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The Young Adventurer's Collection [Dungeons & Dragons 4-Book Boxed Set]: Monsters & Creatures, Warriors & Weapons, Dungeons & Tombs, and Wizards & Spells. Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed
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ISBN: 9781984859549 | 448 pages | 12 Mb
- The Young Adventurer's Collection [Dungeons & Dragons 4-Book Boxed Set]: Monsters & Creatures, Warriors & Weapons, Dungeons & Tombs, and Wizards & Spells
- Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed
- Page: 448
- Format: pdf, ePub, fb2, mobi
- ISBN: 9781984859549
- Publisher: Potter/Ten Speed/Harmony/Rodale
Free audio ebooks download The Young Adventurer's Collection [Dungeons & Dragons 4-Book Boxed Set]: Monsters & Creatures, Warriors & Weapons, Dungeons & Tombs, and Wizards & Spells
Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers. Immerse yourself in the fantastic world of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales. Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers—from deep underground caverns to wild forests, rocky mountains, and the soaring skies above. Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armor, clothing, and equipment that’s essential for adventuring—whether you plan to embark on your own or take up a quest with friends. Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you’ll encounter in those places. Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
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