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World war 2 point and click game

2022.01.14 16:47


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Wings Over Flanders Fields is an extensive, immersive single-player flying simulation game. Choose from historically based Western Front squadrons and execute plausible randomly-generated missions until armistice or death. With mixed-ability AI, a mechanical failure system, and incidental activity on the battlefield, missions are unpredictable and dynamic.


Even your kills aren't guaranteed to count if your claim doesn't pass muster. With a strong focus on tactical and logistical realism, Wings Over Flanders Fields provides an excellent experience of the battle for the skies in World War One. Founding Sponsor. Terms Of Service Privacy Policy. Publishing Partner Login. Valiant Hearts: The Great War. Verdun Battle of Empires: Wings over Flanders Fields. There are no scripts, communication and cooperation between all online players is required to create action and achieve objectives.


A game session should ideally last more than 1 hour since player-led operations require time and patience. Ask for help on the chat and Discord. We are working on new features to ease the onboarding of new players. Learn the basics, watch our interactive tutorial video. Download the latest version of the game manual W.


Join the war! Submit a new support ticket here. Play a greater role! Upgrade your account. System Requirements. Survival Guide. We're glad you're here - thanks for playing! Read the manual - Understand the gameplay Check the official game manual work in progress. Ask Questions Help Channel Even after you complete basic training there's going to be a lot to learn. Join a Squad - Learn Faster!


Get on Voice Comms! Discord Instant battle comms means greater coordination, teamwork and kill counts. In my 31 years of playing video games, no game has quite gotten under my skin so deeply and indelibly than WWII Online! Only one word will come to your mind; EPIC! In memory of our greatest generation. Manage your account. Unrestricted server access, for the largest and longest PvP battles ever, where leadership and tactics will decide the outcome.


Join Discord to follow development join play tests become a community member. There is virtually no limit to the number of players that can join the battlefield and fight as infantry, tanker, pilot or captain! You cannot play this game solo and cooperation between all online players is required to create action and achieve objectives.


Your game session should ideally last more than 1 hour since player-led operations require time and patience. Fair Game Play. Unparalleled Community. We're very proud of our gaming community. We have a very mature crowd of folks who genuinely want to work with new players and who are actively engaged in discussion in our official forums about how to improve the game.


The out of game experience is just as vital as our in-game experience. Massive Scale. It is truly a breathtaking experience! Real Players. Combined Arms. Combined arms combat can be found across the entire scope of our world at war. More about Real Players - Real Time. Combined Arms Make history come to life or change it completely as WWII Online demonstrates the scale of combined arms warfare in a breathtaking gaming experience. More about Combined Arms. Massively Multiplayer MMO Join or Create a Squad Lead your side as a Commander All combat is alongside live players in the same zone-less , sq km game world where every vehicle or weapon is controlled by a real person.


Do you have exceptional leadership qualities? Lead your side to victory as a High Command officer. Move forces to attack objectives or defend your territory.


Simulation A proprietary physics engine powers an advanced, component-based damage model for vehicles that simulates the actual components found in WWII units.


Damage Model Explained The below video was created with a previous version of the game's graphics engine and does not represent the current graphical presentation. Real Players - Real Time. Massively Multiplayer MMO All combat is alongside live players in the same game world where every vehicle or weapon is controlled by a real person.


The Mission. More about Army Personas. Airforce Persona The Airforce Persona offers many different avenues of game play. Power from above, support the war effort! More about Airforce Personas. Naval Persona Our Naval game offers different types of missions. The mightiest guns in the entire game! More about Naval Personas. Read the Game manual to learn more about the gameplay. WillyTee Gallery Photos. Online Press Kit. Development Roadmap. New Bombers.


Ju88 A HUD Waypoints. Visual Waypoints in your Heads Up Display. Dev Roadmap Link. New Vehicles. Universal Carrier. US M3 Halftrack.


Connection Issues. Handling poor connections in a more efficient manor. Server Tracked Bombs. Donate to speed up new deliveries! Users will be able to communicate directly in-game No additional download or client is planned Our goal is to have 3D positional audio for local communications A radio transmit function will exist over the net.


Heads Up Display Opacity. Mission Target Change. Lorraine 37L - APC. Our recent game updates. Read our current roadmap. Latest News. Article Categories. Game Servers Updates and news regarding game server operation and maintenance. Development Notes Items posted by a Producer related to feature and tech development for the game. Community Events This category will display news and information about in-game special events. Community Members 48 Check this category for news and notes about members of the Battleground Europe community.


Read more Readme: Version 1. By the numbers: Review of Happy New Years to you all! Featured Articles. RSS Feed. Playnet, Inc. Cornered Rat Software. CRS Leadership The CRS leadership team is responsible for managing all legal, administrative tasks and managing the overall daily functions of the business. Operations Team The Operations Ops team ensures the highest health of our network and systems.


Pilotmc Ops Team Lead. Development Team The Development Dev team has a very wide role in our organization. Gwynne "Gadget" Raskind Chief Architect.


Ian "Frisbone" Frisbie Developer. Mathew "James10" Hogan Developer. Jason "Jasonhol" Hollinger Developer. Mike "Mikemudd" Cox Developer.


Scott "Kard" Brown Developer. Production Team The Production Prod team is tasked with ensuring the best possible game play experience for our players. Rodney "Hatch" Hodge Senior Producer.


James "Volcol" Chilton Character Artist. Johann "Bmbm" Kylander Associate Producer. Megan "Mkw" Walter Environment Artist. James "Tr6al" Watson Terrain. Kristian "Kaybeejay" Jones Prop Artist. Community-Development Team The Community-Development Comm-Dev team works to provide our community with new tools that report on the Campaign's status, personal statistics and managing squads from out of game. Brian "B2k" Steinke Developer. Tom "Tman" Martin Community Manager.