Automotive media player
For example, explicit content and downloaded content. For those media sources that require sign-in, it should be possible to start the sign in flow directly from Media.
The Media implementation included in AOSP uses Car UI Library to enable customization and provides a base theme and structure that can be adopted as is or modified according to the following restrictions. The following table describes OEM responsibilities regarding Media customization. Content and code samples on this page are subject to the licenses described in the Content License. Docs Getting Started About. Core Topics Architecture. Overview Automotive.
Getting Started. Development Tools. Android Virtual Device. Testing Tools and Infrastructure. Displays and Input. Driver Distraction. Users and Accounts. Voice Interaction Integration Guide. Health services.
Creating watch faces. Android TV. Build TV Apps. Build TV playback apps. Help users find content on TV. Recommend TV content. Watch Next. Build TV games. Build TV input services. TV Accessibility. Android for Cars. Build media apps for cars. Build navigation, parking, and charging apps for cars. Chrome OS devices. App architecture. Guide to app architecture. UI layer. Architecture Components.
UI layer libraries. View binding. Data binding library. Lifecycle-aware components. Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager. App entry points. App shortcuts. App navigation. Navigation component. App links. Dependency injection. Core topics. App compatibility. Interact with other apps. Package visibility. Intents and intent filters. User interface.
Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Custom view components. Look and feel. Splash screens. Add the app bar. Window insets. Supporting swipe-to-refresh. Pop-up messages overview. Adding search functionality. Creating backward-compatible UIs. Home channels for mobile apps. App widgets. Media app architecture.
Building an audio app. Building a video app. The Google Assistant. Routing between devices. Background tasks. Manage device awake state. Save to shared storage. Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC. Printing files. Content providers. Autofill framework. Contacts provider.
Data backup. Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers. Input method editors. Performing network operations. Transmit network data using Volley.
Perform network operations using Cronet. Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters.
Bluetooth Low Energy. Wi-Fi infrastructure. Discover and connect. Runtime API reference. Web-based content. Android App Bundles. Google Play. Play Asset Delivery. Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers. Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet.
Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters. Bluetooth Low Energy. Wi-Fi infrastructure. Discover and connect.
Runtime API reference. Web-based content. Android App Bundles. Google Play. Play Asset Delivery. Play Feature Delivery. In-app reviews. In-app updates. Google Play Instant. Get started with instant apps. Get started with instant games. Integrate with Firebase. Play Install Referrer. Play Install Referrer Library. Play Requirements. Application Licensing. Android GPU Inspector. System profiling. Analyze a system profile.
Frame profiling. Analyze a frame profile. Frame Profiler UI. Customize or port game engines. Process input events. Support game controllers. Achieve proper frame pacing.
Frame pacing in Vulkan. Integrate Android Performance Tuner. Output audio. Manage memory. Use prebuilt or turnkey game engines. Develop with Defold. Develop with Godot. Develop with Unity.
Use Android Performance Tuner. Game best practices. Maximize device availability. Art assets. OpenGL and Vulkan. Game Mode. Best practices. Local tests. Instrumented tests. AndroidX test libraries. Testing other components. Android Vitals. Optimizing for Battery Life.
System tracing. Build and test apps for accessibility. Advanced topics. Protecting against security threats with SafetyNet. Build for Billions. Learn about the features and how to fix problems. If Windows Media Player stopped working correctly after the latest updates from Windows Update, verify that the updates are the problem by using System Restore. To do this:. Select the Start button, and then type system restore. Follow the prompts to select the restore point just before the round of updates that seemed to trigger the problem.
Then run the system restore process. This takes a while. After your system is restored to the earlier configuration, check to see whether Windows Media Player runs correctly again.