Snes populous 2 - trials of the olympian gods cool
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Story 3. PC vs. SNES 4. Basic Game Play 5. Screen Layout 6. Controls 7. Settlements and Walkers 8. Leaders, Heroes, and the Bronze Orb Thingy 9. Beginnings and Endings God Powers Strategies Codes End Notes 1. To win, you need to have your tribe of blue clothed people out breed and annihilate the opposing red clothed people. To aid in this endeavor, the player is granted a number of god powers which can aid the growth of their own people and significantly hinder that of their foes' providing an excellent outlet if you have bossy parents.
Story: The story is fairly simple, to become a deity and assume a position among the other gods, you must defeat each of them as well as big daddy Zeus in three round matches of Populous. Also, you don't get to select your god's appearance, and the AI seems to be the same no matter what strategy you employ, to me at least. I should add that all this information has been gleaned from reading various websites; I haven't played the PC version personally.
Basic Game Play: Game play is fairly simple: you spend the early part of the game flattening ground for your population to grow and inhabit, and then once you've amassed enough people to have access to god powers, you spend your time hovering over enemy settlements, dropping pillars of flame and whatnot at the appropriate locations. Occasionally, you must return to your settlements to repair damage and direct population expansion.
In-Game Screen: Once you've started a game, the look of things can be a bit confusing if you're not used to it. The main part of the screen is a close-up view of the game map. Most interaction with the game takes place here. You should see a number of blue clothed people walkers marching about who promptly settle on flat ground and become buildings or settlements.
Your opponent is clad in red, but otherwise is identical to you. Above and to the left of this main window is the overall land map. White flashing dots represent your settlements, yellow flashing dots represent enemy settlements, red dots are red walkers, blue dots are your walkers, flashing dots of any color other than these have been afflicted with plague.
Above and to the right of the main screen is the coliseum which shows how the two populous' compare in size. If you select the question mark from the populous controls menu, this area shows the information about the selected object. Below and to the left of the main screen is the god power selector, more on this further down.
Below and to the right of the main screen is the populous control menu; also see below for more information about how to use this. Controls: Most of the action takes place in the main window in the middle of the screen. The cursor, that funny looking conglomeration of arrows with a black cross at one tip, is controlled by the d-pad.
The portion of ground beneath the black cross is the place that will be targeted by a push of the button. If you direct the cursor off of the edge of the main screen, the screen will scroll in that direction. Use the B button to lower ground or select something. Hitting the B button while positioned over the lower right-hand corner of one of your buildings causes it to send out a walker this is known as "sprogging" in the somewhat annoying lingo of Populous , and allows for rapid expansion in the early part of the game.
Use the A button to raise ground. Use the Y button to access the option menus. One push of the Y button will enter the player into the overall god power menu. The choices from left to right are people, nature, earth, wind, fire, and water. Use the B button when you've positioned the hand icon over the one you want, and it will let you choose a god power from that family of god powers, or.
Pressing the Y button twice will enter the player into the available god powers from the god power family currently selected it's less complicated than it sounds. For instance, if you've already chosen fire from the first menu then pressing the y button twice will let you pick from the fire god powers -- pillar of flame, fire storm, summon achilles, or volcano -- without going through the first menu again. In the SNES version, the game options are fairly limited game speed most notably.
The populous controls let you tell your blue clothed heathens how, in general, they should behave, whether it be aggressive, docile, or merge with the leader. From the bottom of the screen to the top, the menu options and their effects are: A Go to papal icon: leader and walkers go to icon and merge there.
B Docile expansion: walkers attempt to settle before fighting. C Military expansion: walkers will look to fight opponents if possible. D Go to leader: walkers will merge with the leader if there is one. E Information: not terribly helpful, but it provides size and arms level info about a settlement or walker. Hitting the Y button four times count 'em, four causes reality to melt away, leaving only you and your SNES in a universe of blackness and eternal video playing. Or, it might cause game play to resume as before.
Settlements and Walkers: At the beginning of a game, you will notice your walkers march around for a bit, looking for flat ground to settle upon. The size of this settlement is determined by the amount of flat ground available to a walker. This can range from the micro tent if only one square is available to the castle if two squares of flat land are available in all directions. The advantage to having large settlements is that they produce stronger walkers and generate mana for god powers more quickly.
At the beginning of the game large settlements can hold you back unless you sprog because they take a while to populate. You can tell how strong a settlement is by the location of the flag on its pole. The higher the flag, the more people living in the settlement. A settlement spits out a walker automatically when the flag reaches the top of the pole. Leaders, Heroes, and the Bronze Orb Thingy: You'll notice early on in the game that one of your units either a walker or a building has a golden sun over its head or building.
This is your leader or pope, and corresponds to the enemy unit with a silver, medusa head hovering it. This unit grows a little faster in a settlement and fights a little tougher as a walker. You can cause all of your walkers to merge into this unit by selecting the fourth icon from the bottom on the populous controls menu hit the Y button three time to access, remember? Obviously this merger greatly increases the strength of your leader unit, even if it does prevent you from expanding your settlements during the process.
It also allows for a truly prodigious hero unit to be produced via one of your god powers when you have enough mana to do it. You can control where your pope walks by placing the Papal Icon Bronze Orb Thingy wherever you want, usually enemy settlements, by using the god power, Place Papal Icon see the God Powers section for more info , and then causing all of your walkers to head towards the papal icon first option on the populace control menu.
If for some reason you lose your pope then the next walker to touch the bronze orb thingy will become your new pope. You can have any number of heroes in addition to your pope, but only one pope at a time. The strength of your pope is determined by the number of people that have merged together to form it this can be a bit tricky because your walkers can be quite weak, especially at the start of the game, so just because a lot of walkers have merged together doesn't guarantee a strong pope or subsequently formed hero.
Beginnings and Endings: Before each match begins you will be presented with a screen that shows what god powers will be available for the coming match and the rules of the match.
The rules of the match are in a column on the right part of the screen. Items with a blue x by them will be unavailable for the next match.
One note: for some reason, the can't fill swamp option doesn't seem to work on SNES -- for you or the computer. At the end of the match, if you've won, the opposing god will give you "Reveration" I really don't think that's a word in the form of blue lightning bolts and a small bonus to one of your god power families. On the next screen, you can invest the blue lightning bolts into a god power family of your choosing. The higher the number of a particular god power family, the more devastating the underlying god powers will be.
You can earn more lightning bolts by having a higher score, which on the SNES seems to be determined by how much you've used your god powers during the previous match. God Powers: These are divided up into six groups: people, nature, earth, wind, fire, and water.
You can tell what god powers are available by the tiny colored bars that appear beneath the family selection menu. A power is available even if its corresponding bar is just slightly filled. Note: some of the god powers are directional, and, when selected will cause a rotating arrow to appear around the cursor on the main map. Just wait until the arrow is pointing in the direction you want and then unleash whatever upon thine enemy.
Second Note: Heroes are unaffected by godpowers from the same family. For example, Adonis is immune to swamps. It requires little to no mana expense. Place Papal Magnet -- if you have a leader or pope this places the bronze orb thingy anywhere you want. Summon Perseus -- the coolest looking of the heroes in my opinion, this changes your leader into Perseus and unleashes him upon the red peoples to pillage and burn. Also, "Perseus is the most intelligent -- he has the sense to move around baptismal fonts, swamp, and so on.
It drastically reduces the mana production, population growth, and fighting ability of all affected units. Additionally, "plagued people instantly vanish when armageddon is declared! If you have access to this power, you'll probably be on the verge of victory anyway. The key is that you can set them on fire. Since they're so cheap in mana, you can build a huge forest around enemy settlements right at the beginning of the game, and then set them on fire.
As soon as the fire hits the trees, it'll branch off in all directions burning down any houses in its path. I've won several games this way before the enemy had enough mana for swamps. Unlike its cousin power above, this is actually somewhat useful because it allows the granite ground from volcanoes to become inhabitable again. Swamp -- not one of the more spectacular powers of the game, but one of the more useful. Create a bubbling morass around the opposing leader and watch the approaching walkers get sucked into the bog.