DOverrider v2. User interface skinning usage approach allows RivaTuner fans community to change D3DOverrider's appearance completely and to express themselves in new skins design. Skin format is completely open, skin compiler and decompiler are integrated in D3DOverrider, so please visit techsupport forums to get more detailed information and help on the skin creation.
Simplified beginner oriented profile settings. Many previously available power user oriented options, such as per-3D API triple buffering and VSync forcing options, are now merged into unified options and more simple multi-buttons, e. Improved help system. Now context sensitive help system is activated by hovering mouse over the control, instead of traditional right-click and "What's this?
Fully redesigned profiles architecture: Now pre-created and user profiles are no longer stored into single file, so user profiles are no longer lost after D3DOverrider reinstallation. Please take a note, that the user profiles are preserved only when D3DOverrider is reinstalled in the same folder. Now it is no longer possible to remove critically important pre-created profiles and pre-created profile settings can be easily restored due to template based profiles architecture.
Previously available debug features sound indication and RivaTuner events logging can be controlled via profile GUI now. Greatly improved triple buffering forcing safety. Now D3DOverrider analyzes the application's 3D engine specifics and avoids forcing triple buffering for the applications, incompatible with triple buffering by design.
Triple buffering is no longer forced under when the application is creating overlay swap chain or swap chain without hardware flipping support. This feature greatly reduces the need of adding new 3D applications to the exceptions list. Now most of such applications e. Changed sound indication ideology. Now attempt to force triple buffering in the application having native triple buffering implementation is indicated by success beep instead of failure beep in the previous version.
Failure beeps are now reserved for indicating triple buffering forcing failures due to specifics of 3D engine incompatible with triple buffering by design please refer to the previous item description. Now such games no longer crash on startup when D3DOverrider is running and LoadLibrary hooking is enabled by selecting "Medium" or "High" application detection levels.
Added power user oriented profile settings allowing D3DOverrider to disable injection into Direct3D device reset functions and prevent possible application crashing due to concurrent reset function hooking by D3DOverrider and game's own OSD implementation e.
Pre-created profile for Half-Life 2 engine based games demonstrates new setting usage. Updated exceptions list. Extended Direct3D9 capability bits decoding in low-level diagnostic report module. Improved command line interface. New command line switches are supported for both queued hardware access scripts and for command line based GUI device selection changing.
Added experimental display configuration tracking mode. Power users may enable this mode using DisplayConfigurationTracking registry entry to force RivaTuner to track changes in your display adapters configuration e. RivaTuner will reinitialize logical devices list and restart hardware monitoring module on display configuration change.
Minor GUI changes and improvements. Vista Sidebar Gadget that uses Rivatuner's low level hardware monitor for stats A fellah called stangowner created a Vista Sidebar Gadget that uses Rivatuner's low level hardware monitor for stats. I've finally released it on Microsoft's site. If your Rivatuner install is reporting back values that you would like to see in the sidebar, then install this gadget and have it easily accessible.