Mario wii games wikipedia
GameCube games Controller Memory Card. Nintendo Co. Company Page history People Divisions. Explore Wikis Community Central. Register Don't have an account? Super Mario All-Stars Wii. There are 18 Mario games on the Nintendo Wii, and they cover a wide spectrum in terms of quality. What is the best Mario Wii game? What is the worst Mario Wii game? Mario Sports Mix collects four popular sports that Nintendo presumably believed could not stand on their own as spin-offs.
Unlike Mario Strikers Charged and Mario Super Sluggers , Mario Sports Mix does have something resembling a story, even if everything once again boils down to four tournaments.
The Mario sports games are never especially deep, but Mario Sports Mix found a way to make its mechanics even simpler. While the game offers volleyball, hockey, dodgeball, and basketball, neither one is enjoyable enough to be worth revisiting once the short campaign is completed. The end result is a game that offers some quantity but very little in the way of quality. Mario Party 9 deserves credit for trying to shake up the spin-off series' stale formula; unfortunately, most of the changes were not for the better.
Rather than a traditional board game , all the characters in Mario Party 9 are placed in a car and sent to travel as a collective, a change that essentially eliminated any sense of strategy and individuality in matches.
Along with that questionable addition, the boards were disappointing and the minigames — which no longer happened every turn — could have been better. Minigame collections can be entertaining, but 's title was extremely shallow in nearly every department and failed to take advantage of the potential offered by the Olympic gimmick.
The inconsistent motion controls also did not help. Compared to Mario Kart , Mario Party has not proven to be quite as consistently good , and the spin-off series went through a particularly turbulent patch during the Wii era. Mario Party 8 represented a franchise running on fumes, one that desperately needed an injection of creativity in its single-player content. Is Mario Party 8 fun with friends? Sure, but that is not saying much.
In terms of minigames, Mario Party 8 is among the weakest in the franchise and the single-player content is dire. Mario certainly got a good workout on the Wii, but Nintendo opted against releasing a new tennis game on the platform. As a substitute, the GameCube's Mario Power Tennis got itself a remake that primarily focuses on adapting the game's controls for the Wii remote. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out".
A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance. December 14, Nintendo It moved the series to polygon-based true 3D computer graphics for track design, allowing for track features that were not possible with Mode 7, such as bridges, walls, pits, and elevation changes; however, the characters and items remain 2D pre-rendered sprites.
Other new additions include digital voice acting, 4-player support, the modern character weight classification system, Mirror mode, ghost data for Time Trial courses, and new items, including the Spiny Shell which targets and attacks the player in the lead , the Fake Item Box , multiples of existing items, and the golden Super Mushroom.
The game features 16 normal race courses, as well as four battle courses. Though there are still eight playable characters, two new characters are introduced: Wario replacing Koopa Troopa and Donkey Kong replacing Donkey Kong Jr.
July 21, Game Boy Advance. It retains the traditional elements of Mario Kart established by its predecessors; however, it is not without its new additions. Mario Kart: Super Circuit is the first entry in the series to feature unlockable retro tracks from a previous installment in its case, the Super Mario Kart tracks. It is also the first installment where, in addition to the usual trophy, the player is also awarded with a ranking based on their performance.
If all players have a cartridge, all racers and courses are available. This is the first Mario Kart game to have a feature that allows players to swap ghost data, in its case via the use of the GBA's Link Cable.
November 7, Nintendo GameCube. Mario Kart: Double Dash!! The most prominent feature is co-op gameplay with two riders per kart, where one player drives and the other uses items. This is also the first game to allow everyone to move on regardless of which position they earned after each race. In addition to 9 of the 10 characters who return from previous installments excluding Donkey Kong Jr. Each pair of drivers is assigned their own unique special item e.
Individual characters also gain their own unique custom-designed karts. Another new addition is the "All-Cup Tour," which has the player race in every track at the same time; once this is cleared on the highest difficulty setting, the player can unlock a " Parade Kart ," which can be used by any character of any weight.
November 14, Nintendo DS. It returns to the one-person karts used before Double Dash!! The game makes use of the DS's dual-screen features by using the top screen to display the racer's kart and the bottom screen to show either a course overview or a bird's-eye view of the immediate vicinity. Dry Bones and R.
The Blooper and Bullet Bill also make their debut as usable items in this game, and have appeared in every main series Mario Kart game since. Mario Kart DS features a multiplayer mode where players can race each other using the DS Download Play feature or a multi-card wireless LAN service; additionally, it was also playable online via the Nintendo Wi-Fi Connection service until its termination in Furthermore, the use of unlockable retro tracks from earlier installments was reintroduced here and made a permanent feature of the series.
This game has been released for Wii U via Virtual Console. April 10, Wii. Mario Kart Wii was released for the Wii in For the first time in the series, the player can race using motorcycles labeled in-game as "bikes" and perform tricks while driving that produce speed boosts, such as mid-air stunts, slipstreaming, and wheelies.
The game is primarily played using the plastic Wii Wheel accessory, which uses the controller's motion sensing to simulate operating a steering wheel. The game features 24 playable characters, the largest roster of the series at the time Baby Daisy makes her debut in the Mario franchise, and other new additions to the Mario Kart series include Baby Peach , Funky Kong , Dry Bowser , and Rosalina ; Mii characters saved in the console's Mii Channel are also playable.
The concept of retro tracks is expanded to the Battle mode, with one retro battle course from each game in the series. When Nintendo Wi-Fi Connection was in existence, Mario Kart Wii allowed the VS and Battle modes to be played by up to twelve participants, and also featured the "Mario Kart Channel," which was available as an optionally selectable channel on the Wii Menu and allowed players to check their regional or global Time Trial rankings, send and receive ghost data, and participate in worldwide tournaments on modified courses with special objectives.
December 1, Nintendo 3DS. Mario Kart 7 , released in for the Nintendo 3DS, features optional 3D stereoscopic graphics and can be played using the console's gyroscope , which allows players to race in first-person and steer vehicles simply by turning the game system. This is also the first Mario Kart game where Shy Guy can be played as without playing in multiplayer mode. The player can play online via Nintendo Network , participating in races or battles with up to seven other players, and exchange game data with other Nintendo 3DS consoles.
May 29, Wii U. Mario Kart 8 , released for the Wii U in , introduces anti-gravity sections that allow players to drive on walls and ceilings, allowing for more alternate paths in courses. In these sections, a player can bump into other racers or special bumpers to trigger a Spin Boost, which gives them an extra speed boost.
The game also introduces all-terrain vehicles ATVs , allows the player to view replay data from others and upload highlights to YouTube via " Mario Kart TV ", introduces the Koopalings as new playable characters, and allows up to four people to play in Grand Prix races.
Additional characters, vehicles, and tracks have been released as downloadable content, including actual Mercedes-Benz vehicles. Characters that have been released as add-on content include Tanooki Mario , Cat Peach , the returning Dry Bowser, Link from The Legend of Zelda , and the Villager and Isabelle from Animal Crossing ; tracks themed after various non- Mario game series have also been made available as add-on content. Additionally, Mario Kart 8 is notable for being the first game in the series to boast HD graphics and live-orchestrated music, as well as the first to receive post-release updates adding new features and enhancements, including rearranged post-race options, cc, and support for Nintendo's amiibo line of figurines.
The year it was released, a browser game on Play Nintendo called Mario Kart 8 Party Starter was made based on the game. April 28, Nintendo Switch. In addition to most of the original release's base and DLC content, the port includes additional features. Battle Mode is reworked to be similar to the format from previous Mario Kart games, and comes with eight exclusive arenas of its own. Boo and Super Mario Kart' s Feather are reintroduced as items after long being absent from the series' item lineup, with the latter being exclusive to Battle Mode; and players are now allowed to carry two items at once.
When the brothers attempt to reach the island, the Magikoopa uses his magic powers to create fires that deter them throughout their quest to defeat the resting Baby Bowser at the island's cliffs.
In a last-ditch attempt to stop the Mario Bros. First, he will throw spike balls at either brother which has to be countered with a Hammer but he occasionally throws a Mushroom , inadvertently healing the heroes.
When he has only HP left, he heals himself with After that, he will make multiple copies of himself, which are indistinguishable from the original except for the fact that any deflected attacks only return to the real Kamek, and that the real Kamek follows a slightly different up-and-down floating pattern than the fakes.
Multi-hit items will hit Kamek and all his copies. After Kamek takes enough hits, he will fall off of his broom. He will throw fire using his scepter and if it only hits one Bro.
Then, after two turns, he will get back on his broom. Unlike most bosses in Mario and Luigi: Partners in Time , after his defeat, he will appear to explode like a normal enemy; the same thing happens with Junior Shrooboid , the Shroobs , and the Hammer Bros.
After his defeat, Kamek does not appear again until the epilogue after the defeat of the Shroobs, traveling back to Baby Bowser's Castle with Prince Bowser. Kamek sports an apron while on Yoshi's Island. He uses it to store important items such as his scepter and broom and is never shown performing such tasks as cooking or cleaning.
Kamek's role as a parental figure was a primary source of comic relief whenever the Magikoopa appeared; he would often have to perform duties similar to those of a normal parent, but twisted to fit with Bowser's need for evil for instance, he once had to get Baby Bowser 'evil milk' from 'an evil cow'.
Likewise, the Magikoopa nursing Bowser back to health in the ending is also implied to be him. In the remake , Kamek's role is greatly expanded upon in the Bowser Jr. The sub-game mode also confirms that the Magikoopa accompanying Bowser at the start of the game is indeed Kamek. Like with the Toads of the Mushroom Kingdom , Koopa Troop minions are afflicted by the recent phenomenon known as the blorbs. With Bowser's Castle in disarray, Kamek reports the cases to Bowser.
Despite Kamek's concerns, a slighted Bowser orders Kamek to accompany him to Peach's Castle after receiving word from a messenger bird that a conference concerning the blorbs was being held; with Bowser being excluded from invitations. Kamek later appears at Dimble Wood after Bowser Jr. Having been separated from Bowser, after the latter had eaten a Vacuum Shroom given to him by an odd stranger , Kamek halts his search for Bowser and opts to join Bowser Jr.
The trio return to the now-vacated site of Bowser's Castle which had flown to Dimble Wood and access the castle basement's cold storage, fighting off Shroobs while retrieving a chunk of Ever Ice. Seeing that Morton was the last Koopaling left in the group, Kamek makes himself a First Officer should something happen.
Having gathered the necessary ingredients for the Skeletone Formula:D, Kamek reveals an affiliation with Broque Madame , directing the group to her abode in Blubble Lake to have her prepare the concoction. With the batches of formula in their possession, the group make their return trip to Bowser's Castle but are ambushed by Kaley and Dieter of the Best Fitness Friends , with the former having stolen the group's batch of Skeletone and the latter infusing it with a Malodorous Fibbian , creating Malatone Formula:X.
Keen to test its effects, Dieter forces Morton to ingest the formula and its mind-altering effects slowly take hold of the Koopaling. To Kamek and Bowser Jr. Exasperated with Bowser Jr. When Bowser Jr. With his words seemingly getting through to the youth, Bowser Jr. Dejected, Kamek sets off to look for food. In his absence, however, Bowser Jr. Kamek is attacked by a group of Drillbit Crabs and Bowser Jr.
Elated with Bowser Jr. Kamek often appears with Bowser and later Antasma throughout the story, although his first major role is not apparent until after Mario and Luigi defeat Mount Pajamaja in Dreamy Mount Pajamaja. While Princess Peach is waiting for the Bros. He plans to enter the Dream World under her guise to sneak enemies in there. He, as Peach, asks Toadsworth to escort her to Driftwood Shore for "she" feels the need to go into hiding from Bowser, who has recently built a new castle with the help of Antasma and the Dream Stone.
With the help of Broque Madame , "Peach" and Toadsworth are disguised as Brocks in exchange for giving her massages.
Realizing he could use them for this purpose, "Peach" expresses the wish to go into further hiding in the Dream World. After meeting Seadric the Seadring and using Dream Eggs retrieved from his siblings Seabelle , Seatoon and Seabury to expand the Dream World, Mario and Luigi go in to investigate and make sure the path ahead is safe.
She also requests that Mario and Dreamy Luigi save their game before entering the final door, warning them it might be dangerous, and inadvertently helping them in the process.
After entering the door, "Peach" starts to act more and more suspicious, to the extent she flirts with Mario slightly. The Bros. He says that he has taken a shine to Peach's dress since the last time he wore it , and that it is so much better than his "drab" blue robes. After the Elite Trio 's defeat, Kamek reappears and demotes them to janitorial duty, telling them to scrub the castle floors and sending them back to Neo Bowser Castle in the real world, Kamek following soon afterward after informing Mario and Dreamy Luigi that Peach has already been kidnapped sometime prior.
He repeats this on the second floor, except the third time, Kamek does not get time to mix up the doorways, and thus just flees into the dream world without doing so. The first fight in Area A is with Kamek, but later in the battle, he creates four clones to confuse Mario with.
Before Kamek is fought the second time in Area B , he attempts to trick Mario and Dreamy Luigi by disguising himself as Peach again, but the brothers do not fall for it. The fight that follows sees Kamek commanding an army of Dry Bones. The third and final battle is with Kamek alongside green , red , and white clones of himself, who all have their own behavior patterns and stats.
After Kamek is defeated in the third battle, he remains on the floor until Mario and Luigi leave the area. Kamek then flies off to look for Bowser, and reappears during the battle with Giant Bowser, commanding the squad of Magikoopas with him and leading the magical energy ball attack.
When Giant Bowser is felled, Kamek appears, and with the co-operation of several other Magikoopas, increases Bowser's size further, yet unintentionally getting flung off the platform as a result. In spite of the fact that the trajectory would have most likely flung him into the lava, Kamek again is not killed, as he is seen with Private Goomp, Sergeant Guy, Corporal Paraplonk, and Bowser escaping from the island on the Koopa Clown Car after Dreamy Bowser is defeated by the Mario Bros.
The villains soon encounter a shower of coins from the newfound Dream Coin , which causes Private Goomp and Sergeant Guy to shake the car so much it plummets into the ocean, prompting Kamek and Paraplonk to fly down and rescue them. In Japanese, Kamek refers to himself with feminine pronouns and has a feminine style of speaking. It is unknown if this is because it is a different Magikoopa, or this is just his style of speaking.
In the first battle with him, Kamek can attack by creating magical shapes with his wand, sending them upwards and having four of the shape created surround Mario from all four sides, the real version of the shape floating into Mario from a particular angle depending on what shape it is. Mario must face the shape from its floating path, and destroy the shape with a swing of the hammer to avoid taking damage. If he creates a blue circle, the real one of the four will be the southern circle.
If he creates a green square, the real one of the four will be the northern square. After taking a certain amount of damage, Kamek will split into five identical duplicates, four being clones who disappear after getting struck and one being the real Kamek who takes damage as a signal that is the real one.
Occasionally they will shuffle amongst each other to confuse Mario - the real Kamek can be identified as the one that snickers to himself after the shuffle. With his clones when they're all on brooms, Kamek can attack by lining up with them, all five moving up for a split second on the spot for a brief moment, having them all prepare a magical blast which starting from the southmost Kamek, will fire straight forward in a downwards arc.
After the northernmost fires, they will all float down and fly straight ahead, the real Kamek dropping down to nearly ground-level at the last moment. Mario must remember which Kamek moved upwards last as that would be the real one, jump over the magical blasts and then line himself up with that Kamek to jump over or on to him to avoid taking damage.
In the second battle with Kamek, he keeps his magical shape attack but uses a wider variety of shapes. If he creates an upright red triangle, the real one of the four will be the eastern triangle. If he creates an upside-down red triangle, the real one of the four will be the western triangle.
Kamek also still duplicates into five, but instead attacks with his clones by having them all spawn three enemies one by one in a row that could either be a Spiny or a Goomba. After three have been created by each, the enemies may be swapped between rows before they move towards Mario, Mario having to line up with the row with three Goombas to jump and bounce off each in order to avoid damage and possibly counter-attack if the real Kamek is in that row.
A unique attack to this fight is when Kamek summons an entire army of Dry Bones to attack Mario. The Dry bones surround Mario from either side, and either charge Mario or throw bones at him. As they charge, Mario can either jump over them or counterattack by jumping on them, which causes them to crumble. Any crumbled Dry Bones after this attack ends can be thrown at Kamek for quite a bit of damage.
The Dry Bones can be crumbled, although they will resurrect in a few turns if they do crumble. In the third battle, Kamek keeps his magical shape attack, but instead of cloning into five, he clones into four and colors his three clones green , red , and white , each one with different abilities and stats. Kamek attacks using these clones by creating a blue ring and stacking it with the rings of the creator's respective colors that the clones create, the rings closing up in a set order and speed, Mario having to jump as the rings close to avoid taking damage.
If any Kamek is defeated, their ring will not appear in this attack and will thus be skipped. Kamek is the last to close up his ring, his ring widening up quickly then closing at a smooth yet fast pace. On his own, Kamek can chase Mario on his broom into the background, where rows of three Thwomps appear and Kamek attempts to blast Mario with a wave of magic.
Mario must run in line with the Thwomps who pound the ground before he reaches them; going under the Thwomps who idle before Mario reaches them will result in them crushing Mario when he goes under them while the Thwomps who smashed the ground already idle. In order to avoid the blasts Kamek fires, Mario must jump over them with good timing or move to the side opposite where Kamek is flying.
If Kamek is in the middle, Mario must jump to avoid the blasts as they cover the whole running area. If Mario survives three waves of Thwomps, Mario will make it under a fourth wave of Thwomps automatically just before they crash into the ground, Kamek flying right into them and taking damage as a result, the attack ending.
Getting hit by either Kamek's blasts or the Thwomps will result in the attack ending. Kamek is initially seen at Bowser's Castle , giving a status update on Bowser's plan. He is interrupted, however, by the appearance of Paper Bowser. After the Bowsers begin to fight, Kamek talks with a minion who claims to have seen paper Toads and minions erupt from Peach's Castle and talks of a book housing a world between the pages.
He later joins forces with Paper Kamek, primarily by creating paper constructs to halt the Mario Bros' progress. Both Kameks continue to line up the troops until the two Bowsers appear. Later on, in Doop Doop Dunes, both Kameks appear and make obstructions throughout the area with cardboard platforms to prevent Mario's team from rescuing the princesses. Kamek also reminds them that they have to deal with two armies of Bowser and that it's a long way to Bowser's Castle.
After Mario's team defeats the big Pokey duo, the Kameks introduce them their newly built Papercraft Kamek. After some short bickering between the two Kameks about the appearance of their papercraft, a couple of paper Toads appear and bring the newly built Papercraft Luigi to Mario's team.
Mario's team battles the Kamek duo in a papercraft battle. After the battle, the Papercraft Kamek is destroyed and the Kamek duo is forced to retreat. Back at Bowser's Castle, the Bowser duo discuss their plans with the Kamek duo before being interrupted by the Bowser Jr. The two Bowser Jr. Later on at Gloomy Woods, Paper Kamek appears and creates more cardboard debris to block the path proceeding through Gloomy Woods.
Kamek challenges them in a mini-game, but is shortly defeated with bombs. After Kamek is defeated, he retreats and the magic barrier vanishes, allowing Mario's team to continue. At the end of Gloomy Woods, Wiggler encounters Paper Kamek and yells at him for being responsible in trashing his woods. When Paper Kamek sees Mario's team arrive, he decides to use his magic and brainwash Wiggler to attack Mario's team. They are eventually defeated, turning Wiggler back to normal and forcing Paper Kamek to retreat.
The Kameks advise the Bowser Jr. Shortly, after Mario's team confronts them and Kameks now remind the Juniors that they must now deal with Mario. Shortly after a Papercraft battle begins between Mario's team and the Bowser Jr. After the battle, the Kameks and the Juniors retreat, with both Kameks taking the Princesses on their broomsticks, back to Bowser's Castle.
Kamek orders Morton and Lemmy to settle things once and for all, with the two Koopalings eagerly waiting to stomp Mario's team with the Papercraft King Boo. The Kamek duo then discusses the design of their Papercraft before Paper Kamek informs Kamek that they would not get the chance to use the Papercraft since Mario's team lacks a Papercraft themselves.
Kamek sarcastically goes along with it before Paper Kamek tells him that he literally sees the Papercraft Yoshi. When Kamek finally sees the Papercraft Yoshi, both Kameks fall of their brooms in dismay. Paper Kamek starts asking questions to Toadette but he and Kamek eventually get annoyed and finally allow Morton and Lemmy to use the Papercraft King Boo for battle.
After the Papercraft King Boo is destroyed, the Kamek duo kidnaps Toadette to prevent the production of any more opposing Papercrafts. They later hand Toadette to a Fly Guy and regroup with the Bowsers. The Kameks later, on Bowser's orders, activate the castle's thrusters to make it airborne. Kamek then causes the heroes to fall off the new Neo Bowser Castle. Kamek and Paper Kamek then talk with their respective Bowser in private and with them come up with a plan to double-cross and trap their counterparts within the book holding the Paper Mario universe and destroy it.
The Kameks are not seen again until the heroes reach Neo Bowser Castle, where they assist the Bowsers in stopping the heroes, which included re-building the previous Papercraft bosses to battle the heroes again. After the Papercraft Bowser is destroyed, the two Bowsers order the Kamek duo to regroup the Koopalings.
Later, the Kamek duo personally fights the heroes in one last attempt to prevent them from reaching the Bowser duo. Despite their powerful magic and teamwork, the Kamek duo is defeated. After the fight, the Kameks admit that it was fun working with each other but quickly engage in an insult war after Kamek calls Paper Kamek ugly.
Their arguing annoys the heroes to the point that Mario and Paper Mario jump on their heads to silence them, causing them to explode in a burst of stars.