Carcassonne game rules in french
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A road is complete when the road segments at both ends connect to a crossing, a city of a cloister. A road is also complete if it connects to itself in a loop. There may be many segments along the road.
The player who has a thief on a completed road scores one point for each tile in the road count the number of tiles. The player moves his scoring marker forward on the scoring track a number of spaces equal to the points earned.
A city is complete when the city is completely surrounded by a city wall and there are no gaps in the wall. There may be many segments in a city. The player who has a knight in the completed city scores two points for each segment in the city count the number of tiles. Each shield on a city segment earns the player two bonus points. Exception: When a completed city has just two segments, the player scores two points not four. What happens when a completed road or city has more than one follower?
It is possible through clever placement of tiles for there to be more than one thief on a road or more than one knight in a city. When this occurs in a completed road or city, the player with the most thieves on a road or the most knights in a city scores all the points. When two or more players tie with the most thieves or knights, they each score the total points for the road or city. A cloister is complete when the tile it is on is completely surrounded by tiles.
A player with a monk in the cloister scores nine points. After a road, city or cloister is scored and only then , the followers involved are returned to the appropriate players.
The returned followers may be used by the players as any of the possible followers thief, knight, monk, farmer in later turns. Connected fields are called farms. Farms are not scored during the game.
They exist only as places to deploy farmers. Farmers are only scored in the final scoring. Farmers remain in the field segment where they are deployed for the entire game and are never returned to the players! At the end of the player's turn in which the last tile is placed, the game ends. The final scoring then takes place. Final scoring. First, all incomplete roads, cities and cloisters are scored.
For each incomplete road and city, the player who has a thief on the road or a knight in the city scores one point for each road or city segment in the incomplete road or city. Shields earn the city player one point each. For incomplete roads and cities with more than one follower, use the rules for completed roads and cities to determine who gets the points. For each incomplete cloister, a player with a monk in a cloister scores one point for the cloister tile and one point for each tile that surrounds it.
Farmers score points as shown below: Only completed cities are supplied and are, therefore, used for the scoring farmers. The farmer's farm must border a completed city to supply it.
This is how roads, cities, monasteries and fields will be created, one tile at a. Always be clear before you start a game which of the farmer scoring methods is being used. Each shield on a city segment earns the player two bonus points. Place the starting tile face up in rulebooj middle of the table.
Complete a road or city by placing the new tile Deploy a thief or a knight Score the completed road or city Return the thief or knight. Red has no farms adjacent to the big city. In case of the tie, they both scores the points. For each city a farmer supplies, the player who deployed the farmer scores four points, regardless of the size of the city or the farm. When a completed road or city has more than one follower, then the player with the most thieves or knights scores all the points.
German editions of the game from October scored farmers differently. What happens when a completed road or city has more than one follower? Farmers are only scored in the final scoring. A road is also complete if it connects to itself in a loop. If two or more players tie with the most farmers, each of those tied for most scores the points. Cacrassonne new tile must be placed with at least one edge abutting one previously placed tile.
The distance of the farmer from the city is unimportant. Rules Index. Dized Rules is a next generation rulebook for any tabletop game, including a search and a built-in FAQ. Dized also offers interactive play-along Tutorials which allow you to learn new games while you play! If you didn't find what you were looking for, or have general feedback about the service, please let us know.