Mystery case files game hints
Music Room Lock Step 1: Press the red "on" button on the orange panel to reveal three dice. Step 2: Press the valves above the dice the number of times corresponding to the dice i. Step 3: When you press all the valves, a coin will roll into the elephant's mouth and raise the bellows, and a new set of dice will appear.
Step 4: Repeat Step 3 two more times until the lips on the end of the bellows are in front of the horn mouthpiece. Step 5: Press the bellows to blow the horn, causing three music notes to appear on the staff paper below Step 6: Play the notes on the keyboard to unlock the door Surveilance [Sic] Room Lock Step 1: To the left of the Venus Fly Trap you'll see a severed wire.
Click on the hole to reconnect the wire, which sends power to the electronic device. Step 2: Click the switch on the black device above to turn it on and power the light. Step 3: Click the orange button on the TV to turn it on. Adjust both the antenna and the knob with the pliers until you get an image with some numbers on it. Step 4: Type that string of numbers using the keys on the typewriter to let the fly out of the cage. Step 5: Click on the fly and it will fall into the mouth of the Venus Fly Trap.
Step 6: Click the Venus Fly Trap to solve the puzzle and unlock the door. Library Lock Step 1: There are seven clocks in this room, plus the big white clock with moveable hands.
Do the following for each clock: Move the hands of the big clock to match the hands on the little clocks, and press the red button next to the big clock.
This will cause one of the panels at the bottom of the screen to open, revealing an object. Step 2: For each revealed object, find and drag the corresponding opposite object into the empty slot behind it. These objects are scattered throughout the room. Angel - the red devil head in the upper right of the screen Female symbol - the male symbol hooked around the bottom dial on the square brown clock Fire - the icycle hanging from the square black clock Girl photograph - the black and white boy photograph handing on the wall Moon - the sun in the face of the clock with Roman numerals to the left of the big white clock Rabbit - the tortoise sitting on top of the big white clock Salt - the pepper shaker sitting on the white clock in the lower left of the screen Step 3: The closed panels now contain a variety of objects that represent numbers 5 fingers, 2 cards, 6 pointed star, 4 leaf clover, 3 point triangle, 5 fingers, 3 pronged trident key these numbers in sequence into the keypad to unlock the door.
Attic Lock Step 1: There is a device with symbols and Roman numerals on it. Find these objects on the screen snake, doll's hand, dagger inside the large clock, grey arrow with lamb's head on it and rotate them fully by clicking multiple times to cause letters to be revealed.
Step 2: The revealed letters correspond to the four lettered blocks on the shelf next to the Buddha statue. Pay close attention to the direction each revealed letter is facing, then rotate the blocks to match. Step 3: When you've done this correctly, the green WC light will begin to flash.
Click on the toilet seat to lower it, then press the handle to flush the toilet and a yodeler will appear in the painting. Flush the toilet a few more times until the yodeler climbs all the way up the mountain. Eventually this will trigger the hammer to fall, breaking open the doll's head and revealing a key to unlock the door. Storage Room Lock Step 1: Click the paper with the "1" on it to get the animation of the man laying the egg.
Step 2: Rotate the "3" slot until the card with the spade suit is showing Step 3: Click the "2" day sale so that the cent sign appears Step 4: There is a numbered slot machine in the upper right. Click each number until it matches each numbered picture on the screen.
When you've done it correctly, a mouse will come out of the box. Step 4: Click on the "Feed me" paper on the shelf to reveal a mouse hole. Step 5: Click on the cupboard in the upper left to reveal a can opener. Click on the can opener to open the can. Step 6: Click on the can twice so it rotates upside down. Step 7: Rotate the magnet so it's pointing at the can lid, to make the lid open and food to come halfway out. Step 8: Click on the food to make it fall onto the plate, then click on the cat.
The mouse will now come through the hole and emerge at the bottom of the screen. Click the mouse and it will run into the wheel. After a few seconds, the door will unlock. Shed Lock Step 1: Click on the turquoise can so that a fly pops out of it. Step 2: Click on the amber-colored bottle on the top shelf to remove the cork. A second fly will come out. Open the closet door on the right to activate a search scene.
Click down twice, make a right and head right into the Bathroom. Open the cabinet to trigger a search scene. Click down 3 times to move to the Staircase. Take the MOP N by the left side of the staircase. Zoom into the bottom of the left door O. Open the second dresser drawer to trigger a search scene.
Exit the closet, click down, and go through right door to access the Sitting Room. Return to the Pantry. Go through the back door, and enter the shed. Return to the Master Bedroom by the Left Hallway upstairs.
Open the chest by the bed and zoom into it X. Talk to Mary Lee in the bedroom; exhaust all conversation possibilities. Zoom into the window. Count the number of squares on the window.
The number of squares is unique to your game. Go down to the Staircase. Inspect the door on the right B. Zoom into the right window C. Count the number of triangles on the window. The number of triangles is unique to your game. Return to the Kitchen. Zoom into the window above the sink D. Count the number of diamonds on the window. The number of diamonds is unique to your game. Go to the Staircase. Inspect the clock in the back E. Using the unique amount of squares, diamonds, and triangles you found on the windows in the Manor, set the clock hands on the correct numbers according to the shape at the end of the clock hand.
Once all the hands have been placed correctly the clock face will open automatically. In the example in our game, the square hand belongs on 16, the triangle on 18, and the diamond on Return to the Master Bedroom. Talk to Mary Lee and exhaust all conversation options.
Inspect the Vase by the door G. Go into the Right Hallway. Talk to Magnolia and exhaust all conversation options to obtain the next objective. Return to the Bathroom. Return to the Music Room and go left into the Den.
Return to the Dining Room. Go into the Kitchen. Open the bottom cabinet close to the fridge. Go out the back door by the pantry. Go into the Shed. Knock down the Rake Handle in the lower right. Open the toy chest in the lower right to trigger a search scene.
Inspect the crayon box by the window T. Talk to Magnolia and exhaust all conversation possibilities. Move aside the doll above the fireplace U. Open the jewelry box to trigger a puzzle V. Click on the tiles to reset the image on the jewelry box.
Click on a tile and it will rotate the one you touched and the surrounding tiles. The tiles with the silver pins will not move, however, clicking on them will move the neighboring tiles. Start by positioning the tiles on the lower right first and doing the lower left corner last. The beginning configuration for this puzzle is random.
Please look at the screenshot for the final image. Check out our video solution! The newspaper clipping on right gives you the date in which the house was built; please look for the date in your game. Go to the Bathroom. Go to the Master Bedroom. Go to the Pantry. Go down to the Wine Cellar. Go back to the Pantry and wait until all 3 rats have been caught. I should go have a look. Return to the Wine Cellar. Inspect all 3 rat holes and take the 3 RATS. Inspect the base of the statue G. Talk to Magnolia and exhaust all conversation options.
Inspect the Wine Rack in the back of the cellar to trigger a puzzle I. Arrange the labels on the bottle to form the correct image. Click on a bottle to pick it up. Move the bottle to the spot you want to place it in and the other bottles will slide to the side. Flip a bottle by left-clicking it while it is at the bottom and place it in the right spot. Please look at the screenshot for the final image J.
Go through the wall to access the Secret Room. Inspect the figure on the back wall K. Return to the Sitting Room. Lawson and exhaust all conversation options. Talk to Lewis and exhaust all conversation options L. Return to the Front Yard. Talk to Lewis and exhaust all conversation options. Return to the Shed.
Exit the shed. Inspect the broken stool. Go to the Stair Top. Move to the Balcony. Inspect the Attic Door; go into the Attic Y. Select P. Solution B. Arrange gears C. Restore the flags I. Solution K. Select N.
Chapter 2 Select A. Select 2x M. Select M. Select pairs O. Walk down, left. Rotate to position in order J-L-M. Rotate to position in order B-D-E.
Rotate to position in order L-N-M-O. Go right C. Walk down 2x; go right. Return to Telescope. Return to Gazebo. Go to Telescope. Select Nx2-O. Return to Lounge. Select Q. Walk down; go left. Select F. Select H-J-L. Select I-J-L-H. Solution T. Select each 2x V. Read note and open door P. Return to Stables. Solution Solved image X. Go to Codington Bridge. Drag the correct symbols next to the arrows marked in red. Solution 2 : Enter C.
Go right. Select books orange. Drag tiles into spots shown L. Take heart and place it M. Take hexagon and place it N. Rotate O. Solution: Ux3-T-Ux3-T. Take book and place it V. Move books as shown W. Enter X. Select clock Y1. Rotate Petals as shown Z1. Swap cubes Z2. Slide both levers up J. Slide the other levers as shown K. Go to Dining Room. Select M when figurine is in the following positions Take OIL.
Go to Commemoration Room. Solution one 3 : Solution two N-O.