Sapiens computer game
Drchoccymilk 1 point. Kyle P 0 point. Basically this is a stone age caveman game. The only problem is trying to craft Assagai. But its a survival sim RPG based in the stone age. Very cool. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Sapiens, read the abandonware guide first!
We may have multiple downloads for few games when different versions are available. Evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the primitive ages in this first person civilization builder for PC. All Reviews:.
Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Steam is learning about this game. Sapiens EULA. Languages :. Publisher: Majic Jungle. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? But as a huge and deep sandbox, the potential for future content is limitless. The time is right to get the game out there and start getting the community involved, providing feedback, and building mods.
There is a lot of potential, so it makes sense to take the time to get it right. So multiplayer will come after the early access launch. There will be a public Early Access release in early You can add Sapiens to your wishlist on the Sapiens Steam page If you are interested in helping with early pre-release testing, you can apply on the forums here. And if you just want to keep an eye on development, news will be posted here on this page, there are semi-monthly video dev blogs on YouTube , you can join us on the Sapiens Discord , or you can follow playSapiens on Twitter.
It's been a while since the last video, so it's time to catch up with all the latest progress as we inch closer to the Early Access release. Read More The game is really starting to come together with lots of refinements in the gameplay and UI.
I've also been working on the sapien models and animations, and in this video I go into some specifics of how the models have developed over ti The first alpha testers are creating some pretty large tribes which has exposed a number of issues. This video shows some of the problems and solutions I've found around pathfinding and AI, as well as some new content and mechanics that Finally the game has gone out to the very first few testers, and it's great to be getting some feedback.
In this video I show you how the new clouds are looking and the methods I used to create and render them. I decided it was time to increase the detail of the terrain, both in the map and in the distant hills and mountains. It was a bit tricky, and in this video I explain some of the techniques I used to pull off. This time I started by working on the new tech tree, with a big overhaul of the skills system making it easier to tell your sapiens what to do.
Then I made some major improvements to the grass and tree foliage rendering. I'd been putting it off, and it was no small task, but I decided it was finally time to add dirt and stone paths to the game.
If you've been crying out for more gameplay, here it is! Here are two videos showing a full developer play through of the game in its current state. The game is still quite rough around the edges, but this should still give you an idea o This time I focussed on AI, getting the sapiens to find comfortable places to sit when they want a rest, and looking at things of interest.
They also have basic multitasking, allowing them to wave at each other while walking or sitting. This time I've been focused on terrain, how you command up orders to dig, fill and clear areas, and how you choose what type of earth you want to fill with.
It's been a while! With the Covid 19 lockdown, I haven't been able to get a lot of work done on Sapiens. In this video I explain why, and talk about future plans. It's the alpacalypse! I decided to add alpacas to start heading in the right direction content-wise, and then I got hunting up and running again. While working on this, I sent Moku off on a mission to fetch pine cones, and hit few probl I've added a number of new animations to Sapiens over the past couple of weeks.
In this video I go behind the scenes to show my process and workflow for creating animations and importing them into my custom engine. Have we to say that you must drink when you're thirsty, eat when you're hungry and sleep when you're tired? Free scores. Sapiens is an adventure-arcade game that brings you back , years ago for discovering the everyday life of the Homo Sapiens Neandertalensis. You incarnate a young Hunter from the Light-Foot tribe: you'll have to explore your territory, keep up friendly contacts with the other tribes, trade objects, make assegai heads and fight for your life