Sims 2 apartment life rent
Creatum Nutrimens - Immediately conjures a serving platter of food. Expello Simae - Ejects a Sim from the lot. Appello Cattus Amicus - Summons a feline familiar for the caster. Purgomagus - Eliminates all current temporary magical effects, such as Expello Simae. Appello Simae - Summons a selectable Sim to the caster's location. Magus Mutatio - Grants the target the powers of magic. Tempus Interruptus - Initiates a time freeze for all non-magical Sims and pets.
Good Spells Benemoodus Simae - Improves all the target's need bars aside from environment. Creatum Insecto Volucris - Summons butterflies or fireflies. Exflammo - Extinguishes fires. Remedis Simae - Cures the target of illness. Beautificus Locus - Changes the weather to clear. Compello Acceptus - Makes the target happy. Appello Servantus - Summons a ghost to clean the lot. Benemoodus Populus - Improves all need bars aside from environment for all Sims on the lot. Mactoamicus - Forces the target and another Sim of your choosing to hug.
Expello Mortis - Ejects the Grim Reaper from the lot. Evil Spells Spiritus Poultria - Makes the target act like a big fat chicken for a few minutes.
Mellifera Attackum - Summons bees to attack the target and chase him around the lot. Inflammo - Ignites the targeted area of the ground. Heavus Ho - Induces the target to vomit immediately. Corruptus Locus - Changes the weather to an intense thunderstorm. Compello Discrepo - Induces anger for the target.
Servantus Attackum - Summons a ghost to assault the target. Extractum Amourus - Forces the target to fall out of love with the caster. Vivificus Zombiae - Resurrects selected Sim as a zombie. Familiars Becoming a witch or warlock also grants your sim the ability to summon a feline familiar. The familiar is largely like a regular cat though it doesn't have to use the litterbox, is unable to get a job, and doesn't age. A familiar's personality also tends to identify with your sim's magical alignment, so an evil warlock will probably have a rather nasty familiar running around annoying people and vice versa for a magically good sim.
Outfits and Travel Harry Potter has nothing on this sim. Of course no witch or warlock would be seen going anywhere without their witch outfit and faithful broom, and the sims are no exception. Witches and warlocks now gain a unique set of clothing that varies based on their alignment. Then of course they all have access to a broom that they can zoom around on. Certainly beats walking. Other Changes There are of course a variety of other changes thrown into this expansion pack.
While not as large as magic and the apartments, they still provide some nice additions to the world of the sims. Butler There is now a butler available for hire from the services menu. This butler will stay on your property from 9am to 8pm and provides the services of a maid, gardener, and repairman all in one. Not to mention that he's more than a one shot service like the maid. While the butler is around, should something need attention, he will attend to it.
On top of all of that he'll also handle any guests that arrive at your house, cook meals for your sims, and should there be something he can't do, he'll call the appropriate person up himself. Fridge need stocking, he'll make the call, roaches need terminating, he's already on the phone. Of course all of this doesn't come cheap, but for an established household, he is well worth the money. Social Reputation Meter There is now a new meter buried in the personality screen that shows your social reputation amongst strangers.
You raise this through positive interactions with new sims and lower it through negative interactions. Sims don't buy an apartment. They rent the slot instead. Every Monday, the Landlord will come to charge the rent. Landlords are beneficial NPCs because they will take care of the common areas, tend the garden, take care of roaches, and fix the plumbing. Some Build and Buy modes options are also locked for Sims living in apartments. Players cannot build an apartment lot without using console cheats.
Up to four different families can reside in the same apartment. The rent price will vary depending on the apartment's size, interior architecture, and backyard patio. In order to lower the weekly rent, Sims can search for roommates. Roommates will live together with Sims, but they will be unplayable and take care of themselves.
Roommates can be searched for via computer or newspaper, or Sims can use the phone to advertise for roommates. They could be nice to the Sims they live with, or could be bothersome. Roommates have a Roommate satisfaction meter, which displays how much they enjoy living with the Sims. If the satisfaction meter gets too low, they may move out on their own. This Expansion Pack introduces new features to bring more realism of community living, Social class.
From now, each lot, whether residential or community, calculates its lot class value. The value will indicate if the lot is high to low. The value is determined by the price of the furniture, the size of the lots, the number of household members, the messiness, and the values of surrounding lots.
Social Group Townies are a new kind of Townie. They are the townies who will occupy vacant apartments and become the roommates. Socialites and Techies will occupy expensive apartments while Bohemians and Gearheads occupy the worst. In contrast, they determine how "rich" they are and their surroundings. Sims now have reputations.
Reputation is determined by how nice or mean a Sim interacts with others. Having good reputation will benefit Sims while bad reputation will give Sims penalties. Townies will also react to the Sims' reputation. The new life state introduced in the Expansion Pack is Witch. Witches have 3 alignments: a Sim can be good, bad, or neutral witch.
As a witch, Sims will have witch attributes, be able to cast spells , and fly with a broomstick. Spells require reagents , which witches can craft or buy from the High Witch. Instead, a random towny is chosen to inhabit units that are built with the hidden room marker. NPC residents of the apartment can be asked to come out by clicking on their door or buzzing them with a callbox.
However, the active household cannot visit the units of the resided NPCs. Any residential lot with an apartment system can be built, via with the use of public and room markers. Communal areas such as lobbies need to be marked with the public room markers, so that visitors can interact in public spaces without having to be greeted.
Rooms that are purposed to be apartment units for NPCs need to be marked with hidden markers. The hidden room marker can also be used to conceal up inaccessible rooms that serve no practical use.
Rooms that don't have a public or hidden room marker in them are designate space for active household to live and refurnish. With The Sims 3: University Life , an apartment is featured as a lot assignment for residential type. Much like dorms , Sims rent instead of buying it when moving in. Sims added to one will be considered part of the same active household and will be controllable by the player.
When a household is moved in, it will automatically be joined by a number of NPC roommates, who will each contribute to the rent payment. Apartment households will be filled with roommates at 9 o'clock in the morning. Each individual rooms can be assigned to specific roommates with the new upgraded locking system, leaving room markers completely optional for incorporation in building the lot.
In the map view, an apartment complex can be recognized by a building that has a light blue outline on it when hovering over it. If there is no plumbob icon, there are no households living in the apartments.
When selecting one of the buildings, a new view of the building is shown with all of the apartments and their interior. Unlike previous games, apartment buildings in City Living can not be built in other worlds, and are only available in San Myshuno and Evergreen Harbor. Apartment buildings usually have apartments per building and up to 4 families can live in the same complex. Clicking on one the apartments shows the description the apartment has and more information on the lot traits.
The options the player can use such as moving households in and out or going to build mode is the same as with normal lots. Landlords are NPCs who the Sim has to pay the rent for. Sims can call landlords to help on things such as clearing out pests, repair broken objects and fix plumbing or faulty electrical wires.
A Sim who has a good relationship with the landlord will have them wanting to fix broken objects more frequently. If the landlord is called to way too much, they will refuse to fix whatever problems are in the apartment.
Rent is due on a weekly basis. Sims can pay the rent by clicking their apartment mailbox located in the common area, on the computer , or on their personal cellphones.
The amount of the rent depends on the apartment. Some low-end apartments have very cheap rent and richer apartments will have more costly ones. If the rent has not been payed by a Sim who is a teen or older, their utilities will be turned off one by one until the rent has been payed, similarly to bills.
In San Myshuno, some apartments have a special lot trait that can't be removed by the player. This lot trait adds special pests and filth to the apartment such as cockroaches , mice and sludge filth that leaks through the sewers.
These pests will give Sims tense and uncomfortable moodlets. Sims can try to exterminate them by themselves, but there is a chance of a failure and making the pest even worse. The landlord can easily destroy them, but it is depended on the relationship the Sim has with the landlord. Cats can also hunt mice. A fire that occurs in an apartment building will be noticed by Sims living in the building.
When a fire breaks out, Sims will leave their apartments, then panic. They will not gather around the fire, unlike on normal residential lots and some Sims in the household will immediately extinguish the fire. If there is a toddler in the apartment, an older Sim will carry them out. All common areas in apartment buildings have a bulletin board that can be used by Sims. They are usually used as a way to check out the latest festival and to leave either a passive-aggressive note or an affirming note based on the Sims' mood.
Neighbors will occasionally leave notes on the board that Sims can read. If a Sim reads a note leaved by their neighbor, a notification will appear telling the notes content and the Sim will gain a happy moodlet. As apartments are located inside big buildings with other residents, some elements in Build mode have been restricted.
Players can't remove outer walls, windows or doors. However, inner walls can be added and removed by the player, along with wallpapers, flooring, columns, and fences being modifiable. Basements and fountains can't be built in apartments, but pools can be. Some apartments have special objects that can't be removed in any form by the player.
These include special fireplaces, memorial plaques, sewers, mouse holes, pipes, and electrical wires. On the other hand, all normal build mode objects are available in apartments except for rocket ships. Every apartment in San Myshuno has pre-selected lot traits that can be modified by the player. However, some apartments have special locked traits that can't be removed. This is because some shells have objects or pests in them that require these specific traits.
Living in an apartment complex comes with its own upside and downsides, with one of them being close door neighbors. Sim can socialize and befriend with them, become enemies, or even find a new romance. The apartment buildings in San Myshuno have usually one pre-made household in them, but the player can add as many households the building can occupy. Unlike other residential lots, the game will not create random townies to live in the apartments.
Instead the player has to put manually their own neighbors if the pre-made ones have moved out, been deleted, or died. Sims who have high friendly relationships with their neighbors or any other Sim can give them the key to their apartment, allowing them to walk into the household apartment anytime they like.
The key holders come out randomly in the day starting a social event, which is usually things such as pop ins, game nights, and normal hangouts. Players can cancel the Sims' social event whenever the player wants. After doing that the key holder will disappear, with no relationships being reduced. Additionally, Sims can revoke the keys from the key holders. While Sims are cooking or doing something "cool", neighbors will knock on the Sims' door and ask if they can come in.
Sometimes neighbors will be bored and ask the apartments Sims to do something interesting, and sometimes they might ask to use the shower if their apartment is having water problems. Sims can deny and accept all of these requests and when accepting the neighbor will come in, do the things they want to do, and leave. Apartments occupied by neighbors will turn grey with a ceiling type texture on top. This helps distinguish which part of the building belongs to the players Sims' apartment.
While the other apartments are covered in a fog of privacy, players cannot see objects or Sims inside it, but can see the layout of the apartment.
In order to view the content of the apartment, Sims must knock on the door and be welcomed in. Newly moved households will be welcomed to the neighborhood, similar to when a household is moved into a normal lot. The neighbors will come to greet the new residents with gourmet fruitcake and they arrive about 3 hours after the household has moved in.
If the neighbors are not greeted within a couple hours, the welcome wagon event will end and the neighbors will leave with a decrease in their relationships with the members of the household. If there are no neighbors in the apartment building, Sims from other apartment complexes in the neighborhood will come instead. If there aren't Sims living the neighborhood, there will be no welcome wagon at all. Neighbors will not invite themselves over to the Sims' apartment, unless they have the goofball trait.
They can be invited into the apartment through the cellphone, by talking to them when they're in the common area, or by knocking on their door.
When a neighbor is visiting, they will autonomously try to enjoy themselves. The neighbor will leave on their own sometimes later, or Sims can just ask them to leave.
Sims can also visit their neighbors apartments, but when doing so a loading screen will appear. After that, Sims can knock on the door and if the neighbors are in the apartment, the Sim will usually be invited in. While visiting the neighbor Sims can do pretty much the same things as in their own apartments, but they can do inappropriate actions such as sleeping on their beds, cooking food, or taking a shower.
The neighbor will warn the Sim from doing these actions and if it's continued, the Sim will be kicked out and can't go in again for a while. This can however be avoided by purchasing the "Always Welcome" aspiration reward trait. If a visiting Sim leaves trashes on the ground, unfinished paintings on the easel, dirty and broken objects, or steals objects in the neighbors apartment and leaves, when the player switches to play as the neighbors, everything will remain in the same state as they were when the visiting Sim left.
If the Sim visiting is still in the apartment when the player changes to play as another household, the visiting Sim will still be there, but in a different position. It is a good opportunity for Sims to socialize with them.
The neighbor s will eventually return to their apartments. Neighbor toddlers will never get out from their apartments, if the Sim isn't visiting them. Neighbors aren't always available to be interact with as they will still have own responsibilities. They will go to work and school , and their schedule depends on their career and the career level.
They will depart as soon as the work hour starts. Playable neighbors won't gain or lose any salary, work performance, school grades or career level when another household is being played.
Neighbors seem to never go to sleep and are usually available at any time of the day or night, unless everyone is at work or school. If Sims call their neighbor in the night, the neighbor will answer and say that they are sleeping, even though they're completely awake when visiting them.
Sometimes the neighbors aren't also available when Sims try to ask them to hangout. As Sims live in close quarters in apartments, a lot of the things they mostly do is everybody's concern.
If Sims make noise very late in the evening, at night, or very early in the morning, a neighbor might come to the front door and ask if the Sim could be quiet.
Sims might respond willingly or shrug to the complainer, with both reducing the relationship. If the Sim who made the noise won't answer the neighbor at all, they will call that Sim a horrible neighbor and walk back to their own apartment. Noise made by the playable Sims can be annoyingly loud for the neighbors.
The more noisy activities the Sims do, the more likely neighbors will complain. The types of activities that can create noise are:. Throwing a social event such as a house party or a costume party in the evening can be very hard for the Sims to achieve, as the party can easily end at night, and neighbors will likely complain about it.
It is suggested to throw these parties in the afternoon for no neighbor complains. Neighbors will also produce their own type of noise. The probability of the noise production can also depend on the lot traits of the apartment. If the quiet lot trait is locked into the Sims' apartment, the noise will never happen. Apartments locked with the lively neighbors lot trait will instead cause the neighbors to produce noise even more frequently.
When neighbor noise is produced, all sleeping Sims in the apartment will wake up and everyone will gain either an angry or a tense moodlet. Sims can either knock or pound on the neighbors door to make them answer.
Sometimes the neighbor will not hear a Sim knock on their door, but will react immediately when a Sim is pounding on it. When a neighbor answers the Sims complain, they will either accept it or just shrug it off, both reducing the relationship between the neighbor and the complaining Sim.
One of the noises neighbors can produce while partying is "Turgid Apocalypse", a metal song from The Sims 2. They work very similarly to those in San Myshuno , but there are some differences. They do not feature noisy neighbors, one apartment lot has no elevator , and neither of them are owned by landlords. However, if City Living is installed, there will be landlords. The Sims Wiki Explore.