Windows glgenbuffers
Open a new issue here and attach the info. The editor runs on java, using jogamp for OpenGL support. Since Java 8u60, java. The Intel Windows 10 drivers only work on applications not marked Windows 10 Compliant. Go figure. Bug report on intel drivers. The editor appears to run fine if you undo the manifest change on the bundled java. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1. Light Dark.
OpenGL 2. Parameters n Specifies the number of buffer object names to be generated. Is this a valid value? I am lost here, i am not aware of the reasons why you might have the buffer id 0 even after calling the function :. Some explanation over this issue would be very helpful, specially where to look into once you have this type of bug. Are you on windows?
A buffer object binding created with glBindBuffer remains active until a different buffer object name is bound to the same target, or until the bound buffer object is deleted with glDeleteBuffers.
Once created, a named buffer object may be re-bound to any target as often as needed. However, the GL implementation may make choices about how to optimize the storage of a buffer object based on its initial binding target. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.
Light Dark. OpenGL 2.