X gen games
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We built the platform with the idea that we were going to unleash everything — we are going to give developers and gamers as much performance as possible. Qualcomm sets to provide developers a hardware device to produce high-quality graphics and unbelievable connectivity.
The company's developer kit was designed around the Snapdragon G3x platform for uncompromised performance. Qualcomm provided in-depth specifications today with their announcement, such as performance, connectivity, and additional features.
Razer involvement with Qualcomm was in the development for the new hardware, as they have a history of gaming devices for smartphones, such as the Razer Kishi, Raiju Mobile, and Jungle cat.
All devices connect wirelessly to most Android devices. The Razer Kishi and Jungle cat emulate the experience of a handheld gaming console, where the Raiju Mobile connects the Razer controller to an Android device for those gamers who prefer a console controller, such as the Xbox X S or PlayStation controllers.
Currently there really are no bespoke game devices in the mobile space. The interesting thing is that mobile gaming is the most prevalent and fastest growing gaming segment by far, yet there are no mobile devices dedicated solely to mobile gaming.
Because of this large, unmet need, we built a handheld mobile device dedicated to gaming — one that satisfies this unique opportunity within the gaming segment. Knapp continues discussing the release of the Snapdragon G3x Gen 1 Gaming Platform, showcasing how the new developer kit will provide several options for mobile developers.
Because the Snapdragon G3x Gen 1 Gaming Platform is loaded with top-tier specs, gamers will experience max performance, control, and immersion. After I'm satisfied with the guide work I made, I start to play with the modifiers. One of the most important modifiers you will have is the clump. I usually work with 2 or 3 levels of clump, the first one will be sort of like a broad effect clump and then I start to create other levels a bit tighter, with different clumping maps.
Another important modifier is the noise; this will give a more natural look to the hair. Just like the clump, I use the noise modifier in levels, from big noise levels to small ones. For the braids I used an insert mesh brush from the BadKing website that already has a nice topology.
I brought it into Maya and created Splines from the existing topology. After that I aligned the tips of the spline in a base geo and used a utility modifier from XGen called "Curves to Guides", this way the splines created from the braid geo becomes XGen Guides, them I repeat the steps the we talked up here, paint density maps and create modifiers.
Creating nice-looking digital hair takes time and is a back-and-forth process; this means sometimes you will have to re-work your guides, take a step back, and re-paint your maps, modifiers, and so on. It is a very complex process, that's why we have professionals dedicated only to grooming in the VFX industry.
I really hope you find this article useful. You control your data. Accept limited. Any type 2D 3D Technique Traditional. Search for. For set dressing, XGen lets you quickly populate large-scale environments, including grass savannas, forests, rocky landscapes, and debris trails. With XGen you can:. For information about using the Plugin Manager to load plugins, see Load or unload Maya plug-ins.
To instance geometry on polygon surfaces, you use:. With XGen you can: Instance simple primitive geometry types including splines, spheres, or cards. See Primitive Attributes.