Prince of persia the sands of time game walkthrough
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Go back to the pillar on the right and climb it to get to the ledge above leading to the newly restored bridge. Cross, taking out the Bats, then proceed to the Save Room off to the left. This room, to the left of the Save Room, has a much darker feel than most -- for good reason.
As you enter, you'll see a red bar appear in the lower-right corner -- this is the measure of the Boss's health. You'll also notice a large, winged statue in the middle of the room -- suspiciously immobile.
You can hit him all you want at the moment, but nothing seems to happen except you see the same blue flash you get from killing Bats -- in this mode, hitting the Boss will also restore your Sands of Time: remember this! To get the fight going, you first need a way animating the Boss, and then of dealing him real damage. As you may guess from the recommendation to top-up your Sands of Time, it is the Sands that will cause both to happen.
Press the 'L' Shoulder Button while dealing him a blow with the Scimitar -- you'll jump back and he'll take to the wing. The strategy here is reasonably simple -- attack him as he swoops down near the floor. With the 'L' Button held down you'll reduce his health; if you're running low on Sands of Time, release the button and your attacks will refill the Dagger.
The only other thing to watch out for is that every now and then he causes a line of rocks to fall -- dodge them if you can, but you should survive long enough to defeat him, and you can restore for free in the Save Room when you've finished. When you reduce his Health Bar to nothing, he'll fly up to the centre of the room, pause, then fly off. For maximum height, perform a back-jump initially followed by a second jump. Head right, back to the Save Room to save and restore health, then go back and forth to Room 12, so that you can replenish your Sands of Time by killing the Bats.
Save again when you've filled up and go to the right-hand side of the bridge. Because you've now got Air Jump, you can now make use of the Wicker Basket that we ignored previously in Room 10 to get to a new room. NOTE When I first wrote this Walkthrough, I included this new room in the path because a you can get to it, and b I didn't know whether you would need what you find there.
Subsequently, I've realised that a this new room can be a little tricky compared to its surroundings, b you don't really need what's in it until later, and c it will be easier to deal with later. I decided to leave it in, however, but if you find you are having excessive trouble dealing with Room 13, feel free to skip it for now. If you do skip it, you will need to allow for one Scoring Enemy and one piece of the Copper Medal missing from the Checkpoints with which I pepper this Walkthrough.
In Room 12, jump on to the pillar, slide down and fall off the bottom -- you'll take a little damage but we'll be passing a Life Fountain so it doesn't matter. Head left across the gaps, smashing the Flame Jets as you do. In Room 11, climb the hanging cloth, jump to the ledge and then to the pillar. Switch sides, climb to the top and jump to the next ledge. Climb down the cloth on the left and go back through the Life Fountain.
In Room 10, keep going left, across ledge, pillar and ledge until you're on the hanging cloth. Jump to the floor you may need to double-jump to avoid the Invisibility Flare , and go left until you get to the Wicker Basket -- push it as far left as it will go. TIP Because the enemy you'll meet shortly can be a little tricky, it might be a good idea to go to the nearby Save Room first: double jump on to the Hanging Cloth, jump right on to the pillar and smash the Flame Jets as you ascend.
At the top, jump left and exit to the Save Room. Reverse this to get down again, or if you should die and need to restart. The objective here is to jump to the Slippery Pillar above: it can be a little tricky at first, but if you stand on the basket facing right; jump slightly to the right, then back-flip to the left -- you should end up clinging to the left side of the pillar. If you do, press UP straightaway as it's a Slippery Pillar and you'll fall off again!
Once you get up there, jump to the ledge and go through the exit on the left. If you look at your map, you'll see this room is highlighted in yellow, meaning there's another Medal Piece here.
Push the Wicker Basket as far left as it goes, jump over it and use 'B' to restore the pile of rubble to make another Stone Column. Double-jump from the basket on to the top of the column, then to the slippery pillar, avoiding the saw. Switch sides and wait for the horizontal saw to move away from you before jumping to the ledge and then jump over the saw. Jump across the two small platforms to the hanging cloth -- don't linger on the platforms as spikes pop-up every so often!
Time your climb to pass the Caged Jet, then jump to the edge of the ledge on the right and prepare yourself for a nasty spear-wielding enemy! TIP Patience is the key to dealing with this Spear Swinger, as it only takes two hits from him to kill you from full health. You, on the other hand, need to deal a series of about four double-hits at just the right moments.
As you first approach him, he's liable to start swinging his spear around his head and then smash it on the floor -- usually four times.
Alternatively, he may go into a series of half a dozen leaps before he pauses. In either case, while he is paused, if you jump, even on the spot or while hanging on the cloth, he will throw the spear into the air for a few seconds. This is the only time when you can deal damage, but you will only have time for a couple of shots before you need to retreat, and he'll either start jumping or swinging his spear again. TIP From bitter experience, the worst thing you can do is to give in to the temptation to "get one more shot in" -- it invariably means you get hit by his spear, and the second such hit will kill you.
Err on the side of caution; retreat early and wait for the next opportunity to get a hit or two in. So, get fairly close to him, jump if necessary to trigger his swinging spear or his jumping then wait for him to stop.
Stand just beyond the end of his spear and jump to make him throw his spear up; get in a couple of thrusts then retreat rapidly a back-jump is a good tactic. Rinse and repeat about four times to get rid of him.
Remember to drain his corpse, otherwise you'll have to go through the whole process again! TIP It's useful to jump left back on to the cloth to get out of his way, but -- if there's room -- remember to jump back before he comes to a stop, otherwise your jump from the cloth back on to the ledge will cause him to throw his spear up, and you may not have time to attack. If in doubt, jump back and wait for another attempt rather than risk being killed.
TIP Although I've not had a chance to try it, you can apparently roll under a Spear Swinger when it is doing it's jumping routine to come at it from behind. Across the gap to the right is another Sand Lizard. Much the same as before -- jump out of the way every three thrusts or so to avoid the tail.
He may also occasionally spit blue Paralysis Balls -- hit them back with your Scimitar if he does. Off the right-hand side of the ledge is another piece of the Copper Medal. As before, walk off the edge so you pass through it, then hold the Left Shoulder Button down until you're back on the ledge. Cross back to the left, go down the cloth and across the small platforms, remembering to avoid the spikes that can appear. Once you're back on the floor, return to the Save Room to save and restore health, then return to room Run along to the right again, smashing the Flame Jets and jumping the gaps.
Jump to the ledge then back to the Slippery Pillar, switch sides and jump to the ledge on the right. If you didn't get the Sands of Time Potion earlier, walk to the right, dropping on to another ledge and then the ground.
Return to the ledge right of the pillar, double-jump to the ledge above right, then double-jump to the Hanging Cloth. Jump to the ledge on the right and the doorway that leads out of Section One. Farah: Do you realise what you have done? You have released the Sands of Time! Prince: Who are you?? Farah: I am the daughter of the Maharajah from whom you stole the Dagger.
Come with me. We must find the Hourglass! Although she does not have your extra movement abilities double-jump, roll etc. You can switch between the Prince and Farah whenever you see a small icon appear in the bottom-left corner of the screen. This generally appears when you are near the exits of a room, or near to any puzzle element Brass Gong, Pressure Pad etc.
You cannot normally switch characters when you are on a Hanging Cloth, Pillar or similar obstacle. Run off the left-hand edge and you'll drop to another ledge where there's a third Life Potion. First, many thanks to Gatekeeper for informing me of its location.
Second, anybody who started playing from an earlier version of this Walkthrough below v1. Jump back to first ledge and you'll see Farah -- ignore her for now. Head right and upwards, across a Hanging Cloth, a Retractable Shelf and on to a fixed ledge. To the right of the long Hanging Cloth is the trigger to open the gates of this room, but you'll not be able to activate it, so just use the long cloth to get on to the ledge directly above you, then continue to the left across two more Retractable Shelves until you get to the closed gate.
Have Farah face it, then press 'B' to fire an arrow: as the arrow hits the Gong, the view cuts to show the gate open and then the gong will retract. Head back to the left and upwards to rejoin the Prince. Climb the cloth, jump right, over another saw to the ledge and then on to the vertical Moving Platform. At the top of its travel, jump left to the cloth, then right using the horizontal Moving Platform to get to another ledge.
Here you will see another Brass Gong, but to hit it, you'll have to jump up and fire an arrow. Although the gong disappears, the gate won't open -- there's a Pressure Pad that needs to be activated, but Farah can't get to it, so head her towards the exit: use the two Hanging Cloths to the left to reach the ledge with the banisters above. Carefully jump over the vertical Circular Saw to another Hanging Cloth, then from its top, jump back right to spin around on the Metal Rod. Time your next jump to land on the cloth further to the right, climb up and use the second Metal Rod to get to another Hanging Cloth on the far left.
At the top of this cloth, you should jump to the yellow Pressure Pad, opening the exit. Double jump over the three vertical Circular Saws to the left -- the ledge you need to land on is directly below the bookshelves, so you'll probably need to tap LEFT on the D-pad so that you don't go too far. From the ledge, jump right to the Hanging Cloth, and from near its top, jump to rejoin Farah, carrying on to the next room. If only Farah passes through, nothing will be remembered. Switch back to the Prince.
Head right, across two Retractable Shelves, a pair of Hanging Cloths, then two more Retractable Shelves, smashing the Flame Jets on the way it makes it much easier for Farah. From the last ledge, you need to double-jump upwards and to the right and swing out with the Scimitar at another Brass Gong to open the exit gate the Gong will retract after you've hit it successfully.
There's another Flame Jet to the right, but Farah's best equipped to deal with it, so switch characters. To get across the gap on the right, Farah will need to be as far off the edge as possible, without actually falling off.
Even then, she'll cling by her fingertips and need to haul herself up. When she's safely in front of the exit, switch back to the Prince.
NOTE You will need to be more careful of the Retractable Shelves and have a modicum of luck , because unlike the Prince, you can't double- jump out of danger if one retracts as you land on it. The Temporary Save Flare could prove handy! TIP Waiting on the Hanging Cloths and jumping just after the next shelf retracts seems to be the safest approach. We will be coming back this way later in the game, so if you want to leave it until then, just leave to the right.
If you do get it now, it's slightly more efficient to do so as soon as you enter the room; the drawback is that there's more to repeat if Farah dies as she's crossing the Retractable Shelves. At the very top, you'll find another Large Urn -- smash it to reveal a new type of potion: an Antidote.
TIP For the last jump, to the ledge containing the urn, you may find it helps if you face to the right and back-jump. Once you have the Antidote, drop back down using the Retractable Shelves and the Hanging Cloths until you're back on the first cloth. Re-cross the room and you're ready to visit Room 4. Ignore it for now, and carry on and jump under the next Circular Saw to a Hanging Cloth. As you climb, you'll see a Spiked Platform on the right -- but the spikes aren't retracting.
Jump to the upper ledge on the left, and push the Wicker Basket off the left-hand edge. Follow it down and push it on to the Pressure Pad. This will keep the spikes retracted. You can now return to the cloth, and jump across the two platforms on the right to another Hanging Cloth. Avoid the final Circular Saw to land on a ledge with two red Pressure Pads -- stand on one of them and switch to Farah.
Just be careful of the first Retractable Shelf -- jump just after it retracts, as the Circular Saw is rising. If you look at the map, you'll see this room flashes green -- indicating there's another Medal Piece within.
Walk right off the edge, under the Circular Saw as it is rising and you should land on the Hanging Cloth. From the bottom, jump to the left, then as you get near the vertical wall, jump again -- this should prevent any health loss when you land. To get the Medal, you'll need to perform a double-jump, ensuring that as you tumble, you pass over it.
As soon as possible, hold down the 'L' Shoulder Button to reverse time -- as soon as you see the message in the lower-right corner, release the button to conserve the Sands of Time.
Stand on the Pressure Pad part of the exit-opening requirements and switch to Farah. Head right across three sets of Retractable Shelves and Hanging Cloths; the last involving a jump over a Circular Saw. As always, it's safest to jump just after a shelf has retracted. Climb up the last cloth and you will see a ledge to the right with a horizontal Circular Saw just above it -- you'll need to duck to let the saw pass over as you move to the right.
Jump to the right to land on a green Pressure Pad, and you'll see another Brass Gong to the right. Shoot it to open the exits providing both the green and red pads are stood on. Unless Farah's health is really low, walk off the right edge of the ledge she's on and drop down next to the exit.
Go through and heal at the Life Fountain, then on to the Save Room where you should jump to the far side of the block of stone and switch back to the Prince only he can trigger a save. It doesn't really save much here, but you could leave Farah on the Pressure Pad and restore after you've got to the Save Room with the Prince.
Head right as you did for Farah, but when you get to the last one, you should jump to the lower ledge, leading to the exit. The room beyond is a Life Fountain, and beyond that a Save Room.
Again as before, I don't think the order is random, but just be aware that you may need to adapt the instructions here. As you move to the right along the floor jumping gaps and taking out Flame Jets , you'll again see Flashing Discs -- the first one should be approximately green, but the remaining three will be changing colour each time they fade in and out. All we know for the moment is that the first Pressure Pad we step on should be green.
When you get to the right-hand side, jump on to the Hanging Cloth -- basically head up and to the left, smashing Flame Jets until you get to the top-left corner of the room, where you can jump to a ledge with three Pressure Pads almost certainly in the order red, green and yellow. Jump over the red pad and walk on to the green one -- the first light should turn green. If you were to go back down to the bottom of the room, you would find that the other three Flashing Discs have stopped changing colour, and you would learn the colours needed for the remaining three lights.
Assuming it isn't random, you may as well try: red, green and yellow. If it doesn't work, all four lights will go back to white, so stand on the pad corresponding to your first colour green in this example , then go back down and have a look at the Flashing Discs to get the correct order.
Once the exit has opened, go left back to the Hanging Cloth then right to the centre of the room. Jump to the right and up the slope you'll see two Flame Jets above and below; jump between them when they're both shooting horizontally, and make your way up the ledges above to the exit in the top- right corner.
Switch to Farah before leaving the room otherwise the Flame Jets you took out will return and she'll have to deal with them. Stop just to the right of the cloth and switch back to the Prince. The Prince will need to stay here to keep the pad depressed so switch back to Farah. You won't be able to make use of it until towards the end of the game, so ignore it for now.
Jump across the two platforms on the right now that their spikes are gone and on to the ledge. Use arrows to take out the three Flame Jets you'll need to jump slightly , then climb the Hanging Cloth. As you can't fire whilst on the cloth, you'll just have to use timing to get past the first Flame Jet, and to jump between the two jets to the cloth on the left. Jump across two more now spike-less platforms, to another Hanging Cloth. Slightly down, on the left is another platform, leading to a ledge from where you should shoot a Brass Gong -- this will keep the spikes retracted even when the Prince steps off the Pressure Pad.
Before you switch back though, head back to the last Hanging Cloth and climb to the top. Jump to the right and step on to the red Pressure Pad one of two that allow the exit gates to open.
Switch to the Prince so he can get to the other one. Jump to the left and stand on the second red Pressure Pad -- the exits will open. The left exit leads to a Life Fountain, so stop by if either the Prince or Farah need a top up. Negotiate some Retractable Shelves and a gap to get to the bottom-right corner, then jump to a Hanging Cloth. At the top, head left across three more Retractable Shelves, and pause on another Hanging Cloth ignore the shelf and hanging cloth slightly up and right.
Instead, use the Retractable Shelf to the left to reach a ledge with the first of three green Pressure Pads that need to be activated to open the exits. As you only have the Prince and Farah though, you'll need outside help! Push this off to the right, then follow it down and use it to depress the Pressure Pad.
Go back up to where the basket was and jump on to the Hanging Cloth, then to the ledge to the right where you'll see the second green Pressure Pad. Stand on it and switch to Farah. This time, go to the top and jump right via another Retractable Shelf to a short Hanging Cloth.
Jump left from this to a ledge with the third green Pressure Pad to open the doors. NOTE This is as far as you can go with Farah for a while; you will have to leave her here while the Prince loops around through Rooms 9, 10 and You need to start from the green Pressure Pad where you left Farah then negotiate the two Spiked Platforms to the left.
If you jump so you just catch the very left-hand edge of the first, you can then double-jump over the second to the Hanging Cloth beyond. You can then use the other cloths to the right to get to the exit! If you were to do this, then: o You can push the Wicker Basket off the ledge to allow Farah to shoot the Brass Gong and retract the spikes. However, because the room isn't "solved", if you both leave and re-enter, they will pop back up.
Doing this allows you to get into Room 10, but you are trapped between the closed gate and an un- attackable Lion Statue. Jump above the low saws; roll and duck under the higher ones; the creature takes a couple of hits, but has a habit of running past you -- however, you shouldn't need to turn around, just keep striking out. Jump on to the two small ledges and then to another Slippery Pillar. You'll see a new obstacle above -- a Rotating Blade. You cannot smash these, so you'll just have to dodge them.
Jump from above the Rotating Blade to another ledge, then to another pillar on the far left. Climb this, avoiding the blade, and jump to the long ledge on the right. Here you'll find another two Sand Beasts, and off its right-hand edge there's your eighth scroll: jump to the Hanging Cloth to collect it. Climb a little way up the cloth then jump between the two Circular Saws to another cloth beyond. Jump to the right and you'll find the Slowdown Ring.
With the ring 'on', you slow time; with it 'off', you reverse time as normal. To the right you'll see why you want the Slowdown Ring -- a very fast-moving Circular Saw. However, before you tackle it, there are a couple of items to get. Jump back to the cloth and through the normal speed saws to the left-hand cloth, then drop to the ledge at the bottom.
If you're low on Sands of Time, head left first, as you can restore it after defeating an enemy; if you're OK, then head right down some slopes then run off the edge on to another Hanging Cloth. Go to the bottom of this, but don't drop off, otherwise you'll be back at the start of the room.
Instead, jump to the left on to a ledge where you will see another Rotating Blade that blocks your path. It's time to use the Slowdown Ring -- go to the Inventory Screen, select the ring and press 'A' to activate it its icon will animate. Beyond, you'll find another of Sand Beast and, more importantly, across the gap, your fourth Life Potion. Head back, slowing down time to perform another roll under the Rotating Blade. TIP If you run out of Sands of Time trying to get back under the blade, drop down through the gap leading to the Life Potion and loop back to the left; you can recoup your Sands of Time at the Flare mentioned below.
Double-jump back on to the Hanging Cloth. Jump left from the top and carry on past the previous cloth and you'll find another Disc Thrower to get rid of. To the left is a Sands of Time Flare -- use this to top-up the Sands of Time you expended to slow down time. It's now time to jump back on to the Hanging Cloth, climb up and jump between the two saws and across back to the fast-moving Circular Saw.
Ensuring the Slowdown Ring is active, use the 'L' Shoulder Button to slow the saw down, then perform a double-jump under the saw to the ledge leading to the exit. You'll see quite a few of these in later sections, but as you won't gain the ability you need to deal with them for quite a while, we just have to ignore them for the moment. There's a Health Flare just inside, so top-up any lost health, then jump across the gap.
Coming up are three Lion Statues, each protected by one or two horizontal Circular Saw s. The first saw is low down, so you'll need to jump over it to get to the Lion Statue. As before, you need to hit the Lion with three returned shots; but remember to keep an eye out for the saw and be prepared to jump back to the left as it approaches. The second Lion's guardian saw is higher, which actually makes it easier to deal with as you can duck as it comes past, instead of jumping back over it.
Although the Lion's shots are higher, you can reach them without jumping. The third Lion is protected by two saws, one on top of the other. This isn't as hard as it might look; the best approach is to edge halfway across as the saws move right, then double-jump over them as they reverse make the first jump from stationary, as you'll rise above the blades more safely.
You should then have enough time to jump up and hit back one of the fireballs before you need to jump back over the saws to the left. TIP If a Lion shoots a fireball that follows you back over the saws, you can still knock it back with your Scimitar, but it will only count as a 'hit' if the Lion is on-screen, so jump back to the right if you can.
When you've dealt with the third Lion, move right into the next room. Looking at the Map Screen, you'll see there's another Medal Piece in this room, although you won't be able to get it yet. As you move right, you'll see the first two of many Caged Jets in this room. For the first two, rolling past is fairly safe. The third blocks easy access to the Slippery Pillar, so you'll need to double-jump over it. Slide down off the bottom of the pillar, switching sides as needed to slip past more jets.
Roll left under the jets when it's safe and carry on to the Hanging Cloth. Drop off the bottom of the cloth to the ledge below, smashing the jets just because you can. To the left, it is finally time to reunite with Farah. Head left back to Room 8. Just inside the room is a Wicker Basket that you should push off the left-hand edge before switching control back to Farah.
Jump on top of this and jump up to fire an arrow at the Brass Gong -- this will permanently retract the spikes from the platforms that would have stopped Farah from leaving. Go back left to the Pressure Pad, then cross the two now spike-less platforms to the Hanging Cloth.
Climb up and keep jumping right to a ledge, and then across the gap back to the Prince, and on into Room 11 Room 11 again S2R Carry on past the gap you'll need to be right on the edge when you jump and you'll see a new type of puzzle: a pair of Linked Tubes -- as you stand on one, the other will rise. You should jump on to the first, and then to the second -- it will drop as you do.
Because Farah can't double-jump, switch back to the Prince. When you get bored watching the two of you play 'see-saw', switch back to Farah. Stand on the other red Pressure Pad to open the exit and go through to Room You won't be able negotiate this for quite a while, so ignore it for now.
First save your position with another Temporary Save Flare, then jump up and smash the first Flame Jet. When the Caged Jet is shooting upwards, move across and roll under the third jet, then turn around and smash it. Jump to the Hanging Cloth and then across to the ledge on the right. Take out the Flame Jet then return to the cloth and climb down, dropping on to a Wicker Basket.
Push the basket as far right as it goes and you will see another Medal Piece. Jump over the basket and walk off the edge so as to pass through the piece; press 'L' to reverse time, collect the piece and return to the ledge. If you have died and have had to restart since last using the ring, then you're ok, since each time you restart, the ring is deactivated. Head back over the basket to the left and take out the two Flame Jets.
Jump on to the Hanging Cloth when it's safe and descend a little to take out another jet before carrying on down. You won't be able to smash the jet at the bottom, so jump from above on to the Retractable Shelf, then over another jet you can't reach to a second shelf and finally on to the Hanging Cloth.
Descend a little and jump to the Retractable Shelf on the right and then to a ledge with another Wicker Basket. Push this off the left-hand edge and return to the cloth.
Descend to the floor, taking out another Flame Jet, then go across to the exit at bottom-left and switch to Farah. Head right and on to the Hanging Cloth, then jump to the ledge on the right.
Move up the slope and shoot the first of three Brass Gongs. Return to the cloth, descend to the ledge below and move right; jump on to the Wicker Basket and jump up to shoot the second Brass Gong. Go to the far left of the ledge and on to the Hanging Cloth. Descend to just above the Flame Jet and time your jumps across the Retractable Shelves to get to the next cloth.
Climb all the way down to the ledge below, then head right and use the Wicker Basket to get to the Retractable Shelf where you can shoot the third Brass Gong to open the exit.
Head left to rejoin the Prince and switch to him. Descend, taking out the Flame Jets you need to be slightly below the ones on the left of the cloth. Roll under the Stone Beam on the right and jump to the Pillar -- for once, non-slippery. Go to the top, taking out the non-caged Flame Jet so that you can jump to the ledge with the Wicker Basket. Push this off to the left, then follow it down and push it on to the yellow Pressure Pad.
Roll back under the beam and on to the Hanging Cloth to the left, then descend, taking out Flame Jets. At the bottom, just to the left, is a Flame Jet in a gap that you can smash if you crouch down it'll help Farah in a moment. Get back on to the cloth and go to the top, then double-jump to another slippery pillar on the left.
Climb on the left-hand side, taking out a Flame Jet, then jump across a Retractable Shelf to a ledge with a second yellow Pressure Pad, which you should stand on before switching back to Farah. Go left across the gap, then jump the still-lit Flame Jet to stand on the third yellow Pressure Pad and open the exits.
Descend to the ledge and move right, taking out Flame Jets. Jump the gap to get your fourth Sands of Time Potion. Jump on to the Hanging Cloth in the gap and descend to floor level.
There's a Life Fountain through the left exit, so if you or Farah need to heal, head left, taking out the Flame Jets. When done, head through the right-hand exit and switch back to Farah.
Descend to ground level and if needed, head left to the Life Fountain to restore health. When done, exit right to Room This time, Farah is not able to reach either of the ledges, even with help from the tubes, so just use them to get the Prince to one of the ledges above -- if he stands with just his back-foot on the very left-hand edge of the left tube, he should be able to jump and cling to the left-hand ledge; once you've pulled yourself up, a double jump will take you across to the right-hand side.
Beyond the right-hand edge is a set of three Caged Jets that you can jump over to get to the far side. You will NOT be able to get back over these jets, so if there's anything you've missed in the first two sections, now might be the time to get it. NOTE There's nothing you absolutely NEED from these two sections: extra potions give you more leeway if you run low on Health or Sands of Time, and killing more Scoring Enemies will increase your level making it easier to attack and defend.
However, anything missed can be picked up later albeit quite a lot later. To the right is a long Slippery Pillar; there are two exits from here, both leading to Save Rooms: the lower right leads to Section Three, but before we do this we need to tackle the second Boss to the upper right.
Climb the pillar, alternating sides to avoid Caged Jets until you get to the top; along the way you'll meet a solitary Bat that will slightly recharge your Sands of Time probably below half-full by now. Jump to the ledge and exit to the Save Room. TIP Although it's laborious going up and down the pillar and in and out of the Save Room, you really should keep killing the Bat here to completely fill your Sands of Time -- you're going to need it in a moment As you enter the room, you briefly lose control as the Prince performs a couple of double-jumps across the floor to meet the second Boss.
The second Boss actually, the second encounter with the first Boss once again pits you against a Winged Demon. However, just as your powers have grown since the last encounter, so have his. Apart from swooping down across the middle of the room, he has two forms of attack; both of these can occur from left-to-right, or from right-to-left. He initially makes left-to-right sweeps, but will later make right-to-left passes.
For the left-to-right passes, he starts from just to the right of the left- hand edge of the platform, so it is possible to hug the left-hand edge and avoid the beam altogether. The right-to-left passes start from off the right-hand side, so you can't avoid them passing overhead; however, the beam in these cases is pulsed, so it is possible to dodge between pulses.
This is harder to avoid, although it is possible but difficult to perform a backwards double-jump over him. If he's about to come in from the left, heading right, stand and face to the right; back-jump to the left you get extra height and jump again in mid-air. However, you need to start jumping before he comes into view, so pulling this off successfully can take a while to get used to the timing.
To help though, he screams as he starts his run, and you can use this to time your jumps. As before, you can only damage him when using the Sands of Time, but when he swoops down between the above attacks, there's only time for one, sometimes two, strikes. At that rate, you tend to die quicker than he does. Instead, you should activate the Slowdown Ring from the Inventory Screen before battle starts, and use the 'L' Shoulder Button as he swoops down to slow time and maximise the number of hits you can deliver.
If he's swooping from right-to-left, then stand, facing right, in the left-hand of the two arches, halfway between the arch's centre and where its right-hand edge touches the floor near the outlet pipe. You'll then need to attack without the 'L' button for a couple of passes to restore some Sand you'll only get one or two hits per pass, since time isn't slowed. When you are about a quarter full of Sands, switch back to using the Slowdown ring, and you should be able to reduce his health to zero on the next pass.
If you haven't finished him off, then just keep restoring a little Sands of Time, then using it to damage him. It might take a few practice runs, but you should be able to beat him in this manner. Although there are enough Potions throughout the game that using one here shouldn't mean you run out later, it is much more satisfying I think to have completed the game without using any potions.
Get prince of persia level in 3d. The sands of time for playstation 2. Continue on until you break a wall and the prince says, ''it's said they built this palace on the ruins of another.
The two thrones for pc. We also have cheats for this game on :. You can also ask your question on our prince of persia: Cheats, tips, tricks, walkthroughs and secrets for prince of persia:.
If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: The sands of time cheats are designed to enhance your experience with the game.
The sands of time game guide! Sands of time cheats, codes, unlockables, hints, easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, faqs, walkthroughs, and more for pc pc. We also have cheats for this game on : This page contains a list of cheats, codes, easter eggs, tips, and other secrets for prince of persia: Press in the left analog stick, then quickly press a,x,y,b,y,a,x,b.
The sands of time trainer. Our cheats include the sequence to open the tomb doors and a code to unlock the 3d prince of persia level. If you have any cheats or tips for prince of persia: Start a new game and while you are on the. This page contains a list of cheats, codes, easter eggs, tips, and other secrets for prince of persia:.
How to unlock the original prince of persia. The forgotten sands trainer which supports the retail version s of the game. We have 4 cheats and tips on pc. Corey feldman interview easy fights. Below is a list of all 40 sections including the beginning, where there is no Save Point. Look for the name of your current Save Point in the list below and click the corresponding section to jump to the correct page.
Part I. Part II. Part III. Part IV. Part V. Part VI. Part VII.