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Never Alone: Video Games as Interactive Design. Paola Antonelli, Anna Burckhardt, Paul Galloway
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ISBN: 9781633451414 | 140 pages | 4 Mb
- Never Alone: Video Games as Interactive Design
- Paola Antonelli, Anna Burckhardt, Paul Galloway
- Page: 140
- Format: pdf, ePub, fb2, mobi
- ISBN: 9781633451414
- Publisher: The Museum of Modern Art
Download books in pdf format Never Alone: Video Games as Interactive Design
An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design—and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design. Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018—from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.
WIRED on Twitter: "Paola Antonelli, a curator for New York's
Paola Antonelli, a curator for New York's Museum of Modern Art is curating Never Alone, an exhibit on video games and interactive design opening
Zach Adams - MoMA
Never Alone: Video Games as Interactive Design By Paola Antonelli, Anna Burckhardt, and. Paul Galloway, 2022 Exhibition catalogue, Flexibound, 140 pages.
Paul Galloway - The Museum of Modern Art - LinkedIn
Catalog accompanying the forthcoming exhibition Never Alone: Video Games and Other Interactive Design. Written by Paola Antonelli, Paul Galloway,
Never Alone: Video Games As Interactive Design - By Paola
Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive
MoMA opens focused exhibitiion on interactive design
Never Alone: Video Games and Other Interactive Design is organized by Paola Antonelli, Senior Curator, Paul Galloway, Collection Specialist, and
Never Alone ❄️ Now on Switch! (@NeverAloneGame) / Twitter
will open a brand new exhibition entitled Never Alone: Video Games and Other Interactive Design. Did we mention they named the exhibit after us?!
Never Alone: Video Games as Interactive Design
Available · 6 Sep 2022 ; From The Publisher*. An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft.
Never Alone. Video games and other interactive design at
Games range from “Tetris” and “Pac-Man” to immersive explorations of nature like “Flower” or records of indigenous traditions and cultures like
Never Alone: Video Games as Interactive Design
Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive
MoMA
We look forward to seeing you! · Wolfgang Tillmans. Wolfgang Tillmans. Through Jan 1, 2023. MoMA · Never Alone: Video Games and Other Interactive Design. Never
Allan Alcorn | MoMA
Never Alone: Video Games as Interactive Design By Paola Antonelli, Anna Burckhardt, and. Paul Galloway, 2022 Exhibition catalogue, Flexibound, 140 pages.
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