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Gaming ug index

2022.01.17 02:02




















Measures your aptitude at throwing games when you are significantly ahead. Everyone has a great game once in a while, but what separates the good players from the great players is building a mindset of good habits that allows them to consistently perform in difficult situations. Oh, and by the way - we can also tell if you are consistently performing poorly Versatility represents the breadth of your ability as a player.


It shows how well you adapt to new circumstances and the tools at your disposal to handle the ever-evolving meta. Measures your ability to play well in both winning and losing situations. This is the ultimate manifestation of you as a player. Do you have the near-perfect style like Faker? Measuring adaptability and helping our players understand how the diversity of their toolset can help them overcome difficult situations is crucial for personal growth.


How does it work? Skill Distribution If you are curious as to how your scores measure up to everyone else, the closer you are to zero the more like a Bronze player you are at that skill. Skill Breakdown To understand more about your overall score and our eight main skills, check out how they are broken down below. Fighting Fighting represents your performance and participation in team fights and skirmishes. Measures your ability to perform well in 1v1 fights.


Measures your success in situations where you and your teammates attempt to kill a lone enemy. Measures your ability to perform in 2v2, 2v3, 2v4, and 2v5 fights. Measures your ability to perform in fights where each team has at least 3 or more players.


Farming Farming represents your gold earning efficiency during the game by killing minions, enemy champions, and winning objectives. Vision Vision represents your ability to control the map by placing and denying wards, and analyzes how well you can process and react to the minimap events.


Measures the amount of vision you provide in all stages of the game. Measures how effective you are in using your vision trinket. Measures the effectiveness of your vision effort every game. Aggression Aggression represents how often you tend to act aggressively. Measures the amount of your team's total kills that you tend to participate in.


Measures your tendency to engage in duels and how well you do in them. Toughness Toughness represents how difficult you are to kill by measuring how well you take a beating while avoiding deaths and ganks.


Evaluates how defensively you select your items, runes, and masteries. Measures how vulnerable you are when a wild summoner appears. Teamplay Teamplay represents how well you collaborate with your teammates. You are doing this…right? Measures the number of assists you contribute to the team's total assist pool. Consistency Consistency represents your ability to play consistently while maintaining optimal performance in spite of difficult circumstances, such as being on a losing streak or playing from behind.


Measures how consistent your laning phase CS, deaths, warding.. Measures how consistent your in-game performance is across all games you have played. Measures how much losses and poor play affect your continued performance.


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Take-Two's plunge signals a fear among investors that the company is overpaying. What does Take-Two see? For starters, the deal is a huge opportunity to expand the company's presence in smartphone games, which CEO Strauss Zelnick noted is "the fastest growing segment of the interactive entertainment industry. More than half of the combined business would come from mobile gaming, he said on a call with analysts. Grand Theft Auto, meet FarmVille. Read More. Take-Two would also gain more exposure to that side of the industry through new titles Zynga is developing.


Scale is another factor. Zelnick said that the newly combined company would have more than 1 billion users. Macker noted that focusing on mobile games could also help Take-Two expand globally.


Right now, the majority of its sales are made in the United States, with "a sizable portion of the remainder coming from Western Europe," Macker said. But mobile games are super popular in countries like India, where owning a smartphone is more common than having a console or gaming PC. Step back: The gaming sector experienced a massive boom during the pandemic as people flocked to stay-at-home entertainment. Now, companies are looking for ways to keep users engaged and continue expanding, leading to a raft of industry deals over the past year.


Other companies in the sector — like Roblox and South Korea's Krafton — have been rushing to raise money from public investors. More deals could be on the way, especially as companies look to take advantage of a push into augmented and virtual reality known as the "metaverse," and as big tech companies get more involved. Take-Two's Zelnick did not call out the metaverse when speaking to analysts.