Game maker variable name expected error
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Duplicate enum found. This error tells you that you have defined two or more enums with the same name. Missing variable name in globalvar. This tells you that you have used the globalvar declaration but omitted to supply a variable name. Missing variable name in var. This tells you that you have used the var declaration but omitted to supply a variable name.
No matching region found for endregion. This error means you have declared an end region in your code, without defining a start region. Unclosed region found at end of script. This error means you have declared a region somewhere in the code but have not defined an end region anywhere for it. Unexpected terminal operator [val]. Unexpected unary operator [val]. Unexpected ternary operator [val]. This error means you have used one of the parts of the ternary operator incorrectly somewhere in your code, where [val] shows the part that is in error.
Try needs to have catch or finally clause. This error means you have called the try function but have omitted to include a catch or finally clause. Macro [val] already exists.
You can get this error when you try to define a macro [val] with the same name as one that has been previously defined. Malformed variable reference, got [val]. Assignment to multi-relational-equality expression - GML does not support multiple assignments in an expression. This error tells you there is an issue with a multi-operator assignment also called a compound assignment which is not supported by the GameMaker Language. Macro [val] is unused. This happens when the macro [val] is unused anywhere in your code.
Variable [val] only referenced once. This means that the given variable [val] is only referenced once in your code. Well the error says that currCharIndex is does not exist.
Do you have the variable declared in the create event? Last edited by maras ; 5 Mar, pm. Originally posted by marasovec :. In your initialize code, you've put currCharindex on line 36, when you've used currCharIndex elsewhere. The I is capital in index. Does this solve your issue? Last edited by forwardresent ; 6 Mar, pm. Originally posted by Forward Resent :. Have you declared a text array in the create event?
Are you declaring a variable called text anywhere else? Could be overwriting the array if you have one set. Last edited by forwardresent ; 8 Mar, am. You're trying to access the text variable as if it was an array. Like any programming language GML uses variables as the basic unit for most programming operations.
Variables are used to store information in the devices memory for later or instant use, and they are given a name so that you can refer to them in functions and programs. A variable in GML can store either a real number like , 2.
A variable is something that we use to store a value for use in one or more operations or functions.