Lucas pope games
Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
We have gathered intelligence that implicates the Clockmaker as the mastermind behind the attack. However, the Gambler was seen placing the bomb at the rally. We believe the Clockmaker does not personally know the Gambler.
There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances. You've just been assigned the editor-in-chief position at The Republia Times in the glorious and free nation of Republia. You must use your influence to print positive articles that paint Republia in a good light. Mars After Midnight. A small 1-bit game I'm working on for Playdate.
Development Log For Playdate. Return of the Obra Dinn. Full version now available from obradinn. GDC Demo Build 0. It's not meant to be a proper demo of the final product but it's probably safe to extrapolate from here. Barely tested and possibly full of bugs. Progress is not saved.
You merely sell your soul away to the heartless spam mail corporation, making you feel empty in a different way from the more politically-charged titles. The Sea Has No Claim , an embellished version of the classic board game Battleship , is the first of these games that I tried.
It was quite the change from monotonous paper-filing — it actually required brainpower and didn't make me feel like a corporate slave or nationalist. Though the first few tries went poorly as I experimented with different resources I could use to find wrecked ships, the learning curve spiked up exponentially from there.
Once I figured out how to use the search ships, buoys, satellites, and more to efficiently figure out the locations of the ships, I started having a lot of fun trying to beat the clock and save every last person on board.
Like with the other games, there was no time to be wasted here — as the timer in the form of a filled circle with a skull underneath drained, lives were lost. When I used resources quickly and efficiently enough to put my rescue ships in the right spots, I satisfyingly saved all of them. I finished every round of the game in one sitting and replayed them again as the locations are randomly decided each time.
As you can see below, there are still two circles I didn't completely fill due to some lost lives when I took too long to finish the mission.
There's no doubt that I'll be getting back to those later and may be experimenting again with different resource allocations in other rounds. Some rounds will take a few tries, but the game never becomes frustratingly challenging. I found it to be a good balance between mental effort and completion satisfaction. Last but not least of his 48 hour games is my personal favorite: 6 Degrees of Sabotage!
In this simple puzzle, that has the feel of a murder mystery, there are a number of people working together to plant a bomb. A letter with bomb instructions is being passed between them, and through surveillance footage, we can deduce which of our suspects are involved.
In that last screen, when all the information is assumed to be gathered, I had five bullets, and therefore five chances, to kill off the five saboteurs — two confirmed at the beginning and three I should have deduced from footage information. Unfortunately, I killed off a few bystanders in my first rounds, but after a few playthroughs I eventually caught all of my suspects.
This game, like the previous one, is also highly replayable as the suspects and groups of people are randomized each time. If you loved Papers, Please and want more satisfying pixelated paper shuffling in your gaming life, pick up The Republia Times and Unsolicited , but skip them if you'd prefer a greater meaning to your paper shuffling. If you are a fan of shorter, easy-to-pick-up strategy games or puzzles or murder mysteries for that matter , I highly recommend trying The Sea Has No Claim and 6 Degrees of Sabotage.
They won't claim too much of your time at once, but certainly will pass it well. After playing any game that I love, I relished in the satisfaction and enjoyment I got from the game and felt sad when my time with the story ended. The player literally plays as a Reaper who works for death. Your job as Reaper is fairly simple—just send individuals to Heaven, Hell, or Purgatory depending on their individual characteristics.
However, the game itself gets harder as more features are added every day. Be careful when making your choices, as some can be misleading! Boyd is ready to retire in one hundred and eighty days.
The game features a lot of choices one can make based on individual decisions. Throughout the game, the police station receives a variety of calls and reports and Chief Boyd must choose which ones to prioritize.
Beholder is a management sim game. It is similar to Papers, Please in that it exists in a fictional country. The country in question is totalitarian, repressing all rebellion.
Instead of playing as a border agent like Papers, Please, you play as a landlord installed by the state. Throughout the game, it is your job to secretly spy on your tenants and report them to the state if you notice them participating in subversive anti-government activities. We hope you enjoyed our list of games like Papers, Please. Papers, Please is a great game with a great following and it can be hard to find games to fill that void it leaves inside after you finish it. Your only options are to keep replaying it, or hopefully play one of the games above and fill that void!
Home Games Like. Limbs Repair Station Limbs Repair Station has similar gameplay mechanics to Papers, Please, but exists within the science fiction genre instead. The Westport Independent The Westport Independent takes place in a country where war has recently ended.