Ameba Ownd

アプリで簡単、無料ホームページ作成

Sims 2 open for business home business ideas

2022.01.16 00:42




















Theoretically, you can view all your income revenue and expenses here, plus see your profit or loss. However, the numbers can be misleading because it takes into account everything you do at the lot. This means if you're doing a home business, and you buy some flowers for the bathroom, it will be figured into the "expenses" for that day. This is why, if you're a big number-cruncher, you start up an off-site business. The fourth button with the cash register shows you basic information about your business.


This includes the lot value, how many customer loyalty stars you need to jump to the next level, and so on. The bottom button, the large one with a price tag, allows you to flag things for sale. Once you're activate this button, there are several ways you can mark items.


We'll touch on that in the next sub-section, which is all about inventory. In the center of the BCP is a cash register and star. Click this to access the Business Perks page. As your business gains favor with the populace, you can buy ranks to help yourself out. This can be anything from one-shot monetary gains to permanent and new social interactions. Only the business owner gains the perks, and if the business is passed to someone else, the perks are lost.


However, the owner can pass his own perks to other Sims, so you can keep a business in the family without having to completely start over without perks.


Last Edited: 29 Mar am. Was this guide helpful? YES NO. In This Wiki Guide. The Sims 2: Open for Business. Violence, Crude Humor, Sexual Themes. Release Date. Table of Contents. Even if you have an Alienware rig, your Sim will still need to walk to the car or taxi to transfer between lots. Granted, this doesn't take much time in the grand scheme of things.


But, like loading times, it may grate on your nerves. Combining your house lot and business lot will eliminate this time too. Secondly, think about the cost. We know the symbol for simoleons isn't the American dollar sign, but sue us, we're too lazy to type the special character.


First-generation Sims will need to be extremely lucky to afford much more than a small lot, and that's assuming he doesn't care about expanding his house. Conversely, starting a home business is free. Yes, you read that right: there is no fee to flag your home as both a house and a business.


There is the natural cost of needing to stock your shelves and so on, but that's going to happen no matter where your business is.


Your Sims' privacy isn't exactly a huge issue. Still, customers will get in the way of your family, eat their food, clog the toilets This is especially true as your business grows and you get more customers. Although you can lock the house, the fact is that you must commit some land to the business. Whether that means a separate floor, a separate room, or part of a current room: every tile occupied by a customer or piece of shop property is one tile your family can't use.


Also, if you've got a home business going, that means you'll have to balance the time between when you deal with customers and when you deal with your family's issues. With an off-site business, there is a time-freeze back at the house while you're working. Finally, the game keeps track of how much your business makes or loses, but it counts anything done in Build or Buy Mode. This means the numbers will be greatly skewed if you run a home business, because buying anything from a new shower to some flowers will be tallied as an "expense," while selling your old shower or getting a regular paycheck from another family member will go to the "revenue.


So, which is for you? If you've got a single Sim, or you have few obligations with the family, a home business is the best bet. If you're into numbers, or if your family is too large to properly take care of, go for an off-site business.


Either way, you can sell the same products, do the same services, and hire the same employees no matter where you are. The only difference is that you cannot sleep in an off-site bed; you can relax, but no sleeping.


Once you've decided where you want your business to be, it's time to decide what you want to sell. Or, perhaps, you decide this before picking a location. There are three major types of businesses in Sims 2: OFB. We'll detail how to set any of these up and make them successful later; for now, we'll just touch on what they are. Business Model 1: Selling items for profit. By far the most common type of business model, here you buy an item, mark it up in price, and re-sell it to the morons of the world.


Players can now save the game while their Sims are visiting community lots, reloading their household will take the player to the community lot where the Sims are located. Buy mode and build mode are now accessible on owned community lots, so that the players can customize their business. Like the other expansions, new wants and fears and interactions are added. They include a new lifetime want and several new interactions for children.


Some changes to items from the base game are also present. For example, doors are now lockable. They can be set to allow only one Sim, the whole family, or just employees to enter. There are new objects in this expansion. Furniture styles and the build-mode selection have been expanded. The biggest difference, however, is the addition of business-oriented items such as cash- registers , shelves, elevators , and crafting centers that Sims can use to create things to sell.


The game's concept is running a business, hence the name "Open for Business. Open for Business allows the player to control various aspects of running a business including picking which products to sell, crafting goods, hiring and firing employees, and restocking shelves.


The game also rewards the player for meeting several predetermined goals. Also, a "Mystery Shopper" may visit the business and critique it. If a Sim has a business on a community lot, and the player sends Sims from another household to visit it, the owner, manager if any , and employees will appear. Employees with assigned tasks will do them. Sims must earn talent badges to increase sales and productivity on workbenches such as the Robot Crafting Station , and gain customer loyalty to have their business reach a higher rank and gain business perks.


Open for Business adds new functionality to a Sim's productivity around the house. Sims are able to craft new items, including toys, flower arranging and robots. Additional items include those aimed specifically at enhancing the business setting like an old-style cash register, beauty salon chairs and child-oriented toys.


Also added is the servo , a household robot, which can perform basic tasks and function like a Sim in regards to social interactions. Some new items, called "Bots" in general, aim to increase productivity on a lower scale than servo's operation, usually performing one task, such as cleaning the floor, watering plants, bringing food or stunning burglars. A robot that Sims can build if they have a gold robotics badge.


Servos can be activated as either a female or male, then become playable Sims for the player to control. Servos have only four needs; power, fun, social, and environment. Power can be restored by recharging during the day solar based recharging , or sleeping in a bed if the sun isn't out.


A program servos perform is to do chores automatically, and will clean, cook, or repair for the normal Sims around the house. Being robotic, servos do not age, so will not die from age.


If a servo's needs are neglected from too much, it will end up destroying itself. Open for Business adds more functionality to build mode. New elevators both open a new possibility for public interactions and create a risk for fatality by plummeting.